Training action prediction machine-learning models for video games with healed data

    公开(公告)号:US12128313B2

    公开(公告)日:2024-10-29

    申请号:US18451621

    申请日:2023-08-17

    IPC分类号: A63F13/67 A63F13/57

    摘要: This specification provides a computer-implemented method, the method comprising obtaining a machine-learning model. The machine-learning model is being trained with expert data comprising a plurality of training examples. Each training example comprises: (i) game state data representing a state of a video game environment, and (ii) scored action data representing an action and a score for that action if performed by a video game entity of the video game environment subsequent to the state of the video game environment. An action is performed by the video game entity based on a prediction for the action generated by the machine-learning model. The method further comprises determining whether the action performed by the video game entity was optimal. In response to determining that the action performed by the video game entity was suboptimal, a healed training example is generated. The healed training example comprises: (i) the state of the instance of the video game environment, and (ii) healed scored action data indicative that the action performed by the video game entity was suboptimal. The machine-learning model is updated based on the healed training example.

    SYSTEMS AND METHODS FOR MANAGING A MULTI-USER ENVIRONMENT

    公开(公告)号:US20240325884A1

    公开(公告)日:2024-10-03

    申请号:US18617164

    申请日:2024-03-26

    摘要: A system and method for managing a multi-user environment is disclosed. The system is configured to assign at least one server for each client device. The system enables to create at least shard for each user by at least one of the client devices and the server. Each shard encapsulates one or more volumetric spaces and forms at least a portion of the simulation environment. The system is configured to create a finite number of shards for every given area at any given moment. The shards are dynamically selected or created through negotiations between the client device and the server at real time. The shard design (volume and content) is dynamically configured to provide best experience for the client device at the simulation environment.

    OBJECT CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE

    公开(公告)号:US20240261687A1

    公开(公告)日:2024-08-08

    申请号:US18638314

    申请日:2024-04-17

    发明人: Xiongfei HUANG

    摘要: This application discloses an object control method and device, a storage medium and an electronic device. The method includes detecting a target angle generated in a process that a first target object performs an action combination during a game task, the action combination comprising performing a target action at least twice; triggering a state adjustment instruction in response to the target angle reaching a trigger threshold, the state adjustment instruction being used for instructing to adjust a movement state of the first target object; and adjusting, based on the state adjustment instruction, the movement state from a first state to a second state, a first time duration consumed by the first target object in the first state to complete the game task being longer than a second time duration consumed by the first target object in the second state to complete the game task.

    Action execution method and apparatus, storage medium, and electronic device

    公开(公告)号:US12029975B2

    公开(公告)日:2024-07-09

    申请号:US18112392

    申请日:2023-02-21

    发明人: Xiongfei Huang

    摘要: This application discloses an action execution method in a virtual gaming environment performed at a terminal device. The method includes: setting a key status of a first virtual key in the virtual gaming environment to a touchable state in response to a target object associated with the first virtual key completes a first action; in response to a first touch operation performed on the first virtual key by a user of the computing device: resetting the key status of the first virtual key to an untouchable state; accelerating the target object to perform a second action for a predefined time period; and setting the key status of the first virtual key to the touchable state in response to the target object completes the second action.

    METHOD AND APPARATUS FOR IN-GAME INFORMATION INTERACTION, AND ELECTRONIC DEVICE

    公开(公告)号:US20240131431A1

    公开(公告)日:2024-04-25

    申请号:US18548493

    申请日:2022-04-21

    发明人: Yichen HAN

    摘要: A method and an apparatus for in-game information interaction, and an electronic device are provided. The method includes: in response to determining that a first virtual object executes a first target interaction operation on a target object in a game scene, generating clue information corresponding to the first virtual object, and associating the clue information with the target object, where the target object is at least one of: a second virtual object, a non-player character and a virtual article; and in response to the second virtual object acquiring, from the target object, the clue information corresponding to the first virtual object, displaying identifier information corresponding to the first virtual object, based on the clue information, in a graphical user interface corresponding to the second virtual object.