SYSTEM AND METHOD FOR AUGMENTED REALITY FOR A MOVEABLE REAL-WORLD OBJECT

    公开(公告)号:US20240350902A1

    公开(公告)日:2024-10-24

    申请号:US18684017

    申请日:2022-08-30

    申请人: LEGO A/S

    摘要: An augmented reality (AR) toy system includes a moveable real world toy and an AR user device adapted to carry out the steps of: recognizing the real world object; attributing the real world object with an AR-target; obtaining a position of the AR-target and a motion vector for the AR-target associated with the position; defining virtual world objects at virtual world coordinates with respect to the position of the AR-target; transforming the virtual world coordinates with respect to the AR-target position by an opposite vector of the motion vector; receiving a steering input; rotating the virtual world coordinates with respect to the AR-target by rotation opposite to the steering input around a corresponding steering axis passing through the AR-target position; and rendering virtual world objects at the transformed and rotated virtual world coordinates.

    VIRTUAL OBJECT INTERACTION METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

    公开(公告)号:US20240342607A1

    公开(公告)日:2024-10-17

    申请号:US18754002

    申请日:2024-06-25

    发明人: Zhuocheng ZOU

    摘要: A virtual object interaction method is performed by a computer device. The method includes: displaying a first virtual object and a second virtual object in a virtual scene; in response to an interactive operation by a user of the computer device, controlling the first virtual object to perform an interactive activity with the second virtual object in the virtual scene; displaying a special effect text element according to an interaction result between the first virtual object and the second virtual object; and displaying a conversion and drop animation in which the special effect text element is converted into a specified item and dropped into the virtual scene. Thus the special effect text element is displayed according to the interaction result, and an animation is displayed in which the special effect text element is converted into the specified item, so that user interaction experience is improved.

    PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE

    公开(公告)号:US20240325923A1

    公开(公告)日:2024-10-03

    申请号:US18194425

    申请日:2023-03-31

    摘要: A personalization system determines a playstyle associated with a player of a gaming system based on gameplay information for the player and, for example, generates personalized animation for the player based on the player's playstyle. The personalization system can receive gameplay data associated with a playstyle of a player in one or more games and receive persona data associated with the player and the gameplay. The persona system can generate an animation for the player based on the gameplay data associated with the playstyle of the player in the one or more games, dynamically generate, based at least in part on a portion of the playstyle of the player, content including personalized animation, wherein the content including personalized animation is dynamically generated personalized content associated with the player, and transmit the content including personalized animation for presentation in a game associated with the player.

    GAME CONTROLLING METHOD AND APPARATUS, COMPUTER DEVICE AND STORAGE MEDIUM

    公开(公告)号:US20240325909A1

    公开(公告)日:2024-10-03

    申请号:US18545759

    申请日:2023-12-19

    IPC分类号: A63F13/56 A63F13/52 A63F13/58

    CPC分类号: A63F13/56 A63F13/52 A63F13/58

    摘要: The present disclosure provides a game control method, the method comprises: in response to a battleground establishment event being triggered, establishing a game battleground, the game battleground comprising at least one game camp; in response to an interaction request of interacting with a first target virtual object in the plurality of virtual objects, determining a belonging target battleground according to a game camp of a requester, and determining whether an interaction condition is met according to virtual object occupation information of each game camp in the belonging target battleground and the connection relationship among the virtual objects; in response to the interaction condition being met, sending an interaction request success response, the interaction request success response being used for indicating that an interaction operation on the first target virtual object is permitted.

    Method for game object control in game map, mobile terminal, and computer readable storage medium

    公开(公告)号:US12102919B2

    公开(公告)日:2024-10-01

    申请号:US18550407

    申请日:2021-12-20

    发明人: Chunhui Wu Qiwei Wang

    IPC分类号: A63F13/56 A63F13/52

    CPC分类号: A63F13/56 A63F13/52

    摘要: The present application provides a method for game object control in a game map, a mobile terminal and a computer readable storage medium. The method for game object control includes: constructing a game map; creating a random path in each map layer to connect the map units within each map layer; configuring an attribute threshold value for the each map layer, wherein an attribute threshold value of a subsequent map layer is greater than or equal to an attribute threshold value of a preceding map layer; controlling a game object to move along any map unit connected on the random path from the map starting point to the jump unit in any map layer, and granting the game object an attribute bonus with an attribute point when the game object falls into the any map unit; and freely adding the attribute bonus for the game object to improve an attribute, wherein a sum of the attribute point of the attribute bonus added is less than or equal to an attribute threshold value for a current map layer. With the above technical solution, the way the game object march within the game map can be enriched and the strategy can be increased.