Abstract:
In one embodiment, a method includes a system receiving, from a third-party system, a first request to publish a live video. The system may receive a second request for content from a user device and, in response, transmit display instructions and one or more network addresses from which the live video and an interface application are available. The display instructions may be configured to cause the user device to: configure a video player application to display the live video obtained using at least one of the one or more network addresses; and configure the interface application, obtained using at least one of the one or more network addresses, to be displayed over at least a portion of the live video and to communicate with the third-party computing system.
Abstract:
A social networking system permits users to store content presented by the social networking system and subsequently access the stored content associated with the users. A content item is stored in association with a user profile of a user that stored the content item and with one or more criteria specified by the user that cause presentation of the stored content item to the user when satisfied. When attributes associated with a user satisfy at least a threshold number of criteria associated with a stored content item, the stored content item is included in a selection process used by the social networking system to determine content that is presented to the user.
Abstract:
The present disclosure is directed toward systems and methods for generating application recommendations to provide to a user of a mobile device. For instance, the systems and methods use social networking information to identify applications that may be of interest to the user, and present application recommendations to the user at various contact points on the mobile device. The present disclosure is also directed toward systems and methods for managing the download and installation of selected applications on a mobile device such that a presentation focus on an application does not change during a download and installation process.
Abstract:
In one embodiment, a method includes receiving, from a first client system of a first user of an online social network responsive to a call to a switch-context application programming interface (API), a request to switch game contexts from a first game context to a second game context within a gaming platform running on the first client system; providing, responsive to the request via the switch-context API, instructions for presenting a prompt to the first user for switching game contexts from the first game context to the second game context; receiving, from the first client system via the gaming platform, an indication the first user has confirmed switching game contexts from the first game context to the second game context; and providing, in response to the indication, instructions to the gaming platform for switching game contexts from the first game context to the second game context.
Abstract:
An online system stores information identifying interactions by online system users with content provided by a third party system. The third party system includes a tracking mechanism in content that specifies one or more interactions with the content. When a user performs a specified interaction with the content via a client device, the tracking mechanism communicates information describing the performed interaction from the client device to the online system. The online system retrieves information identifying the user from the client device and stores the information describing the performed interaction in association with the information identifying the user. An advertisement request from the third party system requests presentation of content presented by the third party system with which the user interacted, so the online system selects content provided by the third party system with which the user interacted for presentation via the advertisement request.
Abstract:
An online system receives an advertisement (“ad”) request identifying an objective for presenting the ad request. The objective specifies a type of interaction with the presented ad request. A threshold battery level is associated with the type of interaction in the ad request that specifies a minimum battery level of a client device to complete the type of interaction. When selecting content for presentation to a user, the online system obtains a battery level of a client device associated with the user and compares the obtained battery level to the threshold battery level. Based on the comparison, the online system determines if to present the ad request to the user. For example, the comparison may prevent presentation of the ad request or penalize a value associated with the ad request if the obtained battery level does not satisfy the threshold battery level.
Abstract:
A social networking system permits users to store content presented by the social networking system and subsequently access the stored content associated with the users. A content item is stored in association with a user profile of a user that stored the content item and with one or more criteria specified by the user that cause presentation of the stored content item to the user when satisfied. When attributes associated with a user satisfy at least a threshold number of criteria associated with a stored content item, the stored content item is included in a selection process used by the social networking system to determine content that is presented to the user.
Abstract:
In one embodiment, a method includes receiving, from a client system of a first user of an online social network, an indication the first user is accessing a gaming platform; authenticating the first user to access to the gaming platform; receiving, from the gaming platform, a request to access social-networking information associated with the first user; providing, to the gaming platform, access to the social-networking information; receiving, from the gaming platform responsive to a call to a sharing-moments application programming interface (API), gaming-moment information that includes references to one or more in-game actions of the first user in a first game hosted on the gaming platform and metadata associated with each of the one or more in-game actions; and providing, to the client system of the first user, the gaming-moment information within one or more social contexts on the online social network.
Abstract:
The present disclosure is directed toward systems and methods for generating application recommendations to provide to a user of a mobile device. For instance, the systems and methods use social networking information to identify applications that may be of interest to the user, and present application recommendations to the user at various contact points on the mobile device. The present disclosure is also directed toward systems and methods for managing the download and installation of selected applications on a mobile device such that a presentation focus on an application does not change during a download and installation process.
Abstract:
This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.