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公开(公告)号:US12128313B2
公开(公告)日:2024-10-29
申请号:US18451621
申请日:2023-08-17
申请人: Electronic Arts Inc.
发明人: William Gordon , Kasey Keltner , Shawn Leaf
CPC分类号: A63F13/67 , A63F13/57 , A63F2300/6027
摘要: This specification provides a computer-implemented method, the method comprising obtaining a machine-learning model. The machine-learning model is being trained with expert data comprising a plurality of training examples. Each training example comprises: (i) game state data representing a state of a video game environment, and (ii) scored action data representing an action and a score for that action if performed by a video game entity of the video game environment subsequent to the state of the video game environment. An action is performed by the video game entity based on a prediction for the action generated by the machine-learning model. The method further comprises determining whether the action performed by the video game entity was optimal. In response to determining that the action performed by the video game entity was suboptimal, a healed training example is generated. The healed training example comprises: (i) the state of the instance of the video game environment, and (ii) healed scored action data indicative that the action performed by the video game entity was suboptimal. The machine-learning model is updated based on the healed training example.
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公开(公告)号:US20240325884A1
公开(公告)日:2024-10-03
申请号:US18617164
申请日:2024-03-26
IPC分类号: A63F13/352 , A63F13/54 , A63F13/57 , G06T15/00
CPC分类号: A63F13/352 , A63F13/54 , A63F13/57 , G06T15/005
摘要: A system and method for managing a multi-user environment is disclosed. The system is configured to assign at least one server for each client device. The system enables to create at least shard for each user by at least one of the client devices and the server. Each shard encapsulates one or more volumetric spaces and forms at least a portion of the simulation environment. The system is configured to create a finite number of shards for every given area at any given moment. The shards are dynamically selected or created through negotiations between the client device and the server at real time. The shard design (volume and content) is dynamically configured to provide best experience for the client device at the simulation environment.
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公开(公告)号:US20240261687A1
公开(公告)日:2024-08-08
申请号:US18638314
申请日:2024-04-17
发明人: Xiongfei HUANG
IPC分类号: A63F13/57 , A63F13/2145 , A63F13/803
CPC分类号: A63F13/57 , A63F13/2145 , A63F13/803
摘要: This application discloses an object control method and device, a storage medium and an electronic device. The method includes detecting a target angle generated in a process that a first target object performs an action combination during a game task, the action combination comprising performing a target action at least twice; triggering a state adjustment instruction in response to the target angle reaching a trigger threshold, the state adjustment instruction being used for instructing to adjust a movement state of the first target object; and adjusting, based on the state adjustment instruction, the movement state from a first state to a second state, a first time duration consumed by the first target object in the first state to complete the game task being longer than a second time duration consumed by the first target object in the second state to complete the game task.
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4.
公开(公告)号:US20240226745A9
公开(公告)日:2024-07-11
申请号:US18548226
申请日:2022-03-21
发明人: Xin WANG , Shuang LIU
IPC分类号: A63F13/57 , A63F13/2145 , A63F13/5258 , A63F13/537
CPC分类号: A63F13/57 , A63F13/2145 , A63F13/5258 , A63F13/537 , A63F2300/308
摘要: A method, and an apparatus for controlling put of a virtual resource and a computer device, and a storage-medium are disclosed in the disclosure. When a game player wants to put a target virtual resource at a target put position in a first virtual scene, a reference put position may be set. A terminal may determine the target put position in the first virtual scene based on the reference put position, and directly put the target virtual resource at the target put position.
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公开(公告)号:US12029975B2
公开(公告)日:2024-07-09
申请号:US18112392
申请日:2023-02-21
发明人: Xiongfei Huang
IPC分类号: A63F13/42 , A63F13/2145 , A63F13/57 , A63F13/803
CPC分类号: A63F13/42 , A63F13/2145 , A63F13/57 , A63F13/803
摘要: This application discloses an action execution method in a virtual gaming environment performed at a terminal device. The method includes: setting a key status of a first virtual key in the virtual gaming environment to a touchable state in response to a target object associated with the first virtual key completes a first action; in response to a first touch operation performed on the first virtual key by a user of the computing device: resetting the key status of the first virtual key to an untouchable state; accelerating the target object to perform a second action for a predefined time period; and setting the key status of the first virtual key to the touchable state in response to the target object completes the second action.
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6.
公开(公告)号:US12023590B2
公开(公告)日:2024-07-02
申请号:US18322220
申请日:2023-05-23
申请人: NINTENDO CO., LTD.
发明人: Naoki Fukada , Corey Michael Bunnell , Yuya Sato
摘要: Movement-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.
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公开(公告)号:US12017141B2
公开(公告)日:2024-06-25
申请号:US17512492
申请日:2021-10-27
发明人: Yu Chen , Le Wang , Jianmiao Weng , Xun Hu , Yulin Wan , Shandong Su , Yong Zhang
IPC分类号: A63F13/426 , A63F13/2145 , A63F13/56 , A63F13/57
CPC分类号: A63F13/426 , A63F13/2145 , A63F13/56 , A63F13/57
摘要: This application provides a virtual object control method performed by a computer device. The method includes: displaying a virtual battle interface; obtaining a first operation signal corresponding to a function triggering control; and receiving a first trigger operation on the function triggering control, and determining a first virtual object in n virtual objects as an attack target based on operation information of the first trigger operation when the first trigger operation meets an activation condition. According to the technical solutions provided in the embodiments of this application, an attack target is directly determined by using a target aiming function of a function triggering control and attribute information of an operation signal, thereby providing the attack target with directivity and stability for different virtual scenes.
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8.
公开(公告)号:US20240131434A1
公开(公告)日:2024-04-25
申请号:US18548226
申请日:2022-03-20
发明人: Xin WANG , Shuang LIU
IPC分类号: A63F13/57 , A63F13/2145 , A63F13/5258 , A63F13/537
CPC分类号: A63F13/57 , A63F13/2145 , A63F13/5258 , A63F13/537 , A63F2300/308
摘要: A method, and an apparatus for controlling put of a virtual resource and a computer device, and a storage-medium are disclosed in the disclosure. When a game player wants to put a target virtual resource at a target put position in a first virtual scene, a reference put position may be set. A terminal may determine the target put position in the first virtual scene based on the reference put position, and directly put the target virtual resource at the target put position.
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公开(公告)号:US20240131431A1
公开(公告)日:2024-04-25
申请号:US18548493
申请日:2022-04-21
发明人: Yichen HAN
IPC分类号: A63F13/537 , A63F13/533 , A63F13/57
CPC分类号: A63F13/537 , A63F13/533 , A63F13/57
摘要: A method and an apparatus for in-game information interaction, and an electronic device are provided. The method includes: in response to determining that a first virtual object executes a first target interaction operation on a target object in a game scene, generating clue information corresponding to the first virtual object, and associating the clue information with the target object, where the target object is at least one of: a second virtual object, a non-player character and a virtual article; and in response to the second virtual object acquiring, from the target object, the clue information corresponding to the first virtual object, displaying identifier information corresponding to the first virtual object, based on the clue information, in a graphical user interface corresponding to the second virtual object.
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公开(公告)号:US11918910B1
公开(公告)日:2024-03-05
申请号:US17461057
申请日:2021-08-30
申请人: Steven M. Hoffberg
IPC分类号: A63F13/65 , A63F13/30 , A63F13/57 , A63F13/812 , G06T7/20 , G06T9/00 , G06T13/40 , G06T15/04 , G06T15/40
CPC分类号: A63F13/65 , A63F13/30 , A63F13/57 , A63F13/812 , G06T7/20 , G06T9/00 , G06T13/40 , G06T15/04 , G06T15/40 , G06T2200/04 , G06T2200/08 , G06T2207/30221 , G06T2215/16
摘要: A system and method for receiving an ordered set of images and analyzing the images to determine at least one position in space and at least one motion vector in space and time for at least one object represented in the images is disclosed. Using these vectors, a four dimensional model of at least a portion of the information represented in the images is formulated. This model generally obeys the laws of physics, though aberrations may be imposed. The model is then exercised with an input parameter, which, for example, may represent a different perspective than the original set of images. The four dimensional model is then used to produce a modified set of ordered images in dependence on the input parameter and optionally the set of images, e.g., if only a portion of the data represented in the images is modeled. The set of images may then be rendered on a display device.
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