METHOD OF SYNCHRONIZING ONLINE GAME, AND SERVER DEVICE

    公开(公告)号:US20240115958A1

    公开(公告)日:2024-04-11

    申请号:US18543293

    申请日:2023-12-18

    申请人: GREE, Inc.

    发明人: Robert Jay GOULD

    摘要: The present disclosure provides a method of synchronizing an online game, and a server device, that do not require centralized information management, reduce the processing burden on each device during online communication, and allow for continuation of processing in an offline environment. A method, according to the present disclosure, of synchronizing an online game that allows for transmission and reception of information related to game processing between a first client terminal and a second client terminal via a server includes: receiving, from the first client terminal connected online, first information related to game processing on the first client terminal; determining whether the first information is information that determines a game status; and storing the first information on the server and transmitting the first information to the second client terminal when the first information is determined to be information that determines the game status.

    Virtualization system and method for hosting applications

    公开(公告)号:US09675884B2

    公开(公告)日:2017-06-13

    申请号:US14988664

    申请日:2016-01-05

    IPC分类号: G06F9/455 A63F13/12 A63F13/35

    摘要: A computer-implemented system for providing a virtualized application hosting environment comprising: a plurality of application/game servers each having a memory for storing application program code and data and a processor for executing the application program code and processing the data on behalf of a client; a virtualization service executed on each of the application/game servers, the virtualization service comprising a file redirection module for redirecting file system operations generated by the application program code to one or more virtualized file locations; and a registry redirection module for intercepting registry operations generated by the application program code and executing the registry operations on behalf of the application program code at one or more virtualized registry locations.

    Wireless communication game system

    公开(公告)号:US09504915B2

    公开(公告)日:2016-11-29

    申请号:US15092652

    申请日:2016-04-07

    IPC分类号: A63F13/00 A63F13/31

    摘要: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

    WIRELESS COMMUNICATION GAME SYSTEM
    8.
    发明申请

    公开(公告)号:US20160220900A1

    公开(公告)日:2016-08-04

    申请号:US15092741

    申请日:2016-04-07

    IPC分类号: A63F13/31

    摘要: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

    SYSTEM FOR ASSOCIATING A WIRELESS DEVICE TO A CONSOLE DEVICE
    9.
    发明申请
    SYSTEM FOR ASSOCIATING A WIRELESS DEVICE TO A CONSOLE DEVICE 审中-公开
    将无线设备关联到控制台设备的系统

    公开(公告)号:US20160158642A1

    公开(公告)日:2016-06-09

    申请号:US15042735

    申请日:2016-02-12

    IPC分类号: A63F13/235

    摘要: Systems and methods for associating a wireless device to a host. The wireless device is associated to the host via a binding and discovery process. The binding process establishes the association. A unique identifier and other binding information is provided to the wireless device, which is stored in the wireless device to establish the link to the console. The binding information is retained in the wireless device. The discovery process enables the wireless device to join a session at hosted by the host. The host sends broadcast packets that are compared to the stored information in the wireless device. The broadcast packets are validated and authenticated to complete the discovery process. A visual indicator on the host and/or controller may indicate the success or failure of either the binding or discovery process.

    摘要翻译: 将无线设备与主机相关联的系统和方法。 无线设备通过绑定和发现过程与主机相关联。 绑定过程建立关联。 向无线设备提供唯一的标识符和其他绑定信息,无线设备存储在无线设备中以建立到控制台的链接。 绑定信息保留在无线设备中。 发现过程使无线设备能够加入由主机托管的会话。 主机发送与无线设备中存储的信息进行比较的广播数据包。 广播数据包经过验证和验证,以完成发现过程。 主机和/或控制器上的可视指示符可以指示绑定或发现过程的成功或失败。