Synchronization of Physiological Data and Game Data to Influence Game Feedback Loops

    公开(公告)号:US20240342612A1

    公开(公告)日:2024-10-17

    申请号:US18634381

    申请日:2024-04-12

    IPC分类号: A63F13/67 A63F13/212

    CPC分类号: A63F13/67 A63F13/212

    摘要: A system and method for synchronizing sensor data and game event data to influence a subsequent game event are described herein including: presenting a first instance of a first game event; associating the first instance of the first game event with a first set of one or more time stamps; receiving readings from one or more biosensors indicating at least one physiological measure of a user; associating at least some of the readings with respective time stamps, wherein the first set of one or more time stamps and the respective time stamps share a common time standard; determining a subsequent game event using a first set of one or more readings; and presenting the subsequent game event.

    Virtual reality footwear locomotion system
    3.
    发明公开

    公开(公告)号:US20240342588A1

    公开(公告)日:2024-10-17

    申请号:US18683088

    申请日:2022-08-10

    摘要: A footwear assembly for use in a virtual reality environment comprising a front platform portion having an upper surface adapted and configured for supporting and releasably retaining the forward part of a user's foot and a rear platform portion having an upper surface adapted and configured for supporting and releasably retaining a rear part of the user's foot, the front and rear platform portions being joined by a transverse hinge so that the platform portions can pivot relative to one another to accommodate flexing of the user's foot, each platform portion having mounted under a lower surface thereof at least one drive motor, each drive motor driving a continuous belt, and two continuous belts on each platform portion being arranged substantially in parallel, one located to each side of the platform portion, the drive motor or motors and continuous belts of the front platform portion being mounted to a front drive module and the drive motor or motors and continuous belts of the rear platform portion mounted to a rear drive module, the drive modules being mounted beneath their respective platform portions so each drive module may rotate in the horizontal plane relative to the platform portion it is mounted beneath.

    METHOD FOR AUTOMATICALLY PREDICTING THE EMOTIONAL EFFECT PRODUCTED BY A VIDEO GAME SEQUENCE

    公开(公告)号:US20240245986A1

    公开(公告)日:2024-07-25

    申请号:US18564176

    申请日:2022-05-25

    申请人: OVOMIND K.K

    发明人: Yann FRACHI

    IPC分类号: A63F13/212 A63F13/67

    CPC分类号: A63F13/212 A63F13/67

    摘要: A method is provided for automatically predicting the emotional effect produced by a video game sequence, comprising labeling sequences of the game by automatically generating descriptors at time sequences of the game, the labeling comprising applying digital processing to the audio stream of the video game sequence using a neural network architecture and an NLP coding layer, to extract a first series of timestamped descriptors, and applying digital processing to the video stream to provide a second series of timestamped descriptors for characterizing the scenes of each image of the video stream, and transmitting them as M-tuples to a neural network. The method also comprises processing biosignals to extract timestamped signals and transmit them as N-tuples to a neural network and processing the M-tuples corresponding to the timestamped descriptors and the N-tuples to provide at least one indicator predicting the emotional state brought about by a type of audiovisual sequence.