SURFACING PRERECORDED GAMEPLAY VIDEO FOR IN-GAME PLAYER ASSISTANCE

    公开(公告)号:US20220370907A1

    公开(公告)日:2022-11-24

    申请号:US17869390

    申请日:2022-07-20

    Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.

    SURFACING PRERECORDED GAMEPLAY VIDEO FOR IN-GAME PLAYER ASSISTANCE

    公开(公告)号:US20210275922A1

    公开(公告)日:2021-09-09

    申请号:US16811804

    申请日:2020-03-06

    Abstract: A method, including: receiving, over a network from a plurality of first client devices that execute respective sessions of a video game, videos generated from the respective sessions at the first client devices; for each video, receiving, over the network from one of the first client devices, location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the location metadata being correlated to video frames of the video and identifying the spatial location of the gameplay depicted by a given video frame; during a session of the video game executed by a second client device, receiving, over the network, a current spatial location in the virtual environment of gameplay occurring in the session; using the current spatial location to select one or more of the videos; presenting, over the network, the selected videos at the second client device.

    Surfacing prerecorded gameplay video for in-game player assistance

    公开(公告)号:US11878245B2

    公开(公告)日:2024-01-23

    申请号:US17869390

    申请日:2022-07-20

    CPC classification number: A63F13/5375 A63F13/35 A63F13/86

    Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.

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