Remote control of an application using dynamic-linked library (DLL) injection

    公开(公告)号:US09602581B2

    公开(公告)日:2017-03-21

    申请号:US13783287

    申请日:2013-03-02

    Abstract: Systems and methods for providing remote access to an application using Dynamic-Linked Library (DLL) injection. A server remote access application executes a connect application that receives an identifier of the application as an argument. The application may be a game, etc., to which remote access is provided to one or more client devices. The connect application injects a Remoting DLL into the address space of the application, where the Remoting DLL provides a mechanism to communicate with a server remote access application. The server remote access application establishes a communications session between a client application on the client device and the application. Instructions directed by the application to the client application are captured by the Remoting DLL and provided to server remote access application. Similarly, inputs from the client device are communicated to the server remote access application and captured by the Remoting DLL, and then communicated to the application.

    SOCIAL NETWORKING UTILIZING A DISPERSED STORAGE NETWORK
    6.
    发明申请
    SOCIAL NETWORKING UTILIZING A DISPERSED STORAGE NETWORK 审中-公开
    使用分散存储网络的社会网络

    公开(公告)号:US20160224421A1

    公开(公告)日:2016-08-04

    申请号:US15095402

    申请日:2016-04-11

    Abstract: A method includes receiving, from a first user device, social media data for storage in the social media DSN. The method further includes dispersed storage error encoding the social media data in accordance with dispersed storage error encoding parameters to produce a plurality of sets of encoded data slices. The method further includes generating metadata regarding the social media data. The method further includes storing the sets of encoded data slices and the metadata as a full record. The method further includes generating a partial record of the social media data, wherein the partial record includes one or more of: the metadata, a summary of the social media data, and a link to the full record. The method further includes determining a group to which the first user device is affiliated. The method further includes providing the partial record to one or more other user devices affiliated with the group.

    Abstract translation: 一种方法包括从第一用户设备接收用于存储在社交媒体DSN中的社交媒体数据。 该方法还包括根据分散的存储错误编码参数对社交媒体数据进行编码的分散存储错误,以产生多组编码数据片段。 该方法还包括生成关于社交媒体数据的元数据。 该方法还包括将编码数据片段和元数据集合存储为完整记录。 该方法还包括生成社交媒体数据的部分记录,其中部分记录包括以下中的一个或多个:元数据,社交媒体数据的摘要以及到完整记录的链接。 该方法还包括确定第一用户设备隶属于的组。 该方法还包括将部分记录提供给与组相关联的一个或多个其他用户设备。

    Verification system for on-line gamers performing automatic verification of game results
    7.
    发明授权
    Verification system for on-line gamers performing automatic verification of game results 有权
    在线玩家执行游戏结果自动验证的验证系统

    公开(公告)号:US09390584B2

    公开(公告)日:2016-07-12

    申请号:US14499863

    申请日:2014-09-29

    Applicant: WG LIMITED

    Inventor: William Levy

    Abstract: An automatic verification system for automatically verifying a winner of an on-line game is disclosed. The verification system (a server/memory connected to the Internet) contains information about subscriber players and contains accounts that are used for betting on outcomes of skill games. The subscribers access the system via the Internet to set up an on-line game with other subscribers. The players then compete against each other normally via the game (e.g., Halo™ network server. The verification system then automatically receives the final game information from the server or console(s) via an e-mail, or by accessing published results of the game, or by accessing the players' published career summaries. Based on that automatically generated data, the verification system automatically determines the winner and awards the winner money or points.

    Abstract translation: 公开了一种用于自动验证在线游戏的赢家的自动验证系统。 验证系统(连接到互联网的服务器/内存)包含有关用户播放器的信息,并包含用于对技能游戏结果进行投注的帐户。 用户通过互联网访问系统,与其他用户建立在线游戏。 然后玩家通常通过游戏(例如,Halo™网络服务器)相互竞争,然后验证系统通过电子邮件自动从服务器或控制台接收最终的游戏信息,或通过访问 游戏或通过访问玩家发布的职业概要,根据自动生成的数据,验证系统自动确定获胜者并奖励优胜者的金额或积分。

    Interactive gaming via mobile playmaker
    8.
    发明授权
    Interactive gaming via mobile playmaker 有权
    通过移动播放器进行互动游戏

    公开(公告)号:US09358463B2

    公开(公告)日:2016-06-07

    申请号:US14054947

    申请日:2013-10-16

    Abstract: A gaming system, comprising a site server configured to provide game instances to local gaming devices in communication with the site server, a monitor for displaying video information related to the game instances, a central server configured to provide information about the availability of a game to players using local gaming devices in proximity of the site server, provide information about the availability of the game to one of the mobile telephones over the wide-area wireless network, receive, from the one or more mobile telephones, an indication of a selected game offered by the central server, and relay game instances between the site server and the one or more mobile telephones as the selected game is being played by players using the local gaming devices and players using the one or more mobile telephones via the wide-area wireless network.

    Abstract translation: 一种游戏系统,包括:站点服务器,被配置为向与所述站点服务器通信的本地游戏设备提供游戏实例;监视器,用于显示与所述游戏实例相关的视频信息;中央服务器,被配置为提供关于游戏可用性的信息 在场地服务器附近使用本地游戏设备的玩家通过广域无线网络向一个移动电话提供关于游戏可用性的信息,从一个或多个移动电话接收所选择的游戏的指示 由中央服务器提供的,并且随着所选择的游戏正由玩家使用本地游戏设备和使用一个或多个移动电话的播放器经由广域无线来播放,在站点服务器和一个或多个移动电话之间转发游戏实例 网络。

    Methods and systems for generation and execution of miniapp of computer application served by cloud computing system
    9.
    发明授权
    Methods and systems for generation and execution of miniapp of computer application served by cloud computing system 有权
    用于云计算系统服务的计算机应用程序的miniapp的生成和执行的方法和系统

    公开(公告)号:US09350787B2

    公开(公告)日:2016-05-24

    申请号:US13767813

    申请日:2013-02-14

    Abstract: A first application is executed on a cloud computing system for a first period of time. User input signals associated with execution of the first application during the first period of time are recorded. A second application is generated to correspond to a portion of the first application as executed during a second period of time within the first period of time. The second application is defined by program instructions of the first application executed during the second period of time. A miniapp is generated to include the second application and the user input signals recorded during execution of the first application during the second period of time.

    Abstract translation: 第一个应用程序在云计算系统上执行第一个时间段。 记录在第一时间段期间与第一应用的执行相关联的用户输入信号。 生成第二应用以对应于在第一时间段内的第二时间段期间执行的第一应用的一部分。 第二应用程序由在第二时间段期间执行的第一应用程序的程序指令定义。 生成miniapp以在第二时间段期间包括第二应用程序和在执行第一应用程序期间记录的用户输入信号。

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