Methods, systems, and media for coordinating multiplayer game sessions

    公开(公告)号:US12109497B2

    公开(公告)日:2024-10-08

    申请号:US17942742

    申请日:2022-09-12

    申请人: Google LLC

    摘要: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.

    Online tournament integration
    4.
    发明授权

    公开(公告)号:US12102924B2

    公开(公告)日:2024-10-01

    申请号:US18130672

    申请日:2023-04-04

    摘要: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    User of identity services to auto-discover subscribers of social networking sites

    公开(公告)号:US12058182B2

    公开(公告)日:2024-08-06

    申请号:US17359996

    申请日:2021-06-28

    申请人: Apple Inc.

    摘要: Techniques are disclosed for initiating game sessions between subscribers to online gaming services when account IDs of those subscribers are unknown. Such techniques permit a first user to select a second user with whom to play a game from information readily at hand, such as a contact manager that the first user maintains. The first user's device may send a resolution request message to an identity services server that includes contact information of the second user. Contact information may include network-based information regarding the second user, such as the user's e-mail address or phone number. The identity services server may resolve the contact into an account ID. Thereafter, a game launch request may be sent to the game server, which includes the account identifier resolved by the identity services server. An invitation message may be sent to a terminal of the second user to participate in the game and the game may be started. These techniques do not require that the first user possess the second user's account ID at the game server.

    User Substitution In Online Multi-User Event

    公开(公告)号:US20240216821A1

    公开(公告)日:2024-07-04

    申请号:US18147296

    申请日:2022-12-28

    IPC分类号: A63F13/795 A63F13/35

    CPC分类号: A63F13/795 A63F13/35

    摘要: Generally disclosed herein is an approach for enabling a substitute user to continue from the original user's saved participation state when the original user left an online multi-user event. The original user's state may be stored as a token. The stored token may be generated based on a plurality of parameters including, but not limited to, the user's role, achievement, skills, and position. The stored token may be sent with an invitation to multiple prospective substitute users. One of the prospective substitute users may accept the invitation by downloading the token. The accepted prospective substitute user may participate in the online multi-user event continuing from the original user's saved state.

    METHOD FOR PROCESSING INFORMATION IN GAME, APPARATUS, AND ELECTRONIC DEVICE

    公开(公告)号:US20240181355A1

    公开(公告)日:2024-06-06

    申请号:US18556381

    申请日:2021-05-13

    IPC分类号: A63F13/795 A63F13/80

    CPC分类号: A63F13/795 A63F13/80

    摘要: A method for processing information in a game includes determining, in response to gaming data information in a current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from player characters, the target player characters include a first target player character having a first identity and a second target player character having a second identity; accepting, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and performing season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition.