COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD
    3.
    发明申请
    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD 审中-公开
    通信游戏系统,游戏设备,服务器,存储媒体存储程序和游戏控制方法

    公开(公告)号:US20150224404A1

    公开(公告)日:2015-08-13

    申请号:US14693548

    申请日:2015-04-22

    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.

    Abstract translation: 通信游戏系统包括能够彼此无线通信的多个游戏装置。 每个游戏装置登记通过短距离无线通信获得的对手的识别信息,或通过用户手册输入在朋友列表中。 此后,游戏装置连接到因特网,并查询是否可以通过网络与朋友列表中的对手进行通信。 如果可以进行通信,则游戏装置获取对方的地址进行网络通信。 即使用户与朋友进行短距离的无线通信来交换和登记识别信息,或者手动登记朋友,然后从朋友中分离出来,用户可以安全地通过网络与朋友通信,而不会暴露于未知的 玩家 在另外的对手要添加到多玩家游戏会话的情况下,其中一个参与者发送识别信息以将通信对手引入彼此。 如果需要,相互引入的游戏装置通过网络进行通信,并且将对方的识别信息添加到朋友列表中。

    SYSTEM FOR MULTI-USER COMMUNICATIONS USING DISCRETE VIDEO GAME PLATFORMS
    4.
    发明申请
    SYSTEM FOR MULTI-USER COMMUNICATIONS USING DISCRETE VIDEO GAME PLATFORMS 审中-公开
    使用离散视频游戏平台进行多用户通信的系统

    公开(公告)号:US20160303476A1

    公开(公告)日:2016-10-20

    申请号:US15198324

    申请日:2016-06-30

    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.

    Abstract translation: 具有通信功能的多用户视频游戏允许玩家通过模拟的邮件,传单和对话来彼此通信。 根据平台上可用的随机或其他数据,不同的离散视频游戏平台上的游戏的不同安装可能是唯一的或不同的。 例如,不同的安装可以具有不同的字符子集,不同的风景等。 来自一个虚拟环境或村庄的玩家角色可以访问另一个虚拟环境或村庄,并返回其居民环境或村庄。 非玩家角色可以从一个虚拟环境或村庄移动到另一个,从而提供不断变化的各种角色。 可以通过便携式存储设备,便携式游戏设备或诸如网络的常规通信手段来提供不同游戏平台之间的通信。

    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD
    6.
    发明申请
    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD 审中-公开
    通信游戏系统,游戏设备,服务器,存储媒体存储程序和游戏控制方法

    公开(公告)号:US20130252740A1

    公开(公告)日:2013-09-26

    申请号:US13898378

    申请日:2013-05-20

    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communication opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.

    Abstract translation: 通信游戏系统包括能够彼此无线通信的多个游戏装置。 每个游戏装置登记通过短距离无线通信获得的对手的识别信息,或通过用户手册输入在朋友列表中。 此后,游戏装置连接到因特网,并查询是否可以通过网络与朋友列表中的对手进行通信。 如果可以进行通信,则游戏装置获取对方的地址进行网络通信。 即使用户与朋友进行短距离的无线通信来交换和登记识别信息,也可以手动登记朋友,然后从朋友中分离出来,用户可以安全地与对方通信,被添加到多人游戏中 会议中,其中一名参与者发送识别信息,以便将通信对手介绍给对方。 如果需要,相互引入的游戏装置通过网络进行通信,并且将对方的识别信息添加到朋友列表中。

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