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1.
公开(公告)号:US11998853B2
公开(公告)日:2024-06-04
申请号:US18303410
申请日:2023-04-19
Applicant: Kabam, Inc.
Inventor: Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
IPC: A63F13/847 , A63F13/30 , A63F13/335 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87
CPC classification number: A63F13/847 , A63F13/30 , A63F13/335 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87 , A63F2300/407 , A63F2300/51 , A63F2300/5533
Abstract: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
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公开(公告)号:US11983392B2
公开(公告)日:2024-05-14
申请号:US18335496
申请日:2023-06-15
Applicant: Kabam, Inc.
Inventor: Michael C. Caldarone , Kellen Christopher Smalley , Matthew Curtis , James Koh
IPC: G06F3/0484 , G06F3/04815 , H04L12/18 , H04L51/04 , H04L51/043 , H04L65/403
CPC classification number: G06F3/0484 , G06F3/04815 , H04L12/1822 , H04L51/04 , H04L51/043 , H04L65/403
Abstract: A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based on the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.
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公开(公告)号:US20210165543A1
公开(公告)日:2021-06-03
申请号:US17173207
申请日:2021-02-10
Applicant: Kabam, Inc.
Inventor: Michael C. Caldarone , Kellen Christopher Smalley , Matthew Curtis , James Koh
IPC: G06F3/0484 , H04L12/58 , G06F3/0481
Abstract: A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.
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公开(公告)号:US10387176B1
公开(公告)日:2019-08-20
申请号:US15676782
申请日:2017-08-14
Applicant: Kabam, Inc.
Inventor: Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
IPC: G06F15/16 , G06F9/451 , G06F3/0484 , H04L12/58
Abstract: A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.
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公开(公告)号:US10343068B2
公开(公告)日:2019-07-09
申请号:US15344362
申请日:2016-11-04
Applicant: KABAM, INC.
Inventor: Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
IPC: A63F13/67 , A63F13/45 , G07F17/32 , G06Q30/00 , A63F13/35 , A63F13/80 , A63F13/792 , A63F13/58 , A63F13/63
Abstract: A system and method for dynamically determining parameters of crafting activities for individual users in a virtual space are disclosed. The crafting activity parameters may be determined based on rate of usage of the virtual space by the users. In some examples, a user usage rate of the virtual space may be determined to measure an amount of time a user spend in the virtual space during a period of real-world time. Based on the determined user usage rate of the virtual space, crafting activity parameters may be determined, for example, to balance differences in time spent in the virtual space by the users. In some implementations, for such determinations of the crafting activity parameters, one or more user normalization standards may be obtained.
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公开(公告)号:US10282739B1
公开(公告)日:2019-05-07
申请号:US14065341
申请日:2013-10-28
Applicant: KABAM, INC.
Inventor: Stephanie Schultz , Kellen Christopher Smalley , Michael C. Caldarone
IPC: G06Q30/02
Abstract: An online gaming system for valuing new virtual items introduced into an online game. The system may comprise one or more processors configured to execute computer program modules. The system may include a virtual shop module configured to present offers to sell instances of probability item bundles including a first offer to sell instances of a first probability item bundle that includes a first primary item and a first set of secondary items for a price, and a second offer to sell instances of a second probability item bundle that includes a second primary item and a second set of secondary items for the same price. The system may include a price determination module configured to determine a value for the second primary virtual item based on comparative sales of the first probability item bundle and the second probability item bundle.
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7.
公开(公告)号:US20190046882A1
公开(公告)日:2019-02-14
申请号:US16160538
申请日:2018-10-15
Applicant: Kabam, Inc.
Inventor: Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
CPC classification number: A63F13/69 , A63F13/10 , A63F13/60 , A63F13/70 , A63F2300/535 , A63F2300/5546 , A63F2300/57 , A63F2300/609 , G07F17/326 , G07F17/3262
Abstract: One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.
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公开(公告)号:US10124259B2
公开(公告)日:2018-11-13
申请号:US15877904
申请日:2018-01-23
Applicant: Kabam, Inc.
Inventor: Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
Abstract: One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.
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9.
公开(公告)号:US20180236351A1
公开(公告)日:2018-08-23
申请号:US15962970
申请日:2018-04-25
Applicant: Kabam, Inc.
Inventor: Kent Wakeford , Clifford J. Harrington , Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
IPC: A63F13/00
Abstract: This disclosure relates to adjusting virtual item bundles made available to users of on online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type. Responsive to the determined user type of a user, customizations of item bundles in the online game made available to individual users for purchase within the online game may be determined.
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10.
公开(公告)号:US20180140953A1
公开(公告)日:2018-05-24
申请号:US15873701
申请日:2018-01-17
Applicant: Kabam, Inc.
Inventor: Kent Wakeford , Clifford J. Harrington , Matthew Curtis , James Koh , Kellen Christopher Smalley , Michael C. Caldarone
Abstract: This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
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