EMOTION DETECTION & MODERATION BASED ON VOICE INPUTS

    公开(公告)号:US20230096357A1

    公开(公告)日:2023-03-30

    申请号:US17491269

    申请日:2021-09-30

    Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.

    ACTION PATH CREATION ASSISTANT
    23.
    发明申请

    公开(公告)号:US20250050217A1

    公开(公告)日:2025-02-13

    申请号:US18231089

    申请日:2023-08-07

    Abstract: A system uses map data of a virtual environment and object data of an avatar object including a moveset to generate an action path for traversal of the virtual environment by the avatar object. The system applies machine learning model(s) to generate one or more pathways through the virtual environment, and decompose the one or more pathways into one or more pathway segments that can be evaluated for feasibility and other factors. The system can iteratively generate and evaluate a move sequence of the action path having one or more parameters for execution by the avatar object. The system can construct the action path by combination of a plurality of pathway segments to satisfy one or more constraints associated with traversal by the avatar object from a start location to a destination location within the virtual environment.

    SYSTEMS AND METHODS FOR DETECTING SOCIALIZATION PREFERENCES AND CONTROLLING MULTIPLAYER SELECTION

    公开(公告)号:US20250001307A1

    公开(公告)日:2025-01-02

    申请号:US18341858

    申请日:2023-06-27

    Abstract: System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection/terminating players from a session, filtering audio output to a user, filtering intensity and/or modifying audio output to a user.

    GESTURE TRANSLATION WITH MODIFICATION BASED ON GAME CONTEXT

    公开(公告)号:US20240335737A1

    公开(公告)日:2024-10-10

    申请号:US18296091

    申请日:2023-04-05

    CPC classification number: A63F13/212 A63F13/245

    Abstract: A method is provided for facilitating communication between players in a video game, including the following operations: receiving video of a first player during gameplay of the video game; analyzing the video to identify gestures made by the first player; responsive to identifying the gestures, then translating the gestures into a text communication, wherein translating the gestures uses a context of the video game to determine content of the text communication; presenting the text communication through an in-game chat of the video game, for viewing by a second player during the gameplay of the video game.

    Audio collision queue
    29.
    发明授权

    公开(公告)号:US12102929B2

    公开(公告)日:2024-10-01

    申请号:US18141756

    申请日:2023-05-01

    Inventor: Celeste Bean

    Abstract: A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.

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