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公开(公告)号:US20230405476A1
公开(公告)日:2023-12-21
申请号:US18199831
申请日:2023-05-19
Applicant: Niantic, Inc.
Inventor: Gordon Paul Jeffery, III
IPC: A63F13/85 , A63F13/79 , A63F13/327
CPC classification number: A63F13/85 , A63F13/79 , A63F13/327 , A63F2300/8082 , A63F2300/5573 , A63F2300/405 , A63F2300/575
Abstract: A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.
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公开(公告)号:US11745097B2
公开(公告)日:2023-09-05
申请号:US17521372
申请日:2021-11-08
Applicant: Nintendo Co., Ltd.
Inventor: Genyo Takeda , Howard Cheng
IPC: A63F13/26 , A63F13/211 , A63F13/92 , A63F13/30 , A63F13/525 , A63F13/5255 , A63F13/54 , G06F3/01 , G06F3/0346 , G06F3/04815 , G06T15/00 , H04N21/422 , H04N21/478 , H04N21/485 , A63F13/327 , A63F13/2145
CPC classification number: A63F13/26 , A63F13/211 , A63F13/30 , A63F13/525 , A63F13/5255 , A63F13/54 , A63F13/92 , G06F3/011 , G06F3/0346 , G06F3/04815 , G06T15/00 , H04N21/42202 , H04N21/4781 , H04N21/4854 , A63F13/2145 , A63F13/327 , A63F2300/105 , A63F2300/1075 , A63F2300/301 , A63F2300/403 , A63F2300/405 , A63F2300/538 , A63F2300/6676
Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
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公开(公告)号:US20180256983A1
公开(公告)日:2018-09-13
申请号:US15861838
申请日:2018-01-04
Applicant: Nintendo Co., Ltd.
Inventor: Tetsuya SASAKI , Yosuke HATAYAMA , Daisuke NAKAMURA , Yoshitaka SHIROTA , Masaru MITSUYOSHI , Yutaka TAKEHISA , Katsuya EGUCHI
IPC: A63F13/795 , H04L29/06 , H04W4/21 , A63F13/30 , A63F13/31 , A63F13/327 , A63F13/335 , A63F13/35 , A63F13/71 , A63F13/77 , A63F13/87 , A63F13/235 , H04W4/80 , A63F13/33 , A63F13/92 , G06Q50/00
CPC classification number: A63F13/795 , A63F13/12 , A63F13/235 , A63F13/30 , A63F13/31 , A63F13/327 , A63F13/33 , A63F13/335 , A63F13/35 , A63F13/71 , A63F13/77 , A63F13/87 , A63F13/92 , A63F2300/1075 , A63F2300/204 , A63F2300/208 , A63F2300/301 , A63F2300/402 , A63F2300/405 , A63F2300/407 , A63F2300/556 , G06Q50/01 , H04L67/38 , H04W4/21 , H04W4/80
Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.
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公开(公告)号:US09839850B2
公开(公告)日:2017-12-12
申请号:US14613151
申请日:2015-02-03
Applicant: NINTENDO CO. LTD.
Inventor: Tetsuya Sasaki , Yosuke Hatayama , Daisuke Nakamura , Yoshitaka Shirota , Masaru Mitsuyoshi , Yutaka Takehisa , Katsuya Eguchi
IPC: A63F13/30 , A63F13/795 , A63F13/31 , A63F13/327 , H04L29/06 , A63F13/71 , A63F13/87 , A63F13/35 , A63F13/235 , A63F13/335 , A63F13/77 , H04W4/00 , H04W4/20 , A63F13/92 , G06Q50/00
CPC classification number: A63F13/795 , A63F13/12 , A63F13/235 , A63F13/30 , A63F13/31 , A63F13/327 , A63F13/33 , A63F13/335 , A63F13/35 , A63F13/71 , A63F13/77 , A63F13/87 , A63F13/92 , A63F2300/1075 , A63F2300/204 , A63F2300/208 , A63F2300/301 , A63F2300/402 , A63F2300/405 , A63F2300/407 , A63F2300/556 , G06Q50/01 , H04L67/38 , H04W4/21 , H04W4/80
Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over the network, and add the identifying information of the opponents to the friend list, if necessary.
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公开(公告)号:US09807543B2
公开(公告)日:2017-10-31
申请号:US14690156
申请日:2015-04-17
Applicant: Z-INTEGRATED DIGITAL TECHNOLOGIES, INC.
Inventor: Benedict L. Zin , Andy Sturman , Albert R. Nazareth
IPC: H04W4/00 , G01N21/77 , G01N27/02 , G01N33/48 , H04W84/18 , G01N33/487 , A63F13/327 , A63F13/52 , H04M1/725 , H04B1/3827 , G01N21/78 , G01N21/84 , G06F3/0482 , H04W12/08
CPC classification number: H04W4/80 , A63F13/327 , A63F13/52 , A63F2300/405 , G01N21/77 , G01N21/78 , G01N21/8483 , G01N27/02 , G01N33/48792 , G01N2201/0221 , G06F3/0482 , H04B1/3833 , H04M1/72519 , H04W12/08 , H04W84/18
Abstract: Electronic test devices and methods include data transfer capabilities. In one implementation, an assay device includes wireless communication capabilities to send assay result decisions and/or values to a separate processing and display device such as a smartphone. In another implementation, light sources are modulated both for performing an assay and encoding and transmitting a result of an assay.
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公开(公告)号:US20170277254A1
公开(公告)日:2017-09-28
申请号:US15082335
申请日:2016-03-28
Applicant: SONY COMPUTER ENTERTAINMENT INC.
Inventor: STEVEN OSMAN
IPC: G06F3/01 , G06F1/32 , G06K9/62 , A63F13/25 , A63F13/85 , A63F13/33 , A63F13/285 , A63F13/211 , A63F13/335 , A63F13/327 , A63F13/32 , G06F3/16 , A63F13/213
CPC classification number: G06F1/163 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/218 , A63F13/25 , A63F13/285 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/335 , A63F13/533 , A63F13/85 , A63F2300/1087 , A63F2300/405 , A63F2300/407 , A63F2300/8082 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F1/1686 , G06F1/3231 , G06F1/3234 , G06F1/3265 , G06F3/011 , G06F3/013 , G06F3/016 , G06F3/167 , Y02D10/153 , Y02D10/173
Abstract: A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly.
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公开(公告)号:US20170276943A1
公开(公告)日:2017-09-28
申请号:US15281919
申请日:2016-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
CPC classification number: G06F1/163 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/218 , A63F13/25 , A63F13/285 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/335 , A63F13/533 , A63F13/85 , A63F2300/1087 , A63F2300/405 , A63F2300/407 , A63F2300/8082 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F1/1686 , G06F1/3231 , G06F1/3234 , G06F1/3265 , G06F3/011 , G06F3/013 , G06F3/016 , G06F3/167 , Y02D10/153 , Y02D10/173
Abstract: A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly.
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公开(公告)号:US09770655B2
公开(公告)日:2017-09-26
申请号:US12100961
申请日:2008-04-10
Applicant: Jeffrey Gosztyla , Martin Poulin , Daren Smith , Mark McArthur
Inventor: Jeffrey Gosztyla , Martin Poulin , Daren Smith , Mark McArthur
IPC: G06F15/16 , H04W4/00 , A63F13/34 , A63F13/795 , A63F13/327 , A63F13/30 , A63F13/92 , H04L12/28
CPC classification number: A63F13/34 , A63F13/12 , A63F13/327 , A63F13/795 , A63F13/92 , A63F2300/405 , A63F2300/408 , A63F2300/5546 , A63F2300/556 , G06F15/16 , H04L12/28 , H04W4/00
Abstract: Embodiments of the present invention provide techniques for establishing and reestablishing associations between users of game devices. In one embodiment, information about an association between a user of a first game device and a user of a second game device is stored in the nonvolatile memories of first and second game media, the first and second game media being communicatively coupled with the first and second game devices respectively. If the first game device loses track of the association (e.g., the user of the first game devices swaps out the first game medium for another one, or the memory resident on the first game medium is corrupted/erased), an association notification received at the first game device from the second game device may be used to reestablish the association at the first game device. In this manner, previously established associations between users of game devices may be automatically established/reestablished.
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公开(公告)号:US20170239569A1
公开(公告)日:2017-08-24
申请号:US15425202
申请日:2017-02-06
Applicant: NINTENDO CO., LTD.
Inventor: Yusuke SHIRAIWA , Mifune HAYATA , Hideaki NISHIHARA , Chiharu TAKABAYASHI
IPC: A63F13/52 , A63F13/843 , A63F13/803 , A63F13/26 , A63F13/92
CPC classification number: A63F13/52 , A63F13/2145 , A63F13/235 , A63F13/24 , A63F13/26 , A63F13/285 , A63F13/327 , A63F13/34 , A63F13/803 , A63F13/843 , A63F13/92 , A63F2300/1075 , A63F2300/204 , A63F2300/301 , A63F2300/308 , A63F2300/403 , A63F2300/405 , G06F2203/04803
Abstract: An information processing apparatus performs predetermined game processing based on operation inputs from a plurality of operation devices and generates a game image based on the game processing. Then, in accordance with the number of the operation devices used for the game processing, the information processing apparatus generates a game image for multiplayer play using a split screen, and performs a restriction process for, in a case where an output destination to which the game image is to be output is a display, placing a restriction so that multiplayer play is not performed by players exceeding a predetermined number of players, and in a case where the output destination to which the game image is to be output is an external display, not placing the restriction.
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10.
公开(公告)号:US09731205B2
公开(公告)日:2017-08-15
申请号:US14693596
申请日:2015-04-22
Applicant: Nintendo Co., Ltd.
Inventor: Tetsuya Sasaki , Yosuke Hatayama , Daisuke Nakamura , Yoshitaka Shirota , Masaru Mitsuyoshi , Yutaka Takehisa , Katsuya Eguchi
IPC: A63F13/30 , A63F13/795 , A63F13/31 , A63F13/327 , H04L29/06 , A63F13/71 , A63F13/87 , A63F13/35 , A63F13/235 , A63F13/335 , A63F13/77 , H04W4/00 , H04W4/20 , A63F13/92 , G06Q50/00
CPC classification number: A63F13/795 , A63F13/12 , A63F13/235 , A63F13/30 , A63F13/31 , A63F13/327 , A63F13/33 , A63F13/335 , A63F13/35 , A63F13/71 , A63F13/77 , A63F13/87 , A63F13/92 , A63F2300/1075 , A63F2300/204 , A63F2300/208 , A63F2300/301 , A63F2300/402 , A63F2300/405 , A63F2300/407 , A63F2300/556 , G06Q50/01 , H04L67/38 , H04W4/21 , H04W4/80
Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.
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