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公开(公告)号:US20240298046A1
公开(公告)日:2024-09-05
申请号:US18661867
申请日:2024-05-13
Applicant: Noice Entertainment Oy
Inventor: Jussi Laakkonen , Florian Ziegler
IPC: H04N21/234 , A63F13/86 , H04N21/2187 , H04N21/242 , H04N21/8549
CPC classification number: H04N21/23418 , A63F13/86 , H04N21/2187 , H04N21/242 , H04N21/8549
Abstract: A method of operating a data processing system for detecting predictable event actions during a video game stream received from means capturing the video game in a first server, wherein the method includes defining a sub-category of the video game to be streamed from the first server to at least one spectator device, pre-defining a set of predictable event actions of the video game according to the defined sub-category before streaming the video game corresponding to the defined sub-category, analyzing visual components on a screen. associating the analyzed visual components with the pre-defined set of predictable event actions. performing an enhancement of spectator engagement. monitoring a change of a state of one or more of the visual components. detecting the predictable event actions based on the change of the state of the one or more visual components, and performing a real-time analysis of the predictable event actions.
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公开(公告)号:US12076643B2
公开(公告)日:2024-09-03
申请号:US17379567
申请日:2021-07-19
Applicant: Dell Products L.P.
Inventor: Douglas J. Peeler , Mitchell A. Markow
Abstract: A system, method, and computer-readable medium are disclosed for improved threat sensitivity in a gaming application. As audio streams are received during a gaming scenario, a threat profile is selected that best matches the audio streams. The threat profile is a machine language cluster of noise used to adjust speaker equalization profile to emphasize threat noises. Digital signal processing (DSP) coefficients of the speaker equalization profile are adjusted as the gaming application continues.
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公开(公告)号:US20240269560A1
公开(公告)日:2024-08-15
申请号:US18556384
申请日:2021-11-02
Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
Inventor: Shouwei LIN , Peng WANG , Shuai QIAO
IPC: A63F13/56 , A63F13/2145 , A63F13/42 , A63F13/533 , A63F13/822 , A63F13/86
CPC classification number: A63F13/56 , A63F13/2145 , A63F13/42 , A63F13/533 , A63F13/822 , A63F13/86
Abstract: An event execution method in a game, comprising: determining, according to an execution result of a first game character on a target task, a target character camp to which the first game character belongs, the first game character corresponding to different target tasks in different seasons, the target character camp comprising a first camp or a second camp (S101); determining, according to the target character camp to which the first game character belongs, a target interaction event to be executed by the first game character, different types of character camps corresponding to different interaction events (S102); and in response to a first interaction instruction for the first game character, controlling the first game character to execute the target interaction event (S103). The diversification and richness of game tasks are increased, the attractiveness of the game to players is improved, and then the efficiency of human-computer interaction and the utilization of resources in a game server are further improved.
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公开(公告)号:US20240233493A1
公开(公告)日:2024-07-11
申请号:US18430717
申请日:2024-02-02
Applicant: MILESTONE ENTERTAINMENT, LLC
Inventor: Randall M. Katz , Gary Dawson
IPC: G07F17/32 , A63F13/355 , A63F13/40 , A63F13/655 , A63F13/80 , A63F13/828 , A63F13/86
CPC classification number: G07F17/329 , A63F13/355 , A63F13/655 , A63F13/86 , G07F17/32 , G07F17/3276 , G07F17/3286 , A63F13/40 , A63F13/80 , A63F13/828
Abstract: Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.
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公开(公告)号:US12023579B2
公开(公告)日:2024-07-02
申请号:US17374979
申请日:2021-07-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/00 , A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/01 , G06F3/0346 , G06F3/04845 , H04L67/131
CPC classification number: A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/012 , G06F3/013 , G06F3/0346 , G06F3/04845 , A63F2300/577 , A63F2300/6669 , A63F2300/6684 , A63F2300/8082 , G06F2203/04805 , H04L67/131
Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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公开(公告)号:US20240181343A1
公开(公告)日:2024-06-06
申请号:US18415951
申请日:2024-01-18
Applicant: STATS LLC
Inventor: Patrick Joseph Lucey
IPC: A63F13/497 , A63F13/573 , A63F13/86
CPC classification number: A63F13/497 , A63F13/573 , A63F13/86 , A63F2300/5533 , A63F2300/646
Abstract: A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.
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公开(公告)号:US20240173631A1
公开(公告)日:2024-05-30
申请号:US18432957
申请日:2024-02-05
Applicant: NVIDIA Corporation
Inventor: Stephen Holmes , Pierre Gervais
IPC: A63F13/86 , A63F13/355 , A63F13/537
CPC classification number: A63F13/86 , A63F13/355 , A63F13/537
Abstract: In various examples, compute resources may be allocated for highlight generation in cloud gaming systems. Systems and methods are disclosed that distribute, between and among various devices, processing including user interface generation and overlay, analysis of game streams for actionable events, generation of highlights, storage of highlights, and sharing of highlights. The distribution of processing or compute resources within the cloud gaming system may be dependent on system information of various devices and/or networks. Recordings, snapshots, and/or other highlights may be generated within the cloud gaming system using the determined distribution of compute resources.
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公开(公告)号:US20240157236A1
公开(公告)日:2024-05-16
申请号:US18416297
申请日:2024-01-18
Applicant: STEELSERIES ApS
Inventor: Thane Kurt Woidan , Tino Soelberg , Jeffrey Nicholas Mahlmeister , Thomas J. Panfil
IPC: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86
CPC classification number: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28
Abstract: A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include obtaining an identification of an action to monitor during a gameplay associated with a game, storing a representation of a sliding window of the gameplay in a first storage medium, monitoring, by the system, for the identification of the action during the gameplay, detecting the identification of the action during the gameplay responsive to the monitoring, and responsive to the detecting, storing the representation of the sliding window of the gameplay in a second storage medium that is different from the first storage medium. Additional embodiments are disclosed.
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公开(公告)号:US20240153349A1
公开(公告)日:2024-05-09
申请号:US18548996
申请日:2022-03-07
Applicant: BRAGGING RIGHTS, INC.
Inventor: Cory Finding , Scott Davis , Joseph Romano
IPC: G07F17/32 , A63F13/798 , A63F13/86 , H04L9/00
CPC classification number: G07F17/3255 , A63F13/798 , A63F13/86 , G07F17/3279 , G07F17/3288 , H04L9/50
Abstract: Peer-to-peer wagering is provided to customers matched over an interactive gaming network. A customer can match to another customer to play a gaming match of a video game over a gaming server or network. The two customers can access a wager portal with which to place a wager on the outcome of their gaming match. The customers agree to a wager over the gaming match via the wager portal. The wager includes a wager amount. The customers can each provide the wager amount to the wager portal. The customers can proceed with playing the gaming match. The wager portal monitors the match outcome by connecting to the gaming server to determine the outcome. The wager portal determines which customer won the gaming match and therefore won the wager. The wager portal transfers the wager amounts to the winning customer or customer account.
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公开(公告)号:US11975268B2
公开(公告)日:2024-05-07
申请号:US17459105
申请日:2021-08-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Eder , Philip Cockram , Danjeli Schembri , Calum Armstrong , William Michael James Hollingsworth
CPC classification number: A63F13/79 , A63F13/86 , G06T13/205 , G06T13/40 , G06T13/80
Abstract: A user input method includes the steps of inputting real events arising from a user acting as a spectator of content, analysing the real events to estimate user sentiment, and modifying an aspect of computer-controlled character behaviour in response to estimated user sentiment.
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