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公开(公告)号:US12208335B2
公开(公告)日:2025-01-28
申请号:US17867837
申请日:2022-07-19
Applicant: QUANATA, LLC
Inventor: Micah Wind Russo , Kenneth Jason Sanchez
IPC: A63F13/65 , A63F13/216 , A63F13/42 , A63F13/428 , A63F13/67 , A63F13/69 , A63F13/798 , A63F13/803 , A63F13/825
Abstract: Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: initiating a virtual trip including virtual occurrences to be encountered by the virtual character; receiving, in real-time, telematics data associated with the real trip; determining, based on the telematics data, one or more real obstacles encountered by the user during the real trip; determining, based on the telematics data, one or more performances indicative of how proficient the user operated the real vehicle upon encountering the one or more real obstacles; determining, based on the one or more performances, one or more skill points associated with a plurality of real skills; training the virtual character by at least updating, based on the plurality of skill points, the plurality of virtual ratings; updating, based on the updated plurality of virtual ratings, the one or more outcomes.
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公开(公告)号:US20250025790A1
公开(公告)日:2025-01-23
申请号:US18909108
申请日:2024-10-08
Inventor: Qiankun Liang
IPC: A63F13/69 , A63F13/54 , A63F13/792
Abstract: In an electronic game environment, issuing a virtual item may include: in a case that a target round in a game battle ends, displaying an item auction interface having a plurality of accounts participating in the game battle and a virtual item that can be used in a subsequent round; in a case that an auction behavior of a first account is unlocked, displaying an auction process of the virtual item, the auction behavior being unlocked in a case that a ranking of battle points of the first account is not higher than rankings of battle points of a first target quantity of accounts, and the plurality of accounts being sorted in ascending order of battle points; and indicating, in a case that it is determined, based on the auction process, that the first account succeeded in an auction, issuance of the virtual item to the first account.
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公开(公告)号:US20250025789A1
公开(公告)日:2025-01-23
申请号:US18356607
申请日:2023-07-21
Applicant: KING.COM LIMITED
Inventor: Jeffrey GAMSKY , Matheus KNEBEL , Marjana DRAGICEVIC
IPC: A63F13/69 , A63F13/2145 , A63F13/44 , A63F13/533
Abstract: A computer device is configured to provide a computer implemented match game. The computer device at least one processor configured to cause a display of the computer device to display one or more options, each option of the one or more options being associated with a game reward and a first defined time period. When one of the one or more options is selected by user input received via a user interface of the computer device, the reward associated with the selected option is available at the end of the first defined time period. The game reward being usable in one or more of a plurality of different levels of the of the computer implemented match game.
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公开(公告)号:US20250025786A1
公开(公告)日:2025-01-23
申请号:US18888252
申请日:2024-09-18
Inventor: Chenghao Ye , Ziyi Wang , Boyi Liu , Jieqi Xie , Cong Tian , Weijian Cui , Zhi Li
IPC: A63F13/5372 , A63F13/52 , A63F13/5375 , A63F13/69 , A63F13/87
Abstract: This application discloses a social method and apparatus based on a three-dimensional virtual environment, a device, and a medium, and belongs to the field of virtual environments. The method includes: displaying a first virtual character located at a first position in a three-dimensional virtual environment; receiving a check-in operation, the check-in operation including an operation of editing first social information for a first event; and displaying a first check-in marker created by the first virtual character at a second position in the three-dimensional virtual environment, the first check-in marker being configured for displaying, to a virtual character arriving at the second position, the first social information edited by the first virtual character for the first event. In the foregoing solution, a check-in marker may be placed in the three-dimensional virtual environment to share social information with another virtual character in the three-dimensional virtual environment.
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公开(公告)号:US12194388B2
公开(公告)日:2025-01-14
申请号:US17810084
申请日:2022-06-30
Applicant: KING.COM LIMITED
Inventor: Oliver Nelson
Abstract: A computer implemented server is configured to provide a computer implemented game. The server receivers, from a user device, data defining a user input and a simulation for a game entity determined by the user device with that user input. That user input is used by the server to generate a server simulation. The server simulation is compared to the user device simulation. If the difference between the simulations is within a threshold, the server simulation is updated by a bias. The bias depends on the difference between the simulations.
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公开(公告)号:US20250010209A1
公开(公告)日:2025-01-09
申请号:US18890272
申请日:2024-09-19
Inventor: Yanan Zhang
IPC: A63F13/822 , A63F13/5372 , A63F13/69
Abstract: A method for improving transmission efficiency for a turn-based chess game is described herein. The method may include generating, for a battle of a turn-based chess game comprising a first-level store corresponding to a first functional area combination and a second-level store corresponding to a second functional area combination, a first store interface of the first-level store that displays the first functional area combination, a difference between the second functional area combination and the first functional area combination, and a prompt for upgrading the first-level store to unlock the difference, generating a second store interface of the second-level store that displays the difference in the unlocked state, receiving an operation to purchase a first chess piece, and causing to be output the first chess piece in a chess piece candidate area of the battle of the turn-based chess game.
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公开(公告)号:US20250010190A1
公开(公告)日:2025-01-09
申请号:US18658306
申请日:2024-05-08
Applicant: Nintendo Co., Ltd.
Inventor: Ryuichi NAKADA , Akira KINASHI , Shinzi WATANABE , Ryosuke AGAWA
IPC: A63F13/5378 , A63F13/35 , A63F13/5372 , A63F13/69
Abstract: The game device (2) functions as a first terminal capable of executing a game in which the game status is synchronized with a second terminal participating in the same session. The game device (2) controls a location of first character in virtual space in the game based on first operation input by first user of the first terminal, stores location history information in a memory unit (45) indicating where each of the first character and a second character of the second terminal has been positioned in the virtual space in the game, and presents a map image when there is a log screen display operation from the first user, distinguishable between a person's traversed area and an other's traversed area, based on the location history information.
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公开(公告)号:US20250010187A1
公开(公告)日:2025-01-09
申请号:US18886480
申请日:2024-09-16
Applicant: CYGAMES, INC.
Inventor: Kosuke Hirahata , Yuki Tamura , Mizuki Masuda , Yujiro Deguchi
IPC: A63F13/533 , A63F13/69 , A63F13/825
Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select any of a plurality of predetermined commands; a process for allowing the player to select any of a plurality of specific commands based on a game medium associated with a plurality of character IDs, each of the plurality of specific commands being associated with one of the plurality of character IDs; a process for updating a parameter of a raising target character based on the predetermined command or the specific command selected by the player; and a process for causing an event to occur when the specific command is selected, the event involving displaying a character corresponding to a character ID associated with the selected specific command.
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公开(公告)号:US20250010177A1
公开(公告)日:2025-01-09
申请号:US18894935
申请日:2024-09-24
Applicant: SEGA CORPORATION
Inventor: Kazuki Yoshikawa , Yu Suganuma , Toshiyuki Mukaiyama
IPC: A63F13/216 , A63F13/69
Abstract: A non-transitory computer readable recording medium stores instructions that cause a computer to execute: acquiring first location information of a player in a real world; moving an object in a virtual world to a location corresponding to the first location information; storing, in a memory, second location information of the player or of the object in response to an operation; switching the location from the location corresponding to the first location information to a location based on the second location information; after the switching, receiving an operation to select a game event from among game events occurring around the location of the first object that has been switched, and conducting the game event selected by the operation; and upon detecting that a specific condition has been satisfied, releasing the location switched and returning it to the location corresponding to the first location information.
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公开(公告)号:US12186671B2
公开(公告)日:2025-01-07
申请号:US17875830
申请日:2022-07-28
Applicant: NINTENDO CO., LTD.
Inventor: Shintaro Sato
IPC: A63F13/798 , A63F13/69 , A63F13/847
Abstract: A competitive game in which a user and an opponent participate is executed, and a rating based on a match record of the competitive game is stored. When an update condition that, after last update, the user wins the competitive game a predetermined number of times that is two or more or the user loses the competitive game a predetermined number of times that is two or more, is satisfied, a temporary change amount of a rating parameter is calculated on the basis of a match record of each competitive game until the update condition is satisfied this time after the last update. If the temporary change amount is equal to or larger than a predetermined threshold, the temporary change amount is determined as a change amount of the rating parameter, and if the temporary change amount is less than the predetermined threshold, the threshold is determined as a change amount of the rating parameter, and the rating is updated.