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公开(公告)号:US20220370907A1
公开(公告)日:2022-11-24
申请号:US17869390
申请日:2022-07-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Starich , Rae Yip
IPC: A63F13/5375 , A63F13/35 , A63F13/86
Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.
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公开(公告)号:US20240108984A1
公开(公告)日:2024-04-04
申请号:US17956404
申请日:2022-09-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeff Stafford , Michael Starich
IPC: A63F13/57 , A63F13/355
CPC classification number: A63F13/57 , A63F13/355
Abstract: A method including receiving from a device over a network at an optimizer server a plurality of game assets of a video game. The method including generating at least one combined game asset to represent the plurality of game assets. The method including sending the at least one combined game asset to the device for use in the video game.
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公开(公告)号:US20210275922A1
公开(公告)日:2021-09-09
申请号:US16811804
申请日:2020-03-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Starich , Rae Yip
IPC: A63F13/5375 , A63F13/86 , A63F13/35
Abstract: A method, including: receiving, over a network from a plurality of first client devices that execute respective sessions of a video game, videos generated from the respective sessions at the first client devices; for each video, receiving, over the network from one of the first client devices, location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the location metadata being correlated to video frames of the video and identifying the spatial location of the gameplay depicted by a given video frame; during a session of the video game executed by a second client device, receiving, over the network, a current spatial location in the virtual environment of gameplay occurring in the session; using the current spatial location to select one or more of the videos; presenting, over the network, the selected videos at the second client device.
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公开(公告)号:US20250135360A1
公开(公告)日:2025-05-01
申请号:US18493987
申请日:2023-10-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Emil Sannino , Shogo Suzuki , Andrew Lee , Bryce Botorowicz , David Gonzalez , Hiroaki Tano , Kazushi Yoshida , Toru Mineyama , Steve Agosten , William Scott Watson , Michael Starich , Joseph Kimura , Corbin Percy , Akshay Rao , Yu Aoki , Daisuke Nakayama
IPC: A63F13/86 , A63F13/573
Abstract: Game-specific screen share features can be provided to viewers of a video game livestream. The viewers can control a themed or adaptive cursor presented to the gamer during gameplay, and can also provide themed or adaptive sentiment-based reactions to the gamer during gameplay. The cursor and reactions can then be surfaced to the gamer a number of ways and can even be tied back into the game execution environment itself.
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公开(公告)号:US11878245B2
公开(公告)日:2024-01-23
申请号:US17869390
申请日:2022-07-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Starich , Rae Yip
IPC: A63F13/5375 , A63F13/35 , A63F13/86
CPC classification number: A63F13/5375 , A63F13/35 , A63F13/86
Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.
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