Game system, processing method, and information storage medium

    公开(公告)号:US11759702B2

    公开(公告)日:2023-09-19

    申请号:US17358652

    申请日:2021-06-25

    Inventor: Teppei Miyano

    Abstract: The game system includes a processor including hardware. The processor performs a reception process of receiving coordinates of a touching operation in a touch screen as touching operation coordinates when the touching operation is performed by a player with respect to the touch screen; a virtual touch area process of associating the touching operation coordinates in the virtual touch area set in the touch screen as an area smaller than the touch screen with mapping coordinates on the touch screen; when the touching operation is performed with respect to the virtual touch area, an input process of setting the mapping coordinates as input coordinates, assuming that the touching operation is performed with respect to the mapping coordinates associated with the touching operation coordinates in the virtual touch area in which the touching operation is performed; and a game process based on the input coordinates.

    Systems and methods to provide kinetic disasters

    公开(公告)号:US10004980B2

    公开(公告)日:2018-06-26

    申请号:US14674684

    申请日:2015-03-31

    Applicant: Zynga Inc.

    Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to cause simulation of a kinetic disaster is provided. A physical interaction with a client device is detected during gameplay of a multiplayer game that includes a virtual environment. The detected physical interaction is analyzed using a user interaction profile. A kinetic disaster simulator is selected based on the analyzing the physical interaction with the user interaction profile. Simulation of a predefined game action is caused within the virtual environment.

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