Systems and methods for automatically generating scoring scenarios with video of event

    公开(公告)号:US12015820B2

    公开(公告)日:2024-06-18

    申请号:US18208457

    申请日:2023-06-12

    CPC classification number: H04N21/4316 A63F13/828 H04N21/2187 H04N21/2353

    Abstract: Methods and systems are disclosed herein for automatically indicating, during display of video of an event, actions in event that could satisfy side-game scoring scenarios. This may be accomplished by a media application that generates a live video of an event and retrieves data relating to a current status of a side-game in which a user is participating. The media application determines that a next play of the event could affect an outcome of the side-game and, in response, determines a particular action within the event that could affect the outcome of the side-game. The media application generates for display, within the video, an overlay on top of a playing space of the event, the overlay indicating where the particular action would need to occur to affect the outcome of the side-game.

    Fantasy sports team league
    3.
    发明授权

    公开(公告)号:US12011668B2

    公开(公告)日:2024-06-18

    申请号:US17707181

    申请日:2022-03-29

    Applicant: David Hoff

    Inventor: David Hoff

    CPC classification number: A63F13/828 A63F13/35 A63F13/795

    Abstract: A method and system for implementing a fantasy sports team league. The fantasy sports team league provides team managers a way of competing in fantasy sports competitions that addresses the weaknesses of existing opportunities. This presented fantasy sports team league provides an unconventional season-long game-play format incorporating a salary cap and dynamic pricing model, and it provides practical applications including several new and unconventional features for fantasy team managers to experience.

    Fantasy sports system
    7.
    发明授权

    公开(公告)号:US11850524B2

    公开(公告)日:2023-12-26

    申请号:US17468080

    申请日:2021-09-07

    Abstract: A method of scoring in a fantasy sports league comprising the steps of: providing a system server in communication with a sports data server; receiving, in the system server, a sports data source from the sports data server, wherein the sports data source includes real time statistics including statistics related to a play within a real life competition; storing, in the system server, a scoring matrix configured to provide a score for a first player or team based on the play, wherein the score is based on a default fantasy score and a contextual modifier for the play, wherein the scoring matrix instructs the system server how to modify the default fantasy score related to the play based on the contextual modifier; and calculating a fantasy lineup score by aggregating the assigned, modified scores of each of the players.

    Player adjustment scoring system
    8.
    发明授权

    公开(公告)号:US11752438B2

    公开(公告)日:2023-09-12

    申请号:US17240646

    申请日:2021-04-26

    Inventor: Tom Perkin

    Abstract: Systems and methods of conducting a fantasy sport contest are disclosed. According to some embodiments, the fantasy sport contest is provided for participants to join. The fantasy sport contest includes one or more fantasy teams where each fantasy team includes a multiplicity of real-life players. A player adjustment value (PAV) is determined for each of the real-life players. Accumulated statistics of the real-life player during real-life games are converted into a baseline fantasy score according to a baseline scoring system. The baseline fantasy score is adjusted according to the real-life player's PAV to produce an adjusted fantasy score of the real-life player.

    METHOD, SYSTEM, AND COMPUTER PROGRAM PRODUCT FOR INTERACTIVE SPORTS GAME

    公开(公告)号:US20230237880A1

    公开(公告)日:2023-07-27

    申请号:US18190261

    申请日:2023-03-27

    Applicant: AdrenalineIP

    CPC classification number: G07F17/3288 G07F17/3276 G07F17/3209 A63F13/828

    Abstract: A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.

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