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公开(公告)号:US12233345B2
公开(公告)日:2025-02-25
申请号:US18308304
申请日:2023-04-27
Applicant: Snap Inc.
Inventor: William Wu , Dylan Shane Eirinberg , Alexander R. Osborne
IPC: A63F9/24 , A63F11/00 , A63F13/48 , A63F13/795 , A63F13/87 , G06F3/0482 , G06F13/00 , G06F17/00 , H04L51/10 , G06F3/16
Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing an in-game status bar. A gaming application is launched from a messaging application. A state in the messaging application from which the gaming application was launched is determined. A communication interface that is associated with the messaging application is generated for display, concurrently with a display of the gaming application. Functionality of the communication interface is modified based on the state in the messaging application from which the gaming application was launched.
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公开(公告)号:US20250058233A1
公开(公告)日:2025-02-20
申请号:US18806764
申请日:2024-08-16
Applicant: BANDAI CO., LTD.
Inventor: Yusaku KUBOTA , Tatsuya MORIMOTO , Yushiro UEHARA , Issei HOSODA
IPC: A63F13/795 , A63F13/48 , A63F13/533 , A63F13/65
Abstract: In a display control process, a virtual space where virtual characters associated with users are movably placed, is displayed, and a control process executes a process based on a request from the users, according to the virtual space where virtual characters of the users are placed, wherein the virtual space includes a first virtual space and a second virtual space. A match-making process is executed for the users whose virtual characters associated therewith are placed in the first virtual space. In the control process, a process for match-making at least one of the users with an opponent is executed, on condition that the virtual character of the at least one of users is placed in the first virtual space, and a process for play preparation of the game is executed on condition that the virtual character of the at least one of the users is in the second virtual space. The game is a battle game which progresses through acquisition of information of a real space. The play preparation process includes a process for preparing a device, which acquires the information of the real space.
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公开(公告)号:US12208321B2
公开(公告)日:2025-01-28
申请号:US18752579
申请日:2024-06-24
Applicant: Winview, Inc.
Inventor: David B. Lockton
Abstract: A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
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4.
公开(公告)号:US12194382B2
公开(公告)日:2025-01-14
申请号:US17882634
申请日:2022-08-08
Applicant: Nintendo Co., Ltd. , The Pokémon Company
Inventor: Akira Kinashi , Junichi Masuda , Yuichi Ueda
IPC: A63F13/00 , A63F13/533 , A63F13/795
Abstract: A place designated by a player on a user interface is set according to an operation input. An item or character that the player is to transmit to another information processing apparatus for exchange is designated according to an operation input. In the exchange, information about the place and information about the item or character are transmitted as information about a thing to be exchanged to the another information processing apparatus. Information about the place designated by an exchanging partner and information about the item or character designated by the exchanging partner are received as information about a thing to be exchanged from the another information processing apparatus. The item or character that has been obtained as the thing to be exchanged from the exchanging partner by the exchange, is displayed on the user interface at the place designated by the exchanging partner.
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公开(公告)号:US20250001313A1
公开(公告)日:2025-01-02
申请号:US18343327
申请日:2023-06-28
Applicant: Sony Interactive Entertainment LLC
Inventor: Dustin S. Clingman , Benedikt Neuenfeldt , Shinya Yamada , Tetsuya Onoda , Adil Sherwani , Zev Solomon , Masanao Nishikido
IPC: A63F13/795 , A63F13/35 , A63F13/48
Abstract: Methods and systems are provided for processing gameplay invitations are provided. The method includes receiving a request from a first player to share gameplay of a game during a session of gameplay with a recipient. The method includes generating, responsive to the request, a share link for sending to the recipient. The share link includes embedded metadata that identifies an application identifier for the game and a session identifier for the session of gameplay by the first player. The share link forwards the recipient to a web user interface (UI) that enables input of a selection of a platform system from which the recipient is to join the session. The input at the web UI redirects to a trigger link that starts a launch invocation of the platform system and passes the game identifier and the session identifier to the platform system to initiate gameplay of the recipient in the session of gameplay of the first player.
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公开(公告)号:US12168182B2
公开(公告)日:2024-12-17
申请号:US17402421
申请日:2021-08-13
Applicant: Electronic Arts Inc.
Inventor: Christopher Pierse , Xiaozhe Zhang
IPC: A63F13/798 , A63F13/795 , A63F13/822 , G06N7/01
Abstract: Skill measurement systems and methods include interaction pairs and an interaction uncertainty. The interaction pairs are pairwise matches corresponding to instances of interactions between players. The interaction uncertainty variable corresponds to the instance of interaction and is based in part on the uncertainties of a player, player team, and/or gameplay aspects. The interaction pairs and interaction uncertainty are used to more accurately determine a skill rating of a player based in part on interaction data among gameplay data from a gameplay session of a video game.
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公开(公告)号:US20240375016A1
公开(公告)日:2024-11-14
申请号:US18781844
申请日:2024-07-23
Applicant: NINTENDO CO., LTD.
Inventor: Ikki NIWA , Yusuke AKIFUSA
IPC: A63F13/795 , A63F13/211 , A63F13/213 , A63F13/2145 , A63F13/48 , A63F13/533 , H04N21/414 , H04N21/4223 , H04N21/478
Abstract: An information-processing system includes a game-processing system and portable information-processing terminals. The game-processing system determines a first image that includes connection destination information used for participation in a participatory game, and that is to be displayed on a first display device. The game-processing system also, after one of the portable information-processing terminals connects to the game-processing system, allows a user of the one of the portable information-processing terminals to participate in the participatory game. Each of the portable information-processing terminals determines a second image that includes the connection destination information and is to be displayed on a second display device of the respective portable information-processing terminals. Each of the portable information-processing terminals also, upon detecting that third image captured by the respective portable information-processing terminals includes the first image or the second image, connects to the game-processing system by use of the connection destination information included in the first image or the second image.
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公开(公告)号:US12128319B2
公开(公告)日:2024-10-29
申请号:US17868316
申请日:2022-07-19
Applicant: Riot Games, Inc.
Inventor: David Abecassis
IPC: A63F13/00 , A63F13/35 , A63F13/795 , A63F13/822
CPC classification number: A63F13/795 , A63F13/35 , A63F13/822 , A63F2300/5566 , A63F2300/807
Abstract: Disclosed are new and innovative methods and systems for coordinating a game having a plurality of players. One of the methods comprises: enabling each of the plurality of players to create a team of champions; and creating a one or more real-time battles between a plurality of human players.
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公开(公告)号:US12109497B2
公开(公告)日:2024-10-08
申请号:US17942742
申请日:2022-09-12
Applicant: Google LLC
Inventor: Catherine Hsiao , Alan Merzon , Kristie Fisher , Stacey Peterson , Haochen Liu , Nicholas Dunn , Tahasildar Ramachandra Shivputrappa , Sam Cheung , Erica Hansen , Benjamin Frenkel
IPC: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
CPC classification number: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.
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公开(公告)号:US12107924B1
公开(公告)日:2024-10-01
申请号:US18515200
申请日:2023-11-20
Applicant: Amazon Technologies, Inc.
Inventor: David Guadalupe Goehring , Kevin Munns , Mustafa Hakim , Samuel Adam Salameh , Jocelyn Hotte , Paul-Michel Deblois , Arun Param
IPC: H04L67/131 , A63F13/31 , A63F13/323 , A63F13/48 , A63F13/79 , A63F13/795 , A63F13/87 , H04L67/14
CPC classification number: H04L67/131 , A63F13/31 , A63F13/323 , A63F13/48 , A63F13/79 , A63F13/795 , A63F13/87 , H04L67/14 , A63F2300/538
Abstract: This disclosure describes, in part, methods and techniques for providing network applications. For instance, remote system(s) may generate a link that provides access to a network application. After generating the link, the remote system(s) may provide the link to a device of a source, such as a user, a developer, or a third-party service. The source may then use the device to share the link with a user. For example, the source may use the device to send a message that includes the link, post the link on a website, or share the link using a social media platform. The user may then use a device to view and select the link. Based on selecting the link, the remote system(s) may perform one or more actions. For example, the remote system(s) may create a session for the network application and provide the device with data to connect to the session.