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公开(公告)号:US12109496B2
公开(公告)日:2024-10-08
申请号:US17656322
申请日:2022-03-24
Applicant: Electronic Arts Inc.
Inventor: Fernando de Mesentier Silva , Reza Pourabolghasem , Sundeep Narravula , Navid Aghdaie , Kazi Atif-Uz Zaman
CPC classification number: A63F13/79 , A63F13/69 , A63F2300/5546
Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
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公开(公告)号:US12042736B2
公开(公告)日:2024-07-23
申请号:US17457194
申请日:2021-12-01
Applicant: Electronic Arts Inc.
Inventor: Laura Greige , Fernando de Mesentier Silva , Alexander Sulimanov
IPC: A63F13/798
CPC classification number: A63F13/798
Abstract: A high-skilled-low-level detection system may detect high-skilled entities in low-level matches of an online gaming. The system may identify a plurality of entities that are within a first category of entities eligible to be matched by a matchmaking algorithm. The system may then determine respective feature sets based at least in part on gameplay data associated with the plurality of entities and perform anomaly detection on the respective feature sets. The system may then determine, based on the anomaly detection, an anomalous entity of the plurality of entities and cause the matchmaking algorithm to match the anomalous entity with other entities that are in a second category of entities.
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公开(公告)号:US11717757B2
公开(公告)日:2023-08-08
申请号:US17302837
申请日:2021-05-13
Applicant: Electronic Arts Inc.
Inventor: Laura Greige , Meredith Trotter , Sundeep Narravula , Navid Aghdaie , Fernando de Mesentier Silva
Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
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公开(公告)号:US20240325923A1
公开(公告)日:2024-10-03
申请号:US18194425
申请日:2023-03-31
Applicant: Electronic Arts Inc
Inventor: Ayleah Hill , Fernando de Mesentier Silva , Harold Henry Chaput
Abstract: A personalization system determines a playstyle associated with a player of a gaming system based on gameplay information for the player and, for example, generates personalized animation for the player based on the player's playstyle. The personalization system can receive gameplay data associated with a playstyle of a player in one or more games and receive persona data associated with the player and the gameplay. The persona system can generate an animation for the player based on the gameplay data associated with the playstyle of the player in the one or more games, dynamically generate, based at least in part on a portion of the playstyle of the player, content including personalized animation, wherein the content including personalized animation is dynamically generated personalized content associated with the player, and transmit the content including personalized animation for presentation in a game associated with the player.
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公开(公告)号:US20240325901A1
公开(公告)日:2024-10-03
申请号:US18193158
申请日:2023-03-30
Applicant: Electronic Arts Inc.
Inventor: Siddharth Mysore Sthaneshwar , Yunqi Zhao , Xin Gao , Alec Jarred Antrim , Harold Henry Chaput , Fernando de Mesentier Silva
IPC: A63F13/5375 , A63F13/79 , G06N3/092
CPC classification number: A63F13/5375 , A63F13/79 , G06N3/092
Abstract: A device may access a feature vector generated based on interactions by a user with a video game. The device may access a cluster map comprising a mapping of user clusters, wherein each location within the cluster map is associated with a set of users whose feature vectors are within a threshold degree of similarity of each other. The cluster map may be generated using a plurality of extracted feature vectors obtained from interaction information. A device may determine a map location within the cluster map associated with the user based at least in part on the feature vector. A device may determine a target map location within the cluster map. A device may determine a guidance action based at least in part on the target map location and the map location associated with the user. A device may execute the guidance action.
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公开(公告)号:US20220362677A1
公开(公告)日:2022-11-17
申请号:US17302837
申请日:2021-05-13
Applicant: Electronic Arts Inc.
Inventor: Fernando de Mesentier Silva , Meredith Trotter , Sundeep Narravula , Navid Aghdaie , Laura Greige
Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
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公开(公告)号:US20220212114A1
公开(公告)日:2022-07-07
申请号:US17656322
申请日:2022-03-24
Applicant: Electronic Arts Inc.
Inventor: Fernando de Mesentier Silva , Reza Pourabolghasem , Sundeep Narravula , Navid Aghdaie , Kazi Atif-Uz Zaman
Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
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公开(公告)号:US11311810B1
公开(公告)日:2022-04-26
申请号:US17074314
申请日:2020-10-19
Applicant: Electronic Arts Inc.
Inventor: Fernando de Mesentier Silva , Reza Pourabolghasem , Sundeep Narravula , Navid Aghdaie , Kazi Atif-Uz Zaman
Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
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公开(公告)号:US20220118364A1
公开(公告)日:2022-04-21
申请号:US17074314
申请日:2020-10-19
Applicant: Electronic Arts Inc.
Inventor: Fernando de Mesentier Silva , Reza Pourabolghasem , Sundeep Narravula , Navid Aghdaie , Kazi Atif-Uz Zaman
Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
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公开(公告)号:US20240367058A1
公开(公告)日:2024-11-07
申请号:US18777297
申请日:2024-07-18
Applicant: Electronic Arts Inc.
Inventor: Laura Greige , Meredith Trotter , Sundeep Narravula , Navid Aghdaie , Fernando de Mesentier Silva
Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
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