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公开(公告)号:US12128319B2
公开(公告)日:2024-10-29
申请号:US17868316
申请日:2022-07-19
申请人: Riot Games, Inc.
发明人: David Abecassis
IPC分类号: A63F13/00 , A63F13/35 , A63F13/795 , A63F13/822
CPC分类号: A63F13/795 , A63F13/35 , A63F13/822 , A63F2300/5566 , A63F2300/807
摘要: Disclosed are new and innovative methods and systems for coordinating a game having a plurality of players. One of the methods comprises: enabling each of the plurality of players to create a team of champions; and creating a one or more real-time battles between a plurality of human players.
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公开(公告)号:US12109497B2
公开(公告)日:2024-10-08
申请号:US17942742
申请日:2022-09-12
申请人: Google LLC
发明人: Catherine Hsiao , Alan Merzon , Kristie Fisher , Stacey Peterson , Haochen Liu , Nicholas Dunn , Tahasildar Ramachandra Shivputrappa , Sam Cheung , Erica Hansen , Benjamin Frenkel
IPC分类号: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
CPC分类号: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
摘要: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.
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公开(公告)号:US12107924B1
公开(公告)日:2024-10-01
申请号:US18515200
申请日:2023-11-20
发明人: David Guadalupe Goehring , Kevin Munns , Mustafa Hakim , Samuel Adam Salameh , Jocelyn Hotte , Paul-Michel Deblois , Arun Param
IPC分类号: H04L67/131 , A63F13/31 , A63F13/323 , A63F13/48 , A63F13/79 , A63F13/795 , A63F13/87 , H04L67/14
CPC分类号: H04L67/131 , A63F13/31 , A63F13/323 , A63F13/48 , A63F13/79 , A63F13/795 , A63F13/87 , H04L67/14 , A63F2300/538
摘要: This disclosure describes, in part, methods and techniques for providing network applications. For instance, remote system(s) may generate a link that provides access to a network application. After generating the link, the remote system(s) may provide the link to a device of a source, such as a user, a developer, or a third-party service. The source may then use the device to share the link with a user. For example, the source may use the device to send a message that includes the link, post the link on a website, or share the link using a social media platform. The user may then use a device to view and select the link. Based on selecting the link, the remote system(s) may perform one or more actions. For example, the remote system(s) may create a session for the network application and provide the device with data to connect to the session.
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公开(公告)号:US12102924B2
公开(公告)日:2024-10-01
申请号:US18130672
申请日:2023-04-04
发明人: Christopher Thielbar
IPC分类号: A63F13/86 , A63F13/795 , A63F13/798
CPC分类号: A63F13/795 , A63F13/798 , A63F13/86
摘要: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.
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公开(公告)号:US12058182B2
公开(公告)日:2024-08-06
申请号:US17359996
申请日:2021-06-28
申请人: Apple Inc.
发明人: Ben Harry , Alan Berfield , Johnny Trenh , Megan Gardner
IPC分类号: H04L65/1069 , A63F13/35 , A63F13/795 , A63F13/85 , H04L67/141
CPC分类号: H04L65/1069 , A63F13/35 , A63F13/795 , A63F13/85 , H04L67/141 , A63F2300/5566
摘要: Techniques are disclosed for initiating game sessions between subscribers to online gaming services when account IDs of those subscribers are unknown. Such techniques permit a first user to select a second user with whom to play a game from information readily at hand, such as a contact manager that the first user maintains. The first user's device may send a resolution request message to an identity services server that includes contact information of the second user. Contact information may include network-based information regarding the second user, such as the user's e-mail address or phone number. The identity services server may resolve the contact into an account ID. Thereafter, a game launch request may be sent to the game server, which includes the account identifier resolved by the identity services server. An invitation message may be sent to a terminal of the second user to participate in the game and the game may be started. These techniques do not require that the first user possess the second user's account ID at the game server.
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公开(公告)号:US12029986B2
公开(公告)日:2024-07-09
申请号:US18360718
申请日:2023-07-27
申请人: GREE, INC.
发明人: Hiroshi Kawahara
IPC分类号: A63F13/35 , A63F13/795 , A63F13/798 , A63F13/20
CPC分类号: A63F13/798 , A63F13/35 , A63F13/795 , A63F13/06 , A63F2300/558 , A63F2300/61
摘要: A non-transitory computer-readable recording medium containing a program, which, when executed by processing circuitry of a terminal device that communicates with a server device, causes the processing circuitry to: execute a game part, the server device being for storing ranking information including a plurality of first points each corresponding to each of a plurality of user groups to each of which one or more users belong, the ranking information also including a rank of each user group determined based on the corresponding first point; in response to an execution result of the game part satisfying a first condition, transmit, to the server device, a request for changing the first point corresponding to a first user group among the user groups to which the user of the terminal device belongs; and receive, from the server device, the ranking information updated based on the first point after being changed.
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公开(公告)号:US20240216821A1
公开(公告)日:2024-07-04
申请号:US18147296
申请日:2022-12-28
发明人: Govind Raveendranathan Nair , Sangeeta Parida , Udit Sharma , Anil Kumar , Ved Prakash Mohapatra
IPC分类号: A63F13/795 , A63F13/35
CPC分类号: A63F13/795 , A63F13/35
摘要: Generally disclosed herein is an approach for enabling a substitute user to continue from the original user's saved participation state when the original user left an online multi-user event. The original user's state may be stored as a token. The stored token may be generated based on a plurality of parameters including, but not limited to, the user's role, achievement, skills, and position. The stored token may be sent with an invitation to multiple prospective substitute users. One of the prospective substitute users may accept the invitation by downloading the token. The accepted prospective substitute user may participate in the online multi-user event continuing from the original user's saved state.
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公开(公告)号:US12017130B2
公开(公告)日:2024-06-25
申请号:US17750050
申请日:2022-05-20
申请人: Winview, Inc.
发明人: David B. Lockton
CPC分类号: A63B71/06 , A63F13/31 , A63F13/35 , A63F13/795 , A63F13/80 , G07F17/32 , G07F17/3227 , G07F17/3241 , G07F17/3255 , G07F17/3276 , G07F17/3288 , G07F17/3293 , G07F17/3295
摘要: A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
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公开(公告)号:US20240181355A1
公开(公告)日:2024-06-06
申请号:US18556381
申请日:2021-05-13
发明人: Shouwei LIN , Peng WANG , Shuai QIAO
IPC分类号: A63F13/795 , A63F13/80
CPC分类号: A63F13/795 , A63F13/80
摘要: A method for processing information in a game includes determining, in response to gaming data information in a current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from player characters, the target player characters include a first target player character having a first identity and a second target player character having a second identity; accepting, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and performing season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition.
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10.
公开(公告)号:US11998853B2
公开(公告)日:2024-06-04
申请号:US18303410
申请日:2023-04-19
申请人: Kabam, Inc.
IPC分类号: A63F13/847 , A63F13/30 , A63F13/335 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87
CPC分类号: A63F13/847 , A63F13/30 , A63F13/335 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87 , A63F2300/407 , A63F2300/51 , A63F2300/5533
摘要: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
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