EVENT EXECUTION METHOD AND APPARATUS IN GAME, ELECTRONIC DEVICE AND STORAGE MEDIUM

    公开(公告)号:US20240269560A1

    公开(公告)日:2024-08-15

    申请号:US18556384

    申请日:2021-11-02

    摘要: An event execution method in a game, comprising: determining, according to an execution result of a first game character on a target task, a target character camp to which the first game character belongs, the first game character corresponding to different target tasks in different seasons, the target character camp comprising a first camp or a second camp (S101); determining, according to the target character camp to which the first game character belongs, a target interaction event to be executed by the first game character, different types of character camps corresponding to different interaction events (S102); and in response to a first interaction instruction for the first game character, controlling the first game character to execute the target interaction event (S103). The diversification and richness of game tasks are increased, the attractiveness of the game to players is improved, and then the efficiency of human-computer interaction and the utilization of resources in a game server are further improved.

    METHOD FOR PROCESSING INFORMATION IN GAME, APPARATUS, AND ELECTRONIC DEVICE

    公开(公告)号:US20240181355A1

    公开(公告)日:2024-06-06

    申请号:US18556381

    申请日:2021-05-13

    IPC分类号: A63F13/795 A63F13/80

    CPC分类号: A63F13/795 A63F13/80

    摘要: A method for processing information in a game includes determining, in response to gaming data information in a current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from player characters, the target player characters include a first target player character having a first identity and a second target player character having a second identity; accepting, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and performing season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition.