Adaptive content transmission
    22.
    发明授权
    Adaptive content transmission 有权
    自适应内容传输

    公开(公告)号:US09578074B2

    公开(公告)日:2017-02-21

    申请号:US14077084

    申请日:2013-11-11

    Abstract: Techniques for adaptive content transmission are described herein. During transmission of a content item, a network connection may be monitored to collect data corresponding to one or more network conditions associated with the transmission of the content item. Such network conditions may include, for example, network throughput, available network bandwidth, network latency and others. The collected data may be used to dynamically adjust one or more transmission attributes in connection with the transmitted content item. The one or more transmission attributes may be determined for adjustment at any desired transmission interval.

    Abstract translation: 本文描述了用于自适应内容传输的技术。 在传输内容项目期间,可以监视网络连接以收集对应于与内容项目的传输相关联的一个或多个网络条件的数据。 这样的网络条件可以包括例如网络吞吐量,可用网络带宽,网络延迟等。 收集的数据可以用于动态地调整与发送的内容项目有关的一个或多个传输属性。 可以确定一个或多个传输属性以在任何期望的传输间隔进行调整。

    Application streaming service
    23.
    发明授权
    Application streaming service 有权
    应用流服务

    公开(公告)号:US09413830B2

    公开(公告)日:2016-08-09

    申请号:US14077023

    申请日:2013-11-11

    Abstract: A method can include a node receiving a token redemption request from a client computing device. The node can determine a destination host management service based at least in part on a geographic proximity of the destination host management service to the client computing device. The destination host management service can be one of a plurality of host management systems distributed across a plurality of data centers. The node can route the token redemption request to the destination host management service. The destination host management service can determine a destination host running an application in one of the plurality of data centers and provision a session between the client computing device and the application running in the destination host.

    Abstract translation: 方法可以包括从客户端计算设备接收令牌兑换请求的节点。 该节点可以至少部分地基于目的地主机管理服务对客户端计算设备的地理接近度来确定目的地主机管理服务。 目的地主机管理服务可以是跨多个数据中心分布的多个主机管理系统之一。 节点可以将令牌兑换请求路由到目标主机管理服务。 目的地主机管理服务可以确定在多个数据中心之一中运行应用的目的地主机,并且在客户端计算设备和在目的地主机中运行的应用之间提供会话。

    APPLICATION LAUNCHING
    24.
    发明申请
    APPLICATION LAUNCHING 审中-公开
    应用推广

    公开(公告)号:US20150178059A1

    公开(公告)日:2015-06-25

    申请号:US14137761

    申请日:2013-12-20

    CPC classification number: G06F8/61 H04L67/10 H04L67/14

    Abstract: A user can request that an application be downloaded to a computing device. The computing device can establish an application streaming session with a server system. In the application streaming session, the server system can send application content to the computing device, the computing device can render the application content, the computing device can receive user inputs and the computing device can send input information back to the server system. The computing device can download and install the application during the application streaming session. In this way, the user can begin using the application via the application streaming session instead of waiting for the application to be downloaded and installed before using the application. When the user subsequently requests to use the application, the application installed on the computing device can be launched.

    Abstract translation: 用户可以请求将应用程序下载到计算设备。 计算设备可以与服务器系统建立应用流传输会话。 在应用流媒体会话中,服务器系统可以向计算设备发送应用内容,计算设备可以呈现应用内容,计算设备可以接收用户输入,并且计算设备可以将输入信息发送回服务器系统。 计算设备可以在应用程序流媒体会话期间下载和安装应用程序。 以这种方式,用户可以通过应用程序流式会话开始使用应用程序,而不是在使用应用程序之前等待下载和安装应用程序。 当用户随后请求使用应用程序时,可以启动安装在计算设备上的应用程序。

    Virtual world generation engine
    27.
    发明授权

    公开(公告)号:US11488355B2

    公开(公告)日:2022-11-01

    申请号:US16449035

    申请日:2019-06-21

    Abstract: A virtual world generation engine and methods for generating virtual worlds from images collected from various sources, including crowdsourced images. A virtual world generation engine may obtain images (e.g., digital photographs, digital video frames, etc.) related to a particular real-world scene, combine the images using image processing techniques such as image stitching techniques to generate composite images representing a view of the scene, and generate models from the composite images. The models may be used in rendering video content representing virtual worlds generated from the collected images of real-world scenes; the video content may be streamed to client device(s). Obtaining the images, generating models, rendering video content from the models, and streaming the video content may be performed in response to user interactions with video content on the client device(s) to allow interactive exploration of the virtual worlds in real-time or near-real time.

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