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公开(公告)号:US20190158484A1
公开(公告)日:2019-05-23
申请号:US15820234
申请日:2017-11-21
Applicant: Facebook, Inc.
Inventor: Calvin Patrick Grunewald , Alexander Irvin Hopmann , Li Ju , James Caruso , Kun Chen , Pooya Karimian
Abstract: In one embodiment, a method includes receiving, from a client system of a first user of an online social network, an indication the first user is accessing a gaming platform; authenticating the first user to access to the gaming platform; receiving, from the gaming platform, a request to access social-networking information associated with the first user; providing, to the gaming platform, access to the social-networking information; receiving, from the gaming platform responsive to a call to a sharing-moments application programming interface (API), gaming-moment information that includes references to one or more in-game actions of the first user in a first game hosted on the gaming platform and metadata associated with each of the one or more in-game actions; and providing, to the client system of the first user, the gaming-moment information within one or more social contexts on the online social network.
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公开(公告)号:US11213760B2
公开(公告)日:2022-01-04
申请号:US16708100
申请日:2019-12-09
Applicant: Facebook, Inc.
Inventor: Guilherme Oliveira Campos , Heesang Ju , James Caruso , Calvin Patrick Grunewald , Kevin Miller , Leif Erik Foged
IPC: A63F13/46 , A63F13/87 , H04L29/08 , H04L12/58 , A63F13/493 , A63F13/5375 , A63F13/48 , A63F13/35 , A63F13/798 , A63F13/795
Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
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公开(公告)号:US10532291B2
公开(公告)日:2020-01-14
申请号:US15491847
申请日:2017-04-19
Applicant: Facebook, Inc.
Inventor: Guilherme Oliverira Campos , Heesang Ju , James Caruso , Calvin Patrick Grunewald , Kevin Miller , Leif Erik Foged
IPC: A63F13/31 , A63F13/87 , H04L29/08 , H04L12/58 , A63F13/493 , A63F13/5375 , A63F13/46 , A63F13/35 , A63F13/798
Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
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公开(公告)号:US20180304159A1
公开(公告)日:2018-10-25
申请号:US15491847
申请日:2017-04-19
Applicant: Facebook, Inc.
Inventor: Guilherme Oliverira Campos , Heesang Ju , James Caruso , Calvin Patrick Grunewald , Kevin Miller , Leif Erik Foged
IPC: A63F13/87 , H04L29/08 , H04L12/58 , A63F13/35 , A63F13/493 , A63F13/5375 , A63F13/46 , A63F13/798
CPC classification number: A63F13/87 , A63F13/35 , A63F13/46 , A63F13/48 , A63F13/493 , A63F13/5375 , A63F13/795 , A63F13/798 , H04L51/32 , H04L67/02 , H04L67/146 , H04L67/20
Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
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