VOICE CHAT APPARATUS, VOICE CHAT METHOD, AND PROGRAM

    公开(公告)号:US20220101849A1

    公开(公告)日:2022-03-31

    申请号:US17422579

    申请日:2020-01-17

    Abstract: Provided are a voice chat apparatus, a voice chat method, and a program that achieve appropriate control on whether or not to provide text obtained as a result of voice recognition on voice in voice chat. A voice receiving unit receives voice in voice chat. A text acquiring unit acquires text obtained as a result of voice recognition on the voice received by the voice receiving unit. A transmission control unit controls, on a basis of whether or not display of a voice recognition result is performed in a voice chat system that is a communication destination, whether or not to transmit text data including the text acquired by the text acquiring unit to the communication destination.

    INITIATING MULTIUSER SESSIONS
    3.
    发明申请

    公开(公告)号:US20210067566A1

    公开(公告)日:2021-03-04

    申请号:US16554375

    申请日:2019-08-28

    Abstract: A system and method for initiating a multiuser session is provided. A plurality of multiuser activities and a plurality of activities templates may be stored in memory. A user profile for a user and a peer profile for each of one or more peers may be received. The user and the one or more peers may be members of an initial session. A user selection specifying one of the filtered multiuser activities may be received. An activity template associated with the selected activity may be retrieved. Such retrieved activity template may provide activity requirements required to launch the selected activity. A multiuser session may be established that includes session requirements based on at least the activity requirements. The user and at least one peer from the initial session may be added to the multiuser session. The selected activity may be launched in the multiuser session.

    Establishing and managing multiplayer sessions

    公开(公告)号:US10695671B2

    公开(公告)日:2020-06-30

    申请号:US16146645

    申请日:2018-09-28

    Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.

    GAME VIEWER REACTIONS TO TRIGGER IN-GAME POWER-UPS

    公开(公告)号:US20250099860A1

    公开(公告)日:2025-03-27

    申请号:US18475148

    申请日:2023-09-26

    Abstract: Viewers of a computer game can send reactions such as graphic-based reactions to another person playing the computer game. The reactions are then used to trigger in-game power-ups such as health power-ups and character ability power-ups. In some examples, meeting certain criteria for the reactions may trigger the power-up, such as a threshold number of reactions being received within a threshold period of time and/or a particular sequence of different reactions being received.

    Establishing and managing multiplayer sessions

    公开(公告)号:US11364437B2

    公开(公告)日:2022-06-21

    申请号:US16917465

    申请日:2020-06-30

    Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.

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