-
1.
公开(公告)号:US12128322B2
公开(公告)日:2024-10-29
申请号:US17683815
申请日:2022-03-01
发明人: Zhihong Liu
IPC分类号: A63F13/803 , A63F13/52 , A63F13/5375 , A63F13/5378 , A63F13/56
CPC分类号: A63F13/803 , A63F13/52 , A63F13/5375 , A63F13/5378 , A63F13/56 , A63F2300/8017
摘要: A method and apparatus for driving a vehicle in a virtual environment, a terminal, and a storage medium. The method includes: displaying a driving picture and a map display control, the driving picture being a picture in which a virtual object drives a virtual vehicle in a virtual environment, and the virtual vehicle being in a manual driving mode; receiving a marking operation on the map display control in response to the virtual vehicle being located in an automatic driving region in the virtual environment, the marking operation being an operation of marking a location in the map display control; and switching the virtual vehicle to an automatic driving mode in response to the marking operation, and controlling the virtual vehicle to automatically drive to a destination.
-
2.
公开(公告)号:US20240350911A1
公开(公告)日:2024-10-24
申请号:US18760148
申请日:2024-07-01
申请人: NINTENDO CO., LTD.
发明人: Shintaro SATO , Shinya NAKAGAWA
IPC分类号: A63F13/52 , A63F13/525 , A63F13/5252 , A63F13/5255 , A63F13/5258 , A63F13/53 , A63F13/5372 , A63F13/56 , A63F13/837 , A63F13/843 , A63F13/847
CPC分类号: A63F13/52 , A63F13/525 , A63F13/5252 , A63F13/5258 , A63F13/53 , A63F13/56 , A63F13/843 , A63F13/5255 , A63F13/5372 , A63F13/837 , A63F13/847
摘要: An example of an information processing system causes a player object to exit a game stage at least when the player object satisfies an exit condition as a result of an attack by an enemy object. After the player object exits from the game stage, (a) when a first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a first type, which is a position in a first area of the game stage, and (b) when a second condition different from the first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a second type, which is a position of a movement target object arranged on the game stage.
-
公开(公告)号:US20240350902A1
公开(公告)日:2024-10-24
申请号:US18684017
申请日:2022-08-30
申请人: LEGO A/S
IPC分类号: A63F13/213 , A63F13/56 , A63F13/65
CPC分类号: A63F13/213 , A63F13/56 , A63F13/65
摘要: An augmented reality (AR) toy system includes a moveable real world toy and an AR user device adapted to carry out the steps of: recognizing the real world object; attributing the real world object with an AR-target; obtaining a position of the AR-target and a motion vector for the AR-target associated with the position; defining virtual world objects at virtual world coordinates with respect to the position of the AR-target; transforming the virtual world coordinates with respect to the AR-target position by an opposite vector of the motion vector; receiving a steering input; rotating the virtual world coordinates with respect to the AR-target by rotation opposite to the steering input around a corresponding steering axis passing through the AR-target position; and rendering virtual world objects at the transformed and rotated virtual world coordinates.
-
4.
公开(公告)号:US20240342607A1
公开(公告)日:2024-10-17
申请号:US18754002
申请日:2024-06-25
发明人: Zhuocheng ZOU
IPC分类号: A63F13/56 , A63F13/537 , A63F13/69 , G06T13/40 , G06T19/20
CPC分类号: A63F13/56 , A63F13/537 , A63F13/69 , G06T13/40 , G06T19/20 , G06T2219/2004
摘要: A virtual object interaction method is performed by a computer device. The method includes: displaying a first virtual object and a second virtual object in a virtual scene; in response to an interactive operation by a user of the computer device, controlling the first virtual object to perform an interactive activity with the second virtual object in the virtual scene; displaying a special effect text element according to an interaction result between the first virtual object and the second virtual object; and displaying a conversion and drop animation in which the special effect text element is converted into a specified item and dropped into the virtual scene. Thus the special effect text element is displayed according to the interaction result, and an animation is displayed in which the special effect text element is converted into the specified item, so that user interaction experience is improved.
-
5.
公开(公告)号:US20240342604A1
公开(公告)日:2024-10-17
申请号:US18751119
申请日:2024-06-21
发明人: Yinchao CHEN , Ya ZHANG , Han WEN , Luyu SUN , Yiqi LI , Lijin WANG , Huizhong ZHANG
摘要: In a control method for a virtual object, a target control is displayed in a display interface of a first virtual scene. The first virtual scene corresponds to a first perspective of a target virtual object. An operation prompt based on the first perspective on the target control is displayed based on a touch operation. The operation prompt is configured to display a casting action range of a target virtual item. Casting preview information of the target virtual item is displayed in the first virtual scene when the touch operation stops at a first stop position in the operation prompt. The first virtual scene displayed in the display interface is adjusted to a second virtual scene. The second virtual scene corresponds to a second perspective of the target virtual object.
-
公开(公告)号:US20240325923A1
公开(公告)日:2024-10-03
申请号:US18194425
申请日:2023-03-31
申请人: Electronic Arts Inc
摘要: A personalization system determines a playstyle associated with a player of a gaming system based on gameplay information for the player and, for example, generates personalized animation for the player based on the player's playstyle. The personalization system can receive gameplay data associated with a playstyle of a player in one or more games and receive persona data associated with the player and the gameplay. The persona system can generate an animation for the player based on the gameplay data associated with the playstyle of the player in the one or more games, dynamically generate, based at least in part on a portion of the playstyle of the player, content including personalized animation, wherein the content including personalized animation is dynamically generated personalized content associated with the player, and transmit the content including personalized animation for presentation in a game associated with the player.
-
公开(公告)号:US20240325909A1
公开(公告)日:2024-10-03
申请号:US18545759
申请日:2023-12-19
发明人: Yupei JIANG , Hongting YAO
摘要: The present disclosure provides a game control method, the method comprises: in response to a battleground establishment event being triggered, establishing a game battleground, the game battleground comprising at least one game camp; in response to an interaction request of interacting with a first target virtual object in the plurality of virtual objects, determining a belonging target battleground according to a game camp of a requester, and determining whether an interaction condition is met according to virtual object occupation information of each game camp in the belonging target battleground and the connection relationship among the virtual objects; in response to the interaction condition being met, sending an interaction request success response, the interaction request success response being used for indicating that an interaction operation on the first target virtual object is permitted.
-
8.
公开(公告)号:US20240325892A1
公开(公告)日:2024-10-03
申请号:US18392572
申请日:2023-12-21
申请人: GREE, Inc.
发明人: Shinya SATO , Taku WATANABE
摘要: A system for providing improvements in conventional encounter determination, which may include one or more processors. When a first character operated by a first user is present in an encounterable zone set in association with a second character in a virtual field, the one or more processors determine that the first character is in a first encounterable state in which there is a possibility of encounter between the first character and the second character. In addition, when the first character is in the first encounterable state, the one or more processors determine whether to generate a first encounter event in which the first character and the second character participate.
-
9.
公开(公告)号:US12102919B2
公开(公告)日:2024-10-01
申请号:US18550407
申请日:2021-12-20
发明人: Chunhui Wu , Qiwei Wang
摘要: The present application provides a method for game object control in a game map, a mobile terminal and a computer readable storage medium. The method for game object control includes: constructing a game map; creating a random path in each map layer to connect the map units within each map layer; configuring an attribute threshold value for the each map layer, wherein an attribute threshold value of a subsequent map layer is greater than or equal to an attribute threshold value of a preceding map layer; controlling a game object to move along any map unit connected on the random path from the map starting point to the jump unit in any map layer, and granting the game object an attribute bonus with an attribute point when the game object falls into the any map unit; and freely adding the attribute bonus for the game object to improve an attribute, wherein a sum of the attribute point of the attribute bonus added is less than or equal to an attribute threshold value for a current map layer. With the above technical solution, the way the game object march within the game map can be enriched and the strategy can be increased.
-
公开(公告)号:US20240307769A1
公开(公告)日:2024-09-19
申请号:US18673159
申请日:2024-05-23
发明人: Yu CHEN , Le WANG , Jianmiao WENG , Xun HU , Yulin WAN , Shandong SU , Yong ZHANG
IPC分类号: A63F13/426 , A63F13/2145 , A63F13/56 , A63F13/57
CPC分类号: A63F13/426 , A63F13/2145 , A63F13/56 , A63F13/57
摘要: This application provides a virtual object control method performed by a computer device. The method includes: displaying a virtual battle interface; obtaining a first operation signal corresponding to a function triggering control; and receiving a first trigger operation on the function triggering control, and determining a first virtual object in the multiple virtual objects as an attack target based on operation information of the first trigger operation, the operation information being information obtained based on an activated target aiming function associated with the function triggering control; and keeping the first virtual object as the attack target when no other virtual object is determined as the attack target within a preset target duration in which the first virtual object is in a lost state.
-
-
-
-
-
-
-
-
-