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公开(公告)号:US12245008B2
公开(公告)日:2025-03-04
申请号:US17828668
申请日:2022-05-31
Inventor: Bethany Tinklenberg , Victoria Dorn , Mahdi Azmandian
Abstract: Systems and methods for dynamic audio optimization associated with digital content are provided. One or more audio profiles including one or more audio settings for one or more audio output devices available to a user may be stored in memory. An incoming audio stream associated with a current interactive session of the user and real-world audio within an identified real-world space where the user is located may be monitored. One or more audio deviations may be detected based on a comparison of the incoming audio stream and the real-world audio within the identified real-world space. An audio profile associated with the current interactive session may be automatically recalibrated to modify at least one of the audio settings. The audio output device may then process audio of the incoming audio stream in accordance with the at least one modified audio setting.
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公开(公告)号:US11854555B2
公开(公告)日:2023-12-26
申请号:US17502356
申请日:2021-10-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Hajime Horikoshi , Yuki Karatsu , Shunsuke Saito , Kaoru Yamanoue , Yoshimichi Kitaya , Erik Beran , Victoria Dorn , Brandon Sangston
IPC: G10L19/008 , G10L19/032 , H04S7/00
CPC classification number: G10L19/008 , G10L19/032
Abstract: An audio signal processing apparatus in which different pieces of predetermined parameter information regarding acoustic transfer in a head of a listener are retained as preset candidates, a parameter information list including the retained preset candidates is presented, to prompt a user to select parameter information, and an audio signal for the user is generated by using the user-selected parameter information.
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公开(公告)号:US20230199420A1
公开(公告)日:2023-06-22
申请号:US17556882
申请日:2021-12-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Brandon Sangston
CPC classification number: H04S7/303 , G06T19/006 , H04S7/301 , H04S7/305 , A63F13/54 , H04S2400/11 , H04S2400/13 , H04S2400/15
Abstract: Methods and systems are provided for augmenting voice output of a virtual character in an augmented reality (AR) scene. The method includes examining, by a server, the AR scene, said AR scene includes a real-world space and the virtual character overlaid into the real-world space at a location, the real-world space includes a plurality of real-world objects present in the real-world space. The method includes processing, by the server, to identify an acoustics profile associated with the real-world space, said acoustics profile including reflective sound and absorbed sound associated with real-world objects proximate to the location of the virtual character. The method includes processing, by the server, the voice output by the virtual character while interacting in the AR scene; the processing is configured to augment the voice output based on the acoustics profile of the real-world space, the augmented voice output being audible by an AR user viewing the virtual character in the real-world space. In this way, when the voice output of the virtual character is augmented, the augmented voice output may sound more realistic to the AR user as if the virtual character is physically present in the same real-world space as the AR user.
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公开(公告)号:US20230163987A1
公开(公告)日:2023-05-25
申请号:US17534205
申请日:2021-11-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Kristine Young , Rui Yang , Courtney Yingling , Victoria Dorn , Tatianna Manzon-Gutzman , Olga Rudi
CPC classification number: H04L12/1822 , G06V40/20 , G06T19/00 , G10L15/22 , G10L15/08 , G06T2219/024 , G10L2015/223 , G10L2015/088 , A63F13/79
Abstract: A system and method for providing automated intervention in a virtual environment is disclosed. Intervention settings for a user are stored, wherein the intervention settings for the user includes one or more customized intervention triggers each corresponding to one or more trigger conditions and an intervention response. A current session associated with a user device of the user is monitored, wherein monitoring the current session includes analyzing interactions between the user and one or more other users in a virtual environment of the current session based on the intervention settings. One of the intervention triggers is identified as having occurred in the current session based on detecting the corresponding trigger conditions in the virtual environment. A workflow associated with the intervention response that corresponds to the identified intervention trigger is modulated based on the interactions between the user and the other users in the virtual environment. The intervention response is executed in the virtual environment of the current session based on the modulated workflow.
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公开(公告)号:US20250058228A1
公开(公告)日:2025-02-20
申请号:US18451789
申请日:2023-08-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Mahdi Azmandian
IPC: A63F13/67 , A63F13/213 , A63F13/215
Abstract: A method for generating a character for use in a video game is provided, including: receiving captured video of a user; analyzing the captured video to identify movements of the user; using the identified movements of the user to define one or more animations of a character; receiving descriptive input generated by the user; determining game-specific constraints for the character in the video game; using the descriptive input and the game-specific constraints to prompt a generative artificial intelligence (AI) to generate visual elements of the character; using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.
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公开(公告)号:US20250041720A1
公开(公告)日:2025-02-06
申请号:US18230067
申请日:2023-08-03
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Ellana Fortuna , Kristie Ramirez , Elizabeth Juenger , Victoria Dorn , Celeste Bean , Bethany Tinklenberg , Mahdi Azmandian , Sarah Karp , Ritagya Meharishi , Xi Zhou
Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.
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公开(公告)号:US12194387B2
公开(公告)日:2025-01-14
申请号:US17875340
申请日:2022-07-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Victoria Dorn
IPC: A63F13/67 , A63F13/5375 , A63F13/79 , G06V10/70 , G06V40/16
Abstract: A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
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公开(公告)号:US20240273402A1
公开(公告)日:2024-08-15
申请号:US18169015
申请日:2023-02-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Anders Lykkehoy , Michael Gibbes
IPC: G06N20/00
CPC classification number: G06N20/00
Abstract: A description of a reference version of an in-app asset is provided to an artificial intelligence model. A contextual communication is provided to the artificial intelligence model, wherein the contextual communication specifies a contextual feature for generation of variations of the reference version of the in-app asset. The artificial intelligence model is executed to automatically generate a variation of the in-app asset based on the contextual feature specified by the contextual communication, where the variation of the in-app asset is defined relative to the reference version of the in-app asset. The automatically generated variation of the in-app asset is conveyed for human assessment. In some embodiments, the automatically generated variation of the in-app asset is subjected to an automatic culling process before being conveyed for human assessment. In some embodiments, the in-app asset is defined by multiple layers. The in-app asset is either an audio asset or a graphical asset.
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公开(公告)号:US20230388705A1
公开(公告)日:2023-11-30
申请号:US17828668
申请日:2022-05-31
Inventor: Bethany Tinklenberg , Victoria Dorn , Mahdi Azmandian
CPC classification number: H04R3/04 , G06F3/165 , H04R29/001 , H04R1/08
Abstract: Systems and methods for dynamic audio optimization associated with digital content are provided. One or more audio profiles including one or more audio settings for one or more audio output devices available to a user may be stored in memory. An incoming audio stream associated with a current interactive session of the user and real-world audio within an identified real-world space where the user is located may be monitored. One or more audio deviations may be detected based on a comparison of the incoming audio stream and the real-world audio within the identified real-world space. An audio profile associated with the current interactive session may be automatically recalibrated to modify at least one of the audio settings. The audio output device may then process audio of the incoming audio stream in accordance with the at least one modified audio setting.
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公开(公告)号:US20250114708A1
公开(公告)日:2025-04-10
申请号:US18482004
申请日:2023-10-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Tooba Ahsen , Kristie Ramirez , Victoria Dorn
Abstract: Systems and methods for testing a non-player character (NPC) for use in a video game are described. One of the methods includes generating parameters that define characteristics of the NPC. The characteristics include data that define visual features for the NPC, physical features for the NPC, and context features for a test video game for the NPC. The method further includes providing the parameters to an artificial intelligence (AI) model. The method includes activating an interactive version of the NPC in the test video game and introducing a quality assurance NPC into the test video game. The quality assurance NPC is programmed to interact with the interactive version of the NPC in the test video game and generate test metrics regarding the interaction. The method includes modifying the interactive version of the NPC responsive to the test metrics.
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