ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS WITH GRAPHICAL USER INTERFACE

    公开(公告)号:US20240342596A1

    公开(公告)日:2024-10-17

    申请号:US18645704

    申请日:2024-04-25

    Applicant: Supercell Oy

    Abstract: An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.

    PROVIDING GAME CONTROLS THROUGH GRAPHICAL USER INTERFACES

    公开(公告)号:US20240293748A1

    公开(公告)日:2024-09-05

    申请号:US18592391

    申请日:2024-02-29

    CPC classification number: A63F13/63 A63F13/42 A63F13/537 A63F13/822

    Abstract: A method is provided for generating virtual units in a virtual scene at a computing device. The method includes displaying, on a display device, a user interface (UI) that includes a plurality of build elements comprising a first set of build elements corresponding to generating virtual units available to a user and a second set of build elements corresponding to generating or upgrading virtual objects available to the user. The plurality of build elements in the UI may include a union set of all virtual unit generation, build, and upgrade actions available to the user. The method also includes receiving a user input indicating a selection of a build element among the plurality of build elements in the UI. The method further generating a virtual unit, generating a virtual object, or upgrading an existing virtual object in the virtual scene according to the selection of the build element.

    PROVIDING GAME CONTROLS THROUGH GRAPHICAL USER INTERFACES

    公开(公告)号:US20240293745A1

    公开(公告)日:2024-09-05

    申请号:US18592406

    申请日:2024-02-29

    Abstract: A method is provided for controlling virtual units in a virtual scene at a computing device. The method includes, in response to receiving a first user input, displaying, on a display device, a first user interface (UI) that includes a plurality of command elements, the plurality of command elements comprising a union set of virtual unit actions performable by each user controllable virtual unit available to a user in the virtual scene. The method also includes receiving a second user input indicating a selection of a command element among the plurality of command elements in the first UI. The method further includes controlling one or more virtual units in the virtual scene to execute an action corresponding to the selected command element, the one or more virtual units being selected according to the first user input.

    BUILD ELEMENT AVAILABILITY FOR REAL-TIME STRATEGY GAME

    公开(公告)号:US20240293743A1

    公开(公告)日:2024-09-05

    申请号:US18592399

    申请日:2024-02-29

    CPC classification number: A63F13/5375 A63F13/822

    Abstract: A method is provided for indicating build element availability for users. The method includes in response to a determination to display a build element availability status information, displaying, to the first user, the build element availability status information indicating a second set of build elements selected by a second user and which of the second set of build elements is currently available to be built in a virtual scene by the second user, wherein each of the second set of build elements represents the corresponding virtual object of a different type that is controllable by the second user in the virtual scene when a corresponding virtual object of the respective build element is built by the second user.

    Information processing system and information processing method

    公开(公告)号:US12064686B2

    公开(公告)日:2024-08-20

    申请号:US17487837

    申请日:2021-09-28

    Applicant: CYGAMES, INC.

    Abstract: An information processing system comprises a player terminal and a server, wherein the player terminal is configured to execute: transmission processing for transmitting action identification information corresponding to a selected action to the server on the basis of an input of a selecting operation for selecting one of a plurality of actions, the server is configured to execute: update processing for updating a parameter at least on the basis of the received action identification information; and setting rendering information at least on the basis of the received action identification information, the player terminal is further configured to execute: displaying an action image on a display on the basis of the received rendering information; and setting a terminal-side wait period on the basis of an input of a specific operation, and the player terminal does not execute the transmission processing during the terminal-side wait period.

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