-
公开(公告)号:US20240342596A1
公开(公告)日:2024-10-17
申请号:US18645704
申请日:2024-04-25
Applicant: Supercell Oy
Inventor: Jon Franzas , Timur Haussila , Touko Tahkokallio
IPC: A63F13/42 , A63F13/30 , A63F13/40 , A63F13/45 , A63F13/537 , A63F13/822 , A63F13/833 , A63F13/837 , G06F16/44 , H04L41/22
CPC classification number: A63F13/42 , A63F13/30 , A63F13/40 , A63F13/45 , A63F13/537 , A63F13/822 , A63F13/833 , A63F13/837 , G06F16/444 , H04L41/22 , A63F2300/807
Abstract: An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.
-
公开(公告)号:US12083436B2
公开(公告)日:2024-09-10
申请号:US16948503
申请日:2020-09-21
Applicant: Zynga Inc.
Inventor: Luke Dicken , Johnathan Pagnutti , Yang Wen
Abstract: A game server accesses player model representing subset of players. Player model is generated based on previous in-game behavior of the subset of players while playing a computer-implemented game. The game server accesses a set of interactive content items associated with the game. The game server forecasts, using the player model, a sequence of user actions of the subset of players during gameplay of the game. The sequence of user actions represents a prediction of user interaction with the set of interactive content items. The game server computes, based on the forecasted sequence of user actions and software-defined outcomes of the forecasted sequence of user actions in the game, configuration values for the set of interactive content items. The game server causes execution of gameplay at a client device associated with the player model. The gameplay is according to the computed configuration values for the set of interactive content items.
-
公开(公告)号:US12083426B2
公开(公告)日:2024-09-10
申请号:US18091734
申请日:2022-12-30
Applicant: GREE, INC.
Inventor: Hitoshi Imai
IPC: A63F13/00 , A63F13/25 , A63F13/52 , A63F13/30 , A63F13/833
CPC classification number: A63F13/52 , A63F13/25 , A63F13/30 , A63F13/833 , A63F2300/8029
Abstract: A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition.
-
公开(公告)号:US12017138B2
公开(公告)日:2024-06-25
申请号:US17740774
申请日:2022-05-10
Applicant: STEELSERIES ApS
Inventor: Jacob Wolff-Petersen , Tino Soelberg
IPC: A63F13/23 , A63F13/22 , A63F13/25 , A63F13/30 , A63F13/327 , A63F13/79 , A63F13/85 , A63F13/98 , G06F3/023 , G06F3/038
CPC classification number: A63F13/23 , A63F13/22 , A63F13/25 , A63F13/30 , A63F13/79 , A63F13/85 , A63F13/98 , G06F3/023 , G06F3/0238 , G06F3/038 , A63F13/327 , A63F2300/1018 , A63F2300/209
Abstract: A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a processor to detect a gaming accessory stimulation associated with a programmable layer of a number of programmable layers. The processor identifies a substitute gaming accessory stimulation of the programmable layer of the number of programmable layers of the gaming accessory. The substitute gaming accessory stimulation of the programmable layer is associated with the gaming accessory stimulation of the programmable layer of the number of programmable layers, according to a user profile of a number of user profiles associated with a user account. Other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the number of user profiles, and the substitute gaming accessory stimulation is provided to a computing device to manage a gaming software application. Additional embodiments are disclosed.
-
公开(公告)号:US12010181B2
公开(公告)日:2024-06-11
申请号:US18316660
申请日:2023-05-12
Applicant: Kabam, Inc.
Inventor: Jeff Howell , Benjamin Talbot , Russell Warneboldt
IPC: H04L67/131 , A63F13/30 , A63F13/355 , A63F13/358 , A63F13/77 , H04L67/01 , H04L67/303
CPC classification number: H04L67/131 , A63F13/30 , A63F13/355 , A63F13/358 , A63F13/77 , H04L67/01 , H04L67/303
Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
-
6.
公开(公告)号:US11998853B2
公开(公告)日:2024-06-04
申请号:US18303410
申请日:2023-04-19
Applicant: Kabam, Inc.
Inventor: Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
IPC: A63F13/847 , A63F13/30 , A63F13/335 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87
CPC classification number: A63F13/847 , A63F13/30 , A63F13/335 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87 , A63F2300/407 , A63F2300/51 , A63F2300/5533
Abstract: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
-
7.
公开(公告)号:US11986740B2
公开(公告)日:2024-05-21
申请号:US17689725
申请日:2022-03-08
Applicant: Sony Interactive Entertainment LLC
Inventor: Warren Benedetto
IPC: A63F13/00 , A63F13/30 , A63F13/355 , A63F13/47 , A63F13/49 , A63F13/493 , A63F13/497 , A63F13/63 , A63F13/86 , G06F16/74 , H04N21/274 , H04N21/472 , H04N21/478
CPC classification number: A63F13/86 , A63F13/30 , A63F13/355 , A63F13/47 , A63F13/49 , A63F13/493 , A63F13/497 , A63F13/63 , G06F16/74 , H04N21/274 , H04N21/47217 , H04N21/4781
Abstract: A method for gaming, including receiving from a client device of a user selection of a video recording of game play of a player for a gaming application, and streaming the video recording to the client device. The video recording is associated with a snapshot captured at a first point in the recorded game play. Selection of a jump point in the recorded game play is received from the client device. An instance of the gaming application is initiated based on the snapshot to initiate a jump game play. Input commands used to direct the game play and associated with the snapshot are accessed. Image frames are generated based on the input commands for rendering at the client device, the image frames replaying the game play to the jump point. Input commands from the client device are handled beginning from the jump point for the jump game play.
-
公开(公告)号:US11975261B2
公开(公告)日:2024-05-07
申请号:US17810488
申请日:2022-07-01
Applicant: Skillz Platform Inc.
Inventor: Andrew Paradise , James Daniels , Jason Petralia
IPC: A63F13/497 , A63F13/30 , A63F13/352 , A63F13/355 , A63F13/49
CPC classification number: A63F13/497 , A63F13/30 , A63F13/352 , A63F13/355 , A63F13/49 , A63F2300/634
Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote back-end computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
-
公开(公告)号:US20240127670A1
公开(公告)日:2024-04-18
申请号:US18537630
申请日:2023-12-12
Applicant: Kabam, Inc.
Inventor: Clifford J. Harrington , Kent Wakeford
IPC: G07F17/32 , A63F13/25 , A63F13/30 , A63F13/335 , A63F13/79 , A63F13/792 , A63F13/795 , A63F13/92
CPC classification number: G07F17/3244 , A63F13/25 , A63F13/30 , A63F13/335 , A63F13/79 , A63F13/792 , A63F13/795 , A63F13/92
Abstract: One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.
-
公开(公告)号:US11957977B2
公开(公告)日:2024-04-16
申请号:US17878755
申请日:2022-08-01
Applicant: KABUSHIKI KAISHA SEGA GAMES
Inventor: Takahiro Otomo
IPC: A63F13/69 , A63F13/30 , A63F13/5375 , A63F13/79 , A63F13/825
CPC classification number: A63F13/5375 , A63F13/30 , A63F13/69 , A63F13/79 , A63F13/825
Abstract: It is an object of the present invention to allow reserved content to be used at the proper timing. The information processing device of the present invention comprises a trade information storage unit that stores trade information for each user in which trade-away content and trade-for content set in association with each other; a user information storage unit that stores user information in which a user's possessed content and reserved content are set; a selection unit that selects reserved content that is the same as the designated trade-for content and is not the same as the possessed content, from among the user's reserved content based on the user information, as a result of an operation performed by the user to designate trade-for content that the user wants to acquire in a trade; and a notification unit that notifies the user that the selected reserved content can be acquired without a trade.
-
-
-
-
-
-
-
-
-