Communication game system, game apparatus, server, storage medium storing a program, and game control method
    8.
    发明授权
    Communication game system, game apparatus, server, storage medium storing a program, and game control method 有权
    通信游戏系统,游戏装置,服务器,存储程序的存储介质和游戏控制方法

    公开(公告)号:US09050536B2

    公开(公告)日:2015-06-09

    申请号:US13898378

    申请日:2013-05-20

    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communication opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.

    Abstract translation: 通信游戏系统包括能够彼此无线通信的多个游戏装置。 每个游戏装置登记通过短距离无线通信获得的对手的识别信息,或通过用户手册输入在朋友列表中。 此后,游戏装置连接到因特网,并查询是否可以通过网络与朋友列表中的对手进行通信。 如果可以进行通信,则游戏装置获取对方的地址进行网络通信。 即使用户与朋友进行短距离的无线通信来交换和登记识别信息,或者手动登记朋友,然后从朋友中分离出来,用户可以安全地通过网络与朋友通信,而不会暴露于未知的 玩家 在另外的对手要添加到多玩家游戏会话的情况下,其中一个参与者发送识别信息以将通信对手引入彼此。 如果需要,相互引入的游戏装置通过网络进行通信,并且将对方的识别信息添加到朋友列表中。

    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD
    9.
    发明申请
    COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD 审中-公开
    通信游戏系统,游戏设备,服务器,存储媒体存储程序和游戏控制方法

    公开(公告)号:US20150148135A1

    公开(公告)日:2015-05-28

    申请号:US14613151

    申请日:2015-02-03

    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over the network, and add the identifying information of the opponents to the friend list, if necessary.

    Abstract translation: 通信游戏系统包括能够彼此无线通信的多个游戏装置。 每个游戏装置登记通过短距离无线通信获得的对手的识别信息,或通过用户的手动输入登记在朋友列表中。 此后,游戏装置连接到因特网,并查询是否可以通过网络与朋友列表中的对手进行通信。 如果可以进行通信,则游戏装置获取对方的地址进行网络通信。 即使用户与朋友进行短距离的无线通信来交换和登记识别信息,或者手动登记朋友,然后从朋友中分离出来,用户可以安全地通过网络与朋友通信,而不会暴露于未知的 玩家 在另外的对手要添加到多玩家游戏会话的情况下,其中一个参与者发送识别信息以将通信对手引入彼此。 如果需要,相互引入的游戏装置通过网络进行通信,并且将对方的识别信息添加到朋友列表中。

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