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公开(公告)号:US20240017173A1
公开(公告)日:2024-01-18
申请号:US18043342
申请日:2021-11-02
发明人: Shuai QIAO , Peng WANG , Shouwei LIN
CPC分类号: A63F13/56 , A63F13/75 , A63F13/69 , A63F13/49 , A63F13/58 , A63F13/822 , A63F2300/638
摘要: Provided in the present disclosure is a message sending method, including: providing at least one virtual surveillance character in a preset game scene; determining that a first virtual character is located in a preset range of the virtual surveillance character in the preset game scene and generating a message notification command; and sending the message notification command to a server, such that the server generates a support notification on the basis of the message notification command, the support notification being used for providing a transfer interface to at least one second client terminal controlling a second virtual character, and the transfer interface being used for triggering a command for transferring the second virtual character to the preset game scene in which the first virtual character is located.
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公开(公告)号:US20240269560A1
公开(公告)日:2024-08-15
申请号:US18556384
申请日:2021-11-02
发明人: Shouwei LIN , Peng WANG , Shuai QIAO
IPC分类号: A63F13/56 , A63F13/2145 , A63F13/42 , A63F13/533 , A63F13/822 , A63F13/86
CPC分类号: A63F13/56 , A63F13/2145 , A63F13/42 , A63F13/533 , A63F13/822 , A63F13/86
摘要: An event execution method in a game, comprising: determining, according to an execution result of a first game character on a target task, a target character camp to which the first game character belongs, the first game character corresponding to different target tasks in different seasons, the target character camp comprising a first camp or a second camp (S101); determining, according to the target character camp to which the first game character belongs, a target interaction event to be executed by the first game character, different types of character camps corresponding to different interaction events (S102); and in response to a first interaction instruction for the first game character, controlling the first game character to execute the target interaction event (S103). The diversification and richness of game tasks are increased, the attractiveness of the game to players is improved, and then the efficiency of human-computer interaction and the utilization of resources in a game server are further improved.
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公开(公告)号:US20240181355A1
公开(公告)日:2024-06-06
申请号:US18556381
申请日:2021-05-13
发明人: Shouwei LIN , Peng WANG , Shuai QIAO
IPC分类号: A63F13/795 , A63F13/80
CPC分类号: A63F13/795 , A63F13/80
摘要: A method for processing information in a game includes determining, in response to gaming data information in a current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from player characters, the target player characters include a first target player character having a first identity and a second target player character having a second identity; accepting, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and performing season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition.
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