Sequential decision analysis techniques for e-sports

    公开(公告)号:US12205049B2

    公开(公告)日:2025-01-21

    申请号:US18154122

    申请日:2023-01-13

    Abstract: Aspects of the subject disclosure may include, for example, training a decision scoring model for an e-sport based on historical data for the e-sport. In various embodiments, the decision scoring model may be trained based on the historical data and on metadata associated with the e-sport. Some embodiments can include identifying a plurality of candidate in-game decision sequences based on decision parameters for a gameplay decision of an ongoing gaming session and a gaming session history for the ongoing gaming session. Various embodiments can include applying the decision scoring model to rank the plurality of candidate in-game decision sequences. Other embodiments are disclosed.

    Method for Controlling Virtual Objects in Virtual Environment, Medium, and Electronic Device

    公开(公告)号:US20240424409A1

    公开(公告)日:2024-12-26

    申请号:US18698668

    申请日:2022-06-28

    Abstract: The present disclosure discloses a method for controlling virtual objects in a virtual environment. The method includes: obtaining historical data of multiple historical plays of one or more first virtual objects, and setting corresponding style labels for respective first virtual objects; using the historical data of one or more first virtual objects belonging to respective style labels for training to obtain the second virtual objects; calculating experience scores of respective historical plays by using the historical data of respective historical plays; and determining matching labels corresponding to respective style labels by using the experience scores of respective historical plays of one or more first virtual objects belonging to respective style labels, and selecting one or more corresponding second virtual objects based on the matching labels to join to a current play. A problem that the AI companion has a single style and cannot match players with different gameplays is solved.

    WORD GAME SYSTEM
    6.
    发明公开
    WORD GAME SYSTEM 审中-公开

    公开(公告)号:US20240325935A1

    公开(公告)日:2024-10-03

    申请号:US18190301

    申请日:2023-03-27

    Applicant: Charles Isgar

    Inventor: Charles Isgar

    Abstract: Described is a word game system. The system includes a server having a memory storing user data and game data and a plurality of user computing devices coupled to the server. The system operates to create a team from the plurality of user computing devices that have accessed the system. The server may send a game interface to each of user computing devices that include blank spaces corresponding to a word determined by the server, wherein the number of letters correspond to the number of user computing devices. The server also sends a letter tile to each user computing device that correspond to the blank spaces. The team then operates to enter letter tiles into the blank spaces to form a word and the server automatically determines if the word spelled matches the word determined by the server.

    SYSTEM AND METHOD FOR PROVIDING GAME WINS AND LOSSES

    公开(公告)号:US20240307770A1

    公开(公告)日:2024-09-19

    申请号:US18571814

    申请日:2022-06-20

    Inventor: Ki Young NAM

    CPC classification number: A63F13/46 A63F13/35 A63F13/795

    Abstract: A system and method for providing game wins and losses are provided.
    The system for providing game wins and losses may include a user input (UI) broker module configured to control an input of a player for a game instance, analyze play content for the game instance, and interacting with the player; and a UI broker server configured to provide wins and losses of the player based on analysis of the UI broker module.

    METHODS AND SYSTEMS FOR GAME PLAY
    10.
    发明公开

    公开(公告)号:US20240108991A1

    公开(公告)日:2024-04-04

    申请号:US18263813

    申请日:2022-04-15

    Inventor: Michael McGarvey

    CPC classification number: A63F13/812 A63F13/217 A63F13/46 A63F13/795

    Abstract: Methods and systems are described for facilitating gameplay associated with the game of golf. One or more projected scores for one or more players may be determined. The one or more projected scores may reflect a player's ability with respect to the difficulty of a golf course or specific hole. One or more actual scores for the one or more players may be determined. The one or more actual scores and/or one or more projected scores may be adjusted based on condition data such as weather or course conditions associated with a respective golf course. The one or more projected scores, one or more actual scores, and one or more adjustment factors may be sent to a gaming engine for analysis, compared, and a contest winner declared.

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