ACTION PATH CREATION ASSISTANT
    1.
    发明申请

    公开(公告)号:US20250050217A1

    公开(公告)日:2025-02-13

    申请号:US18231089

    申请日:2023-08-07

    Abstract: A system uses map data of a virtual environment and object data of an avatar object including a moveset to generate an action path for traversal of the virtual environment by the avatar object. The system applies machine learning model(s) to generate one or more pathways through the virtual environment, and decompose the one or more pathways into one or more pathway segments that can be evaluated for feasibility and other factors. The system can iteratively generate and evaluate a move sequence of the action path having one or more parameters for execution by the avatar object. The system can construct the action path by combination of a plurality of pathway segments to satisfy one or more constraints associated with traversal by the avatar object from a start location to a destination location within the virtual environment.

    SYSTEMS AND METHODS FOR TESTING AN NPC

    公开(公告)号:US20250114708A1

    公开(公告)日:2025-04-10

    申请号:US18482004

    申请日:2023-10-05

    Abstract: Systems and methods for testing a non-player character (NPC) for use in a video game are described. One of the methods includes generating parameters that define characteristics of the NPC. The characteristics include data that define visual features for the NPC, physical features for the NPC, and context features for a test video game for the NPC. The method further includes providing the parameters to an artificial intelligence (AI) model. The method includes activating an interactive version of the NPC in the test video game and introducing a quality assurance NPC into the test video game. The quality assurance NPC is programmed to interact with the interactive version of the NPC in the test video game and generate test metrics regarding the interaction. The method includes modifying the interactive version of the NPC responsive to the test metrics.

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