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公开(公告)号:US20240363146A1
公开(公告)日:2024-10-31
申请号:US18766076
申请日:2024-07-08
申请人: NVIDIA Corporation
发明人: Prabindh Sundareson
IPC分类号: G11B27/031 , A63F13/23 , A63F13/497 , G11B27/00 , G11B27/34 , H04L65/60 , H04L67/131 , H04L67/50
CPC分类号: G11B27/031 , A63F13/23 , A63F13/497 , G11B27/005 , G11B27/34 , H04L65/60 , H04L67/131 , H04L67/535 , A63F2300/1025 , A63F2300/634
摘要: In various examples, durations of relatively high user activity within a gameplay session may be determined from user input events using a running user activity measurement. Once a duration is identified, it may be further analyzed to merge the duration with one or more other durations and/or to determine or predict whether the duration would be of sufficient interest for further action. A user interest score for an identified duration may be computed based on a set of the user input events that occur in the duration and used to determine and/or predict whether the duration would be of sufficient interest for further action. In some cases, an action may be performed based on determining the user interest score is greater than a statistical value that is computed from user interest scores of multiple identified durations.
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2.
公开(公告)号:US20240325891A1
公开(公告)日:2024-10-03
申请号:US18741933
申请日:2024-06-13
申请人: STEELSERIES ApS
IPC分类号: A63F13/497 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/5378 , A63F13/54 , A63F13/69 , A63F13/79 , A63F13/798 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/86 , A63F13/95 , A63F13/98 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
CPC分类号: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , A63F2300/408 , A63F2300/537 , A63F2300/538 , A63F2300/5546 , A63F2300/558 , A63F2300/634 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
摘要: Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.
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公开(公告)号:US12070696B2
公开(公告)日:2024-08-27
申请号:US17517875
申请日:2021-11-03
IPC分类号: A63F13/86 , A63F13/497 , A63F13/533 , A63F13/798
CPC分类号: A63F13/86 , A63F13/497 , A63F13/533 , A63F13/798 , A63F2300/6018 , A63F2300/634
摘要: A system and method for creating and/or administering operation of replayable activities for interactive content titles. The replayable activities may be competitive in nature and may be used to determine a ranking. A first set of data associated with an interactive content title may be received. The first set of data associated with the interactive content title may be received from an interactive content source server. The interactive content title may be is at least partially hosted at the interactive content source server. The first set of data may be associated with a replayable activity for the interactive content title. A score may be determined based on the first set of data for an associated user account. The associated user account may be placed in the ranking based on scores of other user accounts and respective sets of data associated with the replayable activity for the interactive content title.
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公开(公告)号:US20240269552A1
公开(公告)日:2024-08-15
申请号:US18626157
申请日:2024-04-03
申请人: Skillz Platform Inc.
发明人: Andrew Paradise , James Daniels , Jason Petralia
IPC分类号: A63F13/497 , A63F13/30 , A63F13/352 , A63F13/355 , A63F13/49
CPC分类号: A63F13/497 , A63F13/30 , A63F13/352 , A63F13/355 , A63F13/49 , A63F2300/634
摘要: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
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公开(公告)号:US11918898B2
公开(公告)日:2024-03-05
申请号:US18159964
申请日:2023-01-26
申请人: STEELSERIES ApS
IPC分类号: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
CPC分类号: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , A63F2300/408 , A63F2300/537 , A63F2300/538 , A63F2300/5546 , A63F2300/558 , A63F2300/634 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
摘要: Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.
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6.
公开(公告)号:US20190201793A1
公开(公告)日:2019-07-04
申请号:US16046701
申请日:2018-07-26
申请人: CYGAMES, INC.
发明人: Shuichi Kurabayashi
IPC分类号: A63F13/798 , A63F13/497 , A63F13/25
CPC分类号: A63F13/798 , A63F13/25 , A63F13/497 , A63F2300/308 , A63F2300/558 , A63F2300/634 , G06F3/0484
摘要: A difference calculating unit calculates the difference in evaluation quantity for a predetermined ranking index between a player of interest and another player at a higher rank than the player of interest according to the predetermined ranking index. A recording-recommendation presenting unit recommends the player of interest to create and upload a play-image for ranking information in the case where the difference has become less than or equal to a certain value.
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公开(公告)号:US20180276945A1
公开(公告)日:2018-09-27
申请号:US15991827
申请日:2018-05-29
发明人: Cierra D. McDonald , Michael J. Horstmanshof , Sela P. Davis , Pooja Mathur , Antonio Vargas Garcia , Daniel Av , Michael Alyn Miller , Cody Luitjens , Craig Suthers , Nicholas Koller , Timothy Gill , Chad Gibson , William Michael Zintel , Dave Reed , Doug Beck
CPC分类号: G07F17/3225 , A63F13/12 , A63F13/30 , A63F13/50 , A63F2300/532 , A63F2300/537 , A63F2300/5533 , A63F2300/5573 , A63F2300/558 , A63F2300/5586 , A63F2300/5593 , A63F2300/634 , G07F17/3234
摘要: Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic.
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公开(公告)号:US09919208B2
公开(公告)日:2018-03-20
申请号:US14567174
申请日:2014-12-11
IPC分类号: A63F9/24 , A63F13/285 , A63F13/428 , A63F13/211 , A63F13/497 , A63F13/218
CPC分类号: A63F13/285 , A63F13/211 , A63F13/218 , A63F13/428 , A63F13/497 , A63F2300/1037 , A63F2300/554 , A63F2300/634
摘要: A video game system records video gameplay by a player interacting with an endpoint, such as a game controller. The recording includes recording a haptic track of haptic effects generated on the endpoint during the gameplay and recording a video track of video generated during the gameplay. The recording further includes encoding the haptic track with the video track.
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公开(公告)号:US09868064B2
公开(公告)日:2018-01-16
申请号:US14584399
申请日:2014-12-29
发明人: Ayako Yokoyama , Naoki Yoshida , Jin Fujisawa
IPC分类号: A63F9/00 , A63F13/795 , A63F13/847 , A63F13/822 , A63F13/35 , A63F13/40 , A63F13/30
CPC分类号: A63F13/795 , A63F13/10 , A63F13/12 , A63F13/35 , A63F13/822 , A63F13/847 , A63F2300/407 , A63F2300/5533 , A63F2300/5566 , A63F2300/634 , A63F2300/807
摘要: In a game server wherein a player can play a game online by operating a game terminal, and game program has two or more partial scenarios and the partial scenario has an event to be played by forming a party through two or more players, a unifier that unifies and controls scenario proceeding of the player as a challenger, a controller that controls to prohibit the unified player from executing another events, a processor that does a procedure corresponding to clearing on the player as the challenger to whom clearing of the event was judged, and a releaser that releases unification of the player classified into the challenger are provided.
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公开(公告)号:US09827492B2
公开(公告)日:2017-11-28
申请号:US14146827
申请日:2014-01-03
申请人: NINTENDO CO., LTD.
发明人: Yoichi Yamada , Hidemaro Fujibayashi , Eiji Aonuma
IPC分类号: A63F13/45 , A63F13/42 , A63F13/40 , A63F13/211 , A63F13/213
CPC分类号: A63F13/45 , A63F13/06 , A63F13/10 , A63F13/211 , A63F13/213 , A63F13/42 , A63F2300/105 , A63F2300/308 , A63F2300/6045 , A63F2300/634
摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character controlled based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.
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