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公开(公告)号:US20240342594A1
公开(公告)日:2024-10-17
申请号:US18685685
申请日:2022-08-04
申请人: Radian Arc Limited
发明人: David Cook , Ed Seibold
IPC分类号: A63F13/352 , A63F13/355 , A63F13/358 , A63F13/77 , G06F9/455
CPC分类号: A63F13/352 , A63F13/355 , A63F13/358 , A63F13/77 , G06F9/45558 , G06F2009/45595
摘要: The present invention relates to a computer-implemented method of gaming in a virtualisation environment. The method comprises obtaining information in relation to a plurality of games, the information including technical information indicative of the required GPU resource of each game, providing a GPU server comprising at least one graphics processing unit (GPU) with a predefined GPU capacity, receiving from a computing device a gaming request, and dynamically creating a virtual machine on the GPU server, the virtual machine being assigned a virtual GPU capacity from the at least one GPU that substantially matches the required GPU resource for the game.
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公开(公告)号:US12073681B2
公开(公告)日:2024-08-27
申请号:US17686179
申请日:2022-03-03
申请人: Arthur O. Rogers , Gavin Clarkson
发明人: Arthur O. Rogers , Gavin Clarkson
IPC分类号: A63F9/24 , A63F13/352 , G07F17/32
CPC分类号: G07F17/3223 , A63F13/352 , G07F17/3246 , G07F17/3248 , G07F17/3288
摘要: A system and method for allowing wagers to be made on a game and awarding a payout as a function of an outcome of the game is provided. The game may played by a game server, located at a gaming facility, which is located at a predefined geographic location. A remote device may be provided at a location outside of the predefined geographic location. An agent, in communication with the game server and the remote device, may receive instructions from a patron via the remote device to place a wager on a game and for instructing the server to place the wager in response to receiving the instructions from the patron.
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公开(公告)号:US12036478B2
公开(公告)日:2024-07-16
申请号:US17665875
申请日:2022-02-07
申请人: Supercell Oy
发明人: Lassi Leppinen , Tommi Hakala
IPC分类号: A63F13/795 , A63F13/35 , A63F13/352 , A63F13/79
CPC分类号: A63F13/795 , A63F13/35 , A63F13/352 , A63F13/79 , A63F2300/5566
摘要: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
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公开(公告)号:US12029981B2
公开(公告)日:2024-07-09
申请号:US18299259
申请日:2023-04-12
申请人: Galiant Arts, LLC
IPC分类号: A63F13/00 , A63F13/352 , A63F13/60 , A63F13/79 , H04L9/00
CPC分类号: A63F13/60 , A63F13/352 , A63F13/79 , H04L9/50
摘要: A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
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公开(公告)号:US11998837B2
公开(公告)日:2024-06-04
申请号:US16197323
申请日:2018-11-20
IPC分类号: A63F13/335 , A63F13/352 , A63F13/533 , A63F13/87 , H04L65/611 , H04L65/65 , H04L65/70 , H04L65/75 , H04L67/131 , H04N7/10 , H04N21/21 , H04N21/478 , H04N21/61 , H04W84/12 , H04W88/14
CPC分类号: A63F13/335 , A63F13/352 , A63F13/533 , A63F13/87 , H04L65/611 , H04L65/65 , H04L65/70 , H04L65/765 , H04L67/131 , H04N21/21 , H04N21/4781 , H04N21/6125 , A63F2300/402 , A63F2300/513 , A63F2300/538 , A63F2300/552 , H04N7/106 , H04W84/12 , H04W88/14
摘要: A system and method are described below for encoding interactive video used in video games streamed from a server to a client. For example, one embodiment of a computer-implemented method for performing video compression, and detecting a maximum data rate of a communication channel between a server and a client. The method includes transmitting a video stream comprising a series of compressed frames from the server to the client. The method includes detecting that the maximum data rate will be exceeded if a particular frame or frames of the sequence of frames are transmitted from the server to the client over the communication channel. The method includes reducing the frame rate of the video stream by adjusting compression of the video frames being sent from the server to the client to avoid exceeding the maximum data rate.
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公开(公告)号:US20240155034A1
公开(公告)日:2024-05-09
申请号:US18500676
申请日:2023-11-02
申请人: Krause Limited
发明人: Alan Wayne Krause
IPC分类号: H04L67/131 , A63F13/352
CPC分类号: H04L67/131 , A63F13/352
摘要: A system. The system comprising: a plurality of application servers, each configured to simulate one or more objects in a shared virtual environment, and to communicate with one or more client devices so as to exchange data related to the one or more objects and the shared virtual environment. Each object generates and/or has associated with it, object state data indicative of one or more states of each object. The system further comprises an object state management server, configured to store and distribute object state data of the one or more objects simulated in the shared virtual environment. The object state management server is connected via a network to the plurality of application servers, and is configured to: receive further object state data related to a given object from a respective application server of the plurality of application servers, and to distribute said further object state data to at least one other application server of the plurality of application servers.
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公开(公告)号:US20240082740A1
公开(公告)日:2024-03-14
申请号:US18510458
申请日:2023-11-15
申请人: NINTENDO CO., LTD.
发明人: Daisuke NAKAMURA , Masashi SEIKI , Yosuke FUJINO , Miki MURAKAMI , Hideaki TANABE , Sho ONUMA , Naoya HIROTA , Kojiro TAGUCHI , Daisuke TSUJIMURA
IPC分类号: A63F13/87 , A63F13/215 , A63F13/31 , A63F13/352 , A63F13/73 , A63F13/77 , A63F13/795 , A63F13/798 , A63F13/822 , A63F13/847 , A63F13/92 , H04L65/403 , H04L67/131
CPC分类号: A63F13/87 , A63F13/215 , A63F13/31 , A63F13/352 , A63F13/73 , A63F13/77 , A63F13/795 , A63F13/798 , A63F13/822 , A63F13/847 , A63F13/92 , H04L65/403 , H04L67/131 , A63F13/332
摘要: Exemplary communication system 1 includes game devices 10, communication terminals 20, and game support server 30. Game devices 10 enable users to perform a multi-play activity. Each of communication terminals 20 runs an application associated with corresponding game device 10. Game support server 30 divides communication terminals 20 into separate communication groups in accordance with a situation of the multi-play activity performed by game devices 10 so that communication terminals 20 belonging to a same communication group can communicate with each other.
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公开(公告)号:US20240033623A1
公开(公告)日:2024-02-01
申请号:US18482291
申请日:2023-10-06
申请人: Valve Corporation
IPC分类号: A63F13/352 , A63F13/335
CPC分类号: A63F13/352 , A63F13/335 , A63F2300/534
摘要: Client machines running game executables of a video game(s) may utilize a file system proxy component that is configured to track read operations made by the game executable during a game session, to generate access data based on the tracked read operations, and to report the access data to a remote system. This telemetry approach allows the remote system to collect access data reported by multiple client machines, to catalogue the access data according to client system configuration, and to analyze the access data to generate data that is usable by client machines to implement various game-related features including, without limitation, “instant play” of video games, discarding of unused blocks of game data to free up local memory resources, and/or local prefetching of game data for reducing latency during gameplay.
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公开(公告)号:US11850518B2
公开(公告)日:2023-12-26
申请号:US17656166
申请日:2022-03-23
申请人: Carbonated Inc.
发明人: Travis Boatman , Christopher Carlson , Frank Austin Keller , Kolbe Launchbaugh , Lloyd Tullues , Nikolaas Van Wonterghem
IPC分类号: A63F13/69 , A63F13/825 , A63F13/352 , A63F13/87 , A63F13/537 , A63F13/58
CPC分类号: A63F13/69 , A63F13/352 , A63F13/537 , A63F13/58 , A63F13/825 , A63F13/87
摘要: Systems and methods for providing a gaming system with particular features are provided herein. In particular, a gaming system can provide nested object packages. In some embodiments, the gaming system can monitor user monitoring service calls in third party platforms and implement associated features. In some embodiments, the gaming system can receive developer modifications and schedule multiple updates of the gaming system. In some embodiments, the gaming system can determine inter squad dynamics based on character traits. In some embodiments, the gaming system can provide modified game data to a first set of users and unmodified game data to a second set of users. In some embodiments, the gaming system can generate actions for groups of characters based on user swipes. In some embodiments, the gaming system can implement a player proxy for a player. In some embodiments, the gaming system can use search nodes and agents to map territories.
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公开(公告)号:US20230381642A1
公开(公告)日:2023-11-30
申请号:US18449699
申请日:2023-08-14
IPC分类号: A63F13/355 , A63F13/352 , G06F13/40 , G06F13/12 , A63F13/77 , G06F3/06 , G06F13/16 , G06F13/24 , G06F13/42 , G06F9/38
CPC分类号: A63F13/355 , A63F13/352 , G06F13/4022 , G06F13/122 , A63F13/77 , G06F3/0656 , G06F3/0659 , G06F3/067 , G06F13/16 , G06F13/1673 , G06F13/24 , G06F13/4059 , G06F13/4221 , G06F3/061 , G06F9/3877 , G06F2213/0026 , G06F3/0607
摘要: A method is disclosed for requesting data in a cloud gaming system that includes a cloud storage system and a cloud compute system, each of which has a respective peripheral component interconnect express (PCIe) interface and a respective computer memory. The cloud gaming system includes a PCIe switch connected to both the PCIe interface of the cloud storage system and the PCIe interface of the cloud compute system. The PCIe switch exposes a doorbell register that is monitored by the cloud storage system. The cloud compute system writes to the doorbell register, which causes an interrupt to fire on the cloud storage system. The cloud storage system handles the interrupt, which directs the cloud storage system to read a message from a specified computer memory location. The message directs the cloud storage system to read requested data from a storage device accessible by the cloud storage system.
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