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公开(公告)号:US20250058225A1
公开(公告)日:2025-02-20
申请号:US18799501
申请日:2024-08-09
Applicant: NINTENDO CO., LTD.
Inventor: Ryuhei MATSUURA , Makoto SASAKI , Jun TSUZUKI
IPC: A63F13/577 , A63F13/52
Abstract: A predetermined position in a game space is set as an appearance planned position for a predetermined character. The character is caused to appear at the appearance planned position if the appearance planned position is a position where the predetermined character can appear. If this position is a position where the predetermined character cannot appear, a searching object is placed at the appearance planned position, and a process of moving the searching object in the game space by a predetermined distance and determining whether or not the predetermined character can appear at a position after the movement, is repeated until a position where the predetermined character can appear is reached. If the searching object reaches the position where the predetermined character can appear, the predetermined character is caused to appear at this position.
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公开(公告)号:US20250058223A1
公开(公告)日:2025-02-20
申请号:US18940977
申请日:2024-11-08
Applicant: Nintendo Co., Ltd.
Inventor: Jyunya OSADA
IPC: A63F13/54 , A63F13/5252 , H04S7/00
Abstract: When a first condition related to a change in a position of a virtual microphone in a virtual space is satisfied, a residual virtual microphone is placed at a position of the virtual microphone before the change in the position, and residual virtual microphone acquisition sound data whose volume is set on the basis of a distance between the residual virtual microphone and a virtual sound source and current virtual microphone acquisition sound data whose volume is set on the basis of a distance between the virtual microphone after the change in the position and the virtual sound source are outputted to a speaker such that an output level of the residual virtual microphone acquisition sound data is gradually decreased and an output level of the current virtual microphone acquisition sound data is gradually increased.
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公开(公告)号:US20250050209A1
公开(公告)日:2025-02-13
申请号:US18399281
申请日:2023-12-28
Applicant: Nintendo Co., Ltd.
Inventor: Yuichiro OKAMURA , Masaki MUTO , Wataru MORI
Abstract: A game program that includes a program of dynamic rendering setting for changing rendering setting in accordance with a load of a rendering process during a game, is executed. A predetermined cut scene during the game is reproduced with the dynamic rendering setting being invalidated, and the load of the rendering process during reproduction of the cut scene is measured. When the cut scene is reproduced with the dynamic rendering setting being valid, at a timing in the cut scene satisfying a predetermined condition, based on transition of the measured load, a substitute load to be used for the dynamic rendering setting instead of the load of the rendering process being executed at the timing, is set, and data of the substitute load is stored.
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公开(公告)号:US20250041718A1
公开(公告)日:2025-02-06
申请号:US18749109
申请日:2024-06-20
Applicant: NINTENDO CO., LTD.
Inventor: Ryuhei MATSUURA , Hajime NAKAO , Shigeyuki ASUKE , Hiroshi UMEMIYA
IPC: A63F13/48 , A63F13/497
Abstract: A first game apparatus and a second game apparatus are matched via a network. A first player character to be operated by a player of the first game apparatus and a second player character to be operated by a player of the second game apparatus are selected from a character group including a plurality of characters different from each other. In a case where the selected characters are the same character, the first game apparatus draws a game space with the second player character replaced with a character different from the first player character in the character group. The second game apparatus draws a game space with the first player character replaced with a character different from the second player character in the character group.
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公开(公告)号:US20250032912A1
公开(公告)日:2025-01-30
申请号:US18399126
申请日:2023-12-28
Applicant: Nintendo Co., Ltd.
Inventor: Goro ABE
IPC: A63F13/47 , A63F13/211 , A63F13/67
Abstract: A game program causes a computer to continuously execute a plurality of types of games. The game program causes the computer to: sequentially determine appearing games that appear during continuous execution of a plurality of games, among a plurality of types of games; and continuously execute the appearing games having been determined. The appearing games are determined such that, if a second-type game does not appear after a first-type game has appeared, frequency of appearance of the first-type game is reduced.
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公开(公告)号:US12208332B2
公开(公告)日:2025-01-28
申请号:US17688037
申请日:2022-03-07
Applicant: NINTENDO CO., LTD.
Inventor: Kazuyoshi Sensui , Masaki Yasuhara
IPC: A63F13/50 , A63F13/57 , A63F13/69 , G06F3/04845 , G06F3/04847
Abstract: An automatic placement mode is switched between ON and OFF in accordance with a setting parameter value set by a user. The setting parameter value and at least one in-game object is stored in association with each other. When the automatic placement mode is switched to be ON, the in-game object owned by the user, among the in-game objects associated with the setting parameter value, is automatically placed in a virtual space. Then, while the automatic placement mode is ON, if the user newly acquires the in-game object associated with the setting parameter value, this in-game object is automatically placed in the virtual space.
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公开(公告)号:US20250025792A1
公开(公告)日:2025-01-23
申请号:US18910312
申请日:2024-10-09
Applicant: NINTENDO CO., LTD.
Inventor: Yurie HATTORI
IPC: A63F13/79 , A63F13/35 , A63F13/53 , A63F13/822
Abstract: An information processing system generates at least one virtually arranged object based on at least one event log within a unit period of actual time among event logs about in-game events that occur based on in-game activities in a virtual game space, arranges one or more of the at least one virtually arranged objects in a virtual field which is a unit for generation of an output image to be shown on a display, stores the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of the virtually arranged objects in the virtual field, and arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field.
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公开(公告)号:US20250025780A1
公开(公告)日:2025-01-23
申请号:US18678771
申请日:2024-05-30
Applicant: NINTENDO CO., LTD.
Inventor: Haruyuki OHASHI , Takafumi OGIHARA , Akira OTANI , Tomoki FUKUSHIMA
Abstract: A non-limiting example game apparatus includes a processor, and based on an operation input of a user, the processor controls a player object in a first virtual space, makes the player object move within a base island object, or executes a predetermined event that is set to the base island object. Moreover, the base island object and a drift island object are moved automatically on any one ocean current out of a plurality of ocean currents provided in a world map of the second virtual space according to elapse of time. When satisfying a first positional condition related to the position of the base island object and the drift island object in the second virtual space, the drift island object that the first positional condition is satisfied is arranged in the first virtual space. Moreover, in the first virtual space, the player object is moved to the drift island object from the base island object, and the player object executes a predetermined event that is set to the drift island object.
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公开(公告)号:US20250001304A1
公开(公告)日:2025-01-02
申请号:US18647628
申请日:2024-04-26
Applicant: Nintendo Co., Ltd.
Inventor: Ryuichi NAKADA , Akira KINASHI
Abstract: An information processing program for generating virtual terrain causes a computer to function as: a terrain object allocating unit 42, which allocates a terrain object automatically selected from a plurality of terrain object candidates as a selected terrain object to each of a plurality of areas segmented in a planar direction in a three-dimensional virtual space; a height parameter determining unit 43 that automatically determines a height parameter indicating a position in the height direction in the three-dimensional virtual space for each of the plurality of selected terrain objects; and a terrain generation unit 45 that generates virtual terrain that includes the selected terrain objects placed at locations corresponding to the allocated areas and based on height parameters.
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10.
公开(公告)号:US12179111B2
公开(公告)日:2024-12-31
申请号:US18652874
申请日:2024-05-02
Applicant: Nintendo Co., Ltd. , The Pokémon Company
Inventor: Kazumasa Iwao
IPC: A63F13/52 , A63F13/56 , A63F13/577
Abstract: In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.
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