EDUCATIONAL GAMING SOFTWARE
    3.
    发明公开

    公开(公告)号:US20230182020A1

    公开(公告)日:2023-06-15

    申请号:US18106508

    申请日:2023-02-07

    Applicant: Habitheque

    Inventor: Victoria Prizzia

    Abstract: Apparatus for realizing an online multiplayer simulation game is described. The online multiplayer simulation game presents a computer-generated gameplay virtual world, where acquiring and demonstrating mastery of educational skills is a requirement for advancement of a character, associated with a user or a learner, in the game. The game provides a method for effectively teaching a set of educational skills by motivating the learner to improve understanding of the educational skills by having to demonstrate the educational skills as part of the game. Upon successful demonstration of the educational skills, components within the gaming realm are modified or enhanced.

    METHOD FOR PROVIDING BATTLE GAME, SERVER DEVICE, AND COMPUTER-READABLE RECORDING MEDIUM
    8.
    发明申请
    METHOD FOR PROVIDING BATTLE GAME, SERVER DEVICE, AND COMPUTER-READABLE RECORDING MEDIUM 有权
    提供电池游戏,服务器设备和计算机可读记录介质的方法

    公开(公告)号:US20160367900A1

    公开(公告)日:2016-12-22

    申请号:US15251098

    申请日:2016-08-30

    Applicant: GREE, INC.

    Inventor: Koichi Suzuki

    Abstract: Low-proficiency players' motivation to participate in a battle game is enhanced. A server device calculates a difference ΔP1 in a parameter between two characters belonging to the same group and successive in attack order, and performs presentation processing of increasing the effect of successive attacks by the two characters according to the difference ΔP1 in the parameter. The parameter serves as an indicator for developing the battle game, and indicates, for example, the degree of proficiency in the battle game.

    Abstract translation: 参加比赛的参赛者的动力有所提高。 服务器装置根据攻击次序计算属于同一组的两个字符之间的参数中的差值ΔP1,并根据参数中的差值ΔP1进行增加两个字符的连续攻击效果的表示处理。 该参数是开发战斗游戏的指标,例如表示战斗游戏的熟练程度。

    Accessory for presenting information associated with an application
    9.
    发明授权
    Accessory for presenting information associated with an application 有权
    用于呈现与应用程序相关联的信息的附件

    公开(公告)号:US09387395B2

    公开(公告)日:2016-07-12

    申请号:US12558224

    申请日:2009-09-11

    Abstract: A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

    Abstract translation: 结合本公开的教导的系统可以包括例如具有多个触觉敏感按钮的多个光源的附件,其中每个光源通过多个光源中的相应的一个发射可控光谱 触觉敏感按钮和耦合到多个触觉敏感按钮和多个光源的控制器。 控制器可以操作来检测多个触敏按钮中的每一个的触觉接触,接收与视频游戏相关联的状态信息,并且根据该控制器调整由多个光源的至少一部分发射的光的光谱 状态信息以指示视频游戏的一个或多个方面。 公开了另外的实施例。

    Game device, control method for a game device, and information storage medium
    10.
    发明授权
    Game device, control method for a game device, and information storage medium 有权
    游戏装置,游戏装置的控制方法以及信息存储介质

    公开(公告)号:US09289682B2

    公开(公告)日:2016-03-22

    申请号:US13422895

    申请日:2012-03-16

    Abstract: In a case where a predetermined action is performed by a game character, a determining section determines whether or not a result of the predetermined action is a predetermined result. A determining/predicting section executes at least one of a determination as to whether or not the game character has been brought into a situation that allows the predetermined action to be performed by the game character and a prediction as to whether or not the game character will be brought into the situation. A producing section produces a presentation effect relating to the game character based on a result of the determination performed in the past by the determining section, in at least one of a case where it is determined that the game character has been brought into the situation and a case where it is predicted that the game character will be brought into the situation.

    Abstract translation: 在通过游戏角色执行预定动作的情况下,确定部确定预定动作的结果是否是预定结果。 确定/预测部分执行关于游戏角色是否已经进入允许由游戏角色执行预定动作的情况和关于游戏角色是否将被执行的预测中的至少一个 进入情况。 在确定游戏角色已经进入该情况的情况中的至少一个中,生成部分基于由确定部分过去执行的确定的结果而产生与游戏角色相关的呈现效果,以及 预测游戏角色将被带入情况的情况。

Patent Agency Ranking