INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
    1.
    发明申请
    INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD 审中-公开
    信息处理系统,存储有关信息处理程序的存储介质,信息处理装置和信息处理方法

    公开(公告)号:US20130103748A1

    公开(公告)日:2013-04-25

    申请号:US13655197

    申请日:2012-10-18

    Abstract: In an example information processing system including a server and at least one apparatus capable of communicating with the server, the apparatus includes at least an application execution unit. The application execution unit executes a predetermined application. The system includes, by either one of the apparatus and the server or by a cooperation of the apparatus and the server, an execution state determination unit and a writing management unit. The execution state determination unit determines whether or not a state of the execution performed by the application execution unit has satisfied a predetermined condition. The writing management unit, when the state has satisfied the predetermined condition, permits a user of the apparatus to write in information managed by the server.

    Abstract translation: 在包括服务器和能够与服务器通信的至少一个装置的示例信息处理系统中,该装置至少包括应用执行单元。 应用执行单元执行预定应用。 该系统由装置和服务器中的任一个或者通过设备和服务器的协作包括执行状态确定单元和写入管理单元。 执行状态确定单元确定由应用执行单元执行的执行状态是否已经满足预定条件。 当状态满足预定条件时,写入管理单元允许设备的用户写入由服务器管理的信息。

    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD
    4.
    发明申请
    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD 审中-公开
    通信游戏系统,游戏设备,服务器,存储媒体存储程序和游戏控制方法

    公开(公告)号:US20130252740A1

    公开(公告)日:2013-09-26

    申请号:US13898378

    申请日:2013-05-20

    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communication opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.

    Abstract translation: 通信游戏系统包括能够彼此无线通信的多个游戏装置。 每个游戏装置登记通过短距离无线通信获得的对手的识别信息,或通过用户手册输入在朋友列表中。 此后,游戏装置连接到因特网,并查询是否可以通过网络与朋友列表中的对手进行通信。 如果可以进行通信,则游戏装置获取对方的地址进行网络通信。 即使用户与朋友进行短距离的无线通信来交换和登记识别信息,也可以手动登记朋友,然后从朋友中分离出来,用户可以安全地与对方通信,被添加到多人游戏中 会议中,其中一名参与者发送识别信息,以便将通信对手介绍给对方。 如果需要,相互引入的游戏装置通过网络进行通信,并且将对方的识别信息添加到朋友列表中。

    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD
    9.
    发明申请
    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD 审中-公开
    通信游戏系统,游戏设备,服务器,存储媒体存储程序和游戏控制方法

    公开(公告)号:US20150224404A1

    公开(公告)日:2015-08-13

    申请号:US14693548

    申请日:2015-04-22

    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.

    Abstract translation: 通信游戏系统包括能够彼此无线通信的多个游戏装置。 每个游戏装置登记通过短距离无线通信获得的对手的识别信息,或通过用户手册输入在朋友列表中。 此后,游戏装置连接到因特网,并查询是否可以通过网络与朋友列表中的对手进行通信。 如果可以进行通信,则游戏装置获取对方的地址进行网络通信。 即使用户与朋友进行短距离的无线通信来交换和登记识别信息,或者手动登记朋友,然后从朋友中分离出来,用户可以安全地通过网络与朋友通信,而不会暴露于未知的 玩家 在另外的对手要添加到多玩家游戏会话的情况下,其中一个参与者发送识别信息以将通信对手引入彼此。 如果需要,相互引入的游戏装置通过网络进行通信,并且将对方的识别信息添加到朋友列表中。

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