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公开(公告)号:US11344804B2
公开(公告)日:2022-05-31
申请号:US16598504
申请日:2019-10-10
发明人: Robert M. Smith , Zane W S Teh , Nathan Johnson , Mengyuan Tu , Mitch A. Johnson , Casey Baker , Eric Cancino , Cierra D. McDonald
IPC分类号: A63F13/46 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/798
摘要: Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.
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公开(公告)号:US20180154257A1
公开(公告)日:2018-06-07
申请号:US15887963
申请日:2018-02-02
发明人: Robert M. Smith , Zane WS Teh , Nathan Johnson , Mengyuan Tu , Mitch A. Johnson , Casey Baker , Eric Cancino , Cierra D. McDonald
IPC分类号: A63F13/46
CPC分类号: A63F13/46 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/798 , A63F2300/209
摘要: Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.
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公开(公告)号:US10456679B2
公开(公告)日:2019-10-29
申请号:US15887963
申请日:2018-02-02
发明人: Robert M. Smith , Zane W S Teh , Nathan Johnson , Mengyuan Tu , Mitch A. Johnson , Casey Baker , Eric Cancino , Cierra D. McDonald
IPC分类号: A63F13/46 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/798
摘要: Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.
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公开(公告)号:US20180276945A1
公开(公告)日:2018-09-27
申请号:US15991827
申请日:2018-05-29
发明人: Cierra D. McDonald , Michael J. Horstmanshof , Sela P. Davis , Pooja Mathur , Antonio Vargas Garcia , Daniel Av , Michael Alyn Miller , Cody Luitjens , Craig Suthers , Nicholas Koller , Timothy Gill , Chad Gibson , William Michael Zintel , Dave Reed , Doug Beck
CPC分类号: G07F17/3225 , A63F13/12 , A63F13/30 , A63F13/50 , A63F2300/532 , A63F2300/537 , A63F2300/5533 , A63F2300/5573 , A63F2300/558 , A63F2300/5586 , A63F2300/5593 , A63F2300/634 , G07F17/3234
摘要: Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic.
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公开(公告)号:US10354485B2
公开(公告)日:2019-07-16
申请号:US15991827
申请日:2018-05-29
发明人: Cierra D. McDonald , Michael J. Horstmanshof , Sela P. Davis , Pooja Mathur , Antonio Vargas Garcia , Daniel Av , Michael Alyn Miller , Cody Luitjens , Craig Suthers , Nicholas Koller , Timothy Gill , Chad Gibson , William Michael Zintel , Dave Reed , Doug Beck
摘要: Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic.
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公开(公告)号:US09914054B2
公开(公告)日:2018-03-13
申请号:US14489379
申请日:2014-09-17
发明人: Robert M. Smith , Zane W S Teh , Nathan Johnson , Mengyuan Tu , Mitch A. Johnson , Casey Baker , Eric Cancino , Cierra D. McDonald
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/46 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/798
CPC分类号: A63F13/46 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/798 , A63F2300/209
摘要: Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.
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公开(公告)号:US20190295367A1
公开(公告)日:2019-09-26
申请号:US16440192
申请日:2019-06-13
发明人: Cierra D. McDonald , Michael J. Horstmanshof , Sela P. Davis , Pooja Mathur , Antonio Vargas Garcia , Daniel Av , Michael Alyn Miller , Cody Luitjens , Craig Suthers , Nicholas Koller , Timothy Gill , Chad Gibson , William Michael Zintel , Dave Reed , Doug Beck
摘要: Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic.
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公开(公告)号:US09997014B2
公开(公告)日:2018-06-12
申请号:US13921080
申请日:2013-06-18
发明人: Cierra D. McDonald , Michael J. Horstmanshof , Sela P. Davis , Pooja Mathur , Antonio Vargas Garcia , Daniel Av , Michael Alyn Miller , Cody Luitjens , Craig Suthers , Nicholas Koller , Timothy Gill , Chad Gibson , William Michael Zintel , Dave Reed , Doug Beck
CPC分类号: G07F17/3225 , A63F13/12 , A63F13/30 , A63F2300/532 , A63F2300/537 , A63F2300/5533 , A63F2300/5573 , A63F2300/558 , A63F2300/5586 , A63F2300/5593 , A63F2300/634 , G07F17/3234
摘要: Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic.
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公开(公告)号:US11495086B2
公开(公告)日:2022-11-08
申请号:US15603278
申请日:2017-05-23
IPC分类号: G07F17/32
摘要: Examples are disclosed that relate to detecting cheating at a game platform level using machine learning techniques. One example provides a computing system comprising a logic subsystem and a data-holding subsystem. The data-holding subsystem comprises instructions executable by the logic subsystem to receive notifications related to user progress in a game provided by the game to the online game platform, apply a classifying function to classify the user progress in the game as normal or outlying based upon the notifications, if the progress is classified as outlying then taking an action in response to the outlying classification, and if the progress is not classified as outlying then not taking the action.
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