GAMING FEATURES FOR AN ELECTRONIC GAME

    公开(公告)号:US20220280872A1

    公开(公告)日:2022-09-08

    申请号:US17653451

    申请日:2022-03-03

    申请人: Carbonated Inc.

    IPC分类号: A63F13/58 A63F13/537

    摘要: Systems and methods for providing a gaming system with particular features are provided herein. In particular, a gaming system can provide nested object packages. In some embodiments, the gaming system can monitor user monitoring service calls in third party platforms and implement associated features. In some embodiments, the gaming system can receive developer modifications and schedule multiple updates of the gaming system. In some embodiments, the gaming system can determine inter squad dynamics based on character traits. In some embodiments, the gaming system can provide modified game data to a first set of users and unmodified game data to a second set of users. In some embodiments, the gaming system can generate actions for groups of characters based on user swipes. In some embodiments, the gaming system can implement a player proxy for a player. In some embodiments, the gaming system can use search nodes and agents to map territories.

    GAMING FEATURES FOR AN ELECTRONIC GAME

    公开(公告)号:US20220280873A1

    公开(公告)日:2022-09-08

    申请号:US17656166

    申请日:2022-03-23

    申请人: Carbonated Inc.

    摘要: Systems and methods for providing a gaming system with particular features are provided herein. In particular, a gaming system can provide nested object packages. In some embodiments, the gaming system can monitor user monitoring service calls in third party platforms and implement associated features. In some embodiments, the gaming system can receive developer modifications and schedule multiple updates of the gaming system. In some embodiments, the gaming system can determine inter squad dynamics based on character traits. In some embodiments, the gaming system can provide modified game data to a first set of users and unmodified game data to a second set of users. In some embodiments, the gaming system can generate actions for groups of characters based on user swipes. In some embodiments, the gaming system can implement a player proxy for a player. In some embodiments, the gaming system can use search nodes and agents to map territories.