PRESENTING PREVIOUSLY PRESENTED CONTENT ITEMS STORED BY USERS OF A SOCIAL NETWORKING SYSTEM BASED ON USER-SPECIFIED CRITERIA
    2.
    发明申请
    PRESENTING PREVIOUSLY PRESENTED CONTENT ITEMS STORED BY USERS OF A SOCIAL NETWORKING SYSTEM BASED ON USER-SPECIFIED CRITERIA 审中-公开
    介绍基于用户指定标准的社会网络系统用户存在的以前存在的内容项目

    公开(公告)号:US20160241504A1

    公开(公告)日:2016-08-18

    申请号:US14625618

    申请日:2015-02-18

    Applicant: Facebook, Inc.

    CPC classification number: H04L51/32 G06Q10/10 G06Q50/01 H04W4/029

    Abstract: A social networking system permits users to store content presented by the social networking system and subsequently access the stored content associated with the users. A content item is stored in association with a user profile of a user that stored the content item and with one or more criteria specified by the user that cause presentation of the stored content item to the user when satisfied. When attributes associated with a user satisfy at least a threshold number of criteria associated with a stored content item, the stored content item is included in a selection process used by the social networking system to determine content that is presented to the user.

    Abstract translation: 社交网络系统允许用户存储由社交网络系统呈现的内容,随后访问与用户相关联的存储的内容。 与存储内容项目的用户的用户简档相关联地存储内容项目,并且与用户指定的一个或多个标准相关联地存储,以使得当满足时将所存储的内容项目呈现给用户。 当与用户相关联的属性满足与所存储的内容项目相关联的至少阈值数量的标准时,所存储的内容项目被包括在社交网络系统使用的选择过程中以确定呈现给用户的内容。

    Gaming-Context APIs on Online Gaming Platforms

    公开(公告)号:US20190151764A1

    公开(公告)日:2019-05-23

    申请号:US15820282

    申请日:2017-11-21

    Applicant: Facebook, Inc.

    Abstract: In one embodiment, a method includes receiving, from a first client system of a first user of an online social network responsive to a call to a switch-context application programming interface (API), a request to switch game contexts from a first game context to a second game context within a gaming platform running on the first client system; providing, responsive to the request via the switch-context API, instructions for presenting a prompt to the first user for switching game contexts from the first game context to the second game context; receiving, from the first client system via the gaming platform, an indication the first user has confirmed switching game contexts from the first game context to the second game context; and providing, in response to the indication, instructions to the gaming platform for switching game contexts from the first game context to the second game context.

    IDENTIFYING PRODUCTS RELATED TO INTERACTIONS PERFORMED BY AN ONLINE SYSTEM USER WITH CONTENT FROM A THIRD PARTY SYSTEM
    5.
    发明申请
    IDENTIFYING PRODUCTS RELATED TO INTERACTIONS PERFORMED BY AN ONLINE SYSTEM USER WITH CONTENT FROM A THIRD PARTY SYSTEM 审中-公开
    识别由在线系统用户执行的与第三方系统内容相关的产品

    公开(公告)号:US20160292729A1

    公开(公告)日:2016-10-06

    申请号:US14678633

    申请日:2015-04-03

    Applicant: Facebook, Inc.

    Abstract: An online system stores information identifying interactions by online system users with content provided by a third party system. The third party system includes a tracking mechanism in content that specifies one or more interactions with the content. When a user performs a specified interaction with the content via a client device, the tracking mechanism communicates information describing the performed interaction from the client device to the online system. The online system retrieves information identifying the user from the client device and stores the information describing the performed interaction in association with the information identifying the user. An advertisement request from the third party system requests presentation of content presented by the third party system with which the user interacted, so the online system selects content provided by the third party system with which the user interacted for presentation via the advertisement request.

    Abstract translation: 在线系统存储由在线系统用户识别由第三方系统提供的内容的交互的信息。 第三方系统包括指定与内容的一个或多个交互的内容中的跟踪机制。 当用户通过客户端设备与内容进行指定的交互时,跟踪机制将描述所执行的交互的信息从客户端设备传送到在线系统。 在线系统从客户端设备检索识别用户的信息,并将与执行的交互相关的信息与识别用户的信息相关联地存储。 来自第三方系统的广告请求请求呈现由用户与之交互的第三方系统呈现的内容,因此在线系统选择用户通过广告请求进行交互以呈现的第三方系统所提供的内容。

    Accounting for battery level of a client device when selecting content for presentation by the client device

    公开(公告)号:US10939381B1

    公开(公告)日:2021-03-02

    申请号:US16395020

    申请日:2019-04-25

    Applicant: Facebook, Inc.

    Abstract: An online system receives an advertisement (“ad”) request identifying an objective for presenting the ad request. The objective specifies a type of interaction with the presented ad request. A threshold battery level is associated with the type of interaction in the ad request that specifies a minimum battery level of a client device to complete the type of interaction. When selecting content for presentation to a user, the online system obtains a battery level of a client device associated with the user and compares the obtained battery level to the threshold battery level. Based on the comparison, the online system determines if to present the ad request to the user. For example, the comparison may prevent presentation of the ad request or penalize a value associated with the ad request if the obtained battery level does not satisfy the threshold battery level.

    Gaming Moments and Groups on Online Gaming Platforms

    公开(公告)号:US20190158484A1

    公开(公告)日:2019-05-23

    申请号:US15820234

    申请日:2017-11-21

    Applicant: Facebook, Inc.

    Abstract: In one embodiment, a method includes receiving, from a client system of a first user of an online social network, an indication the first user is accessing a gaming platform; authenticating the first user to access to the gaming platform; receiving, from the gaming platform, a request to access social-networking information associated with the first user; providing, to the gaming platform, access to the social-networking information; receiving, from the gaming platform responsive to a call to a sharing-moments application programming interface (API), gaming-moment information that includes references to one or more in-game actions of the first user in a first game hosted on the gaming platform and metadata associated with each of the one or more in-game actions; and providing, to the client system of the first user, the gaming-moment information within one or more social contexts on the online social network.

    RECOMMENDING APPLICATIONS USING SOCIAL NETWORKING INFORMATION

    公开(公告)号:US20170351388A1

    公开(公告)日:2017-12-07

    申请号:US15173370

    申请日:2016-06-03

    Applicant: Facebook, Inc.

    Abstract: The present disclosure is directed toward systems and methods for generating application recommendations to provide to a user of a mobile device. For instance, the systems and methods use social networking information to identify applications that may be of interest to the user, and present application recommendations to the user at various contact points on the mobile device. The present disclosure is also directed toward systems and methods for managing the download and installation of selected applications on a mobile device such that a presentation focus on an application does not change during a download and installation process.

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