MULTIPLE STREAM CONTENT PRESENTATION
    4.
    发明申请
    MULTIPLE STREAM CONTENT PRESENTATION 有权
    多流程内容介绍

    公开(公告)号:US20150134772A1

    公开(公告)日:2015-05-14

    申请号:US14077186

    申请日:2013-11-11

    Abstract: A client may, for example, initiate presentation of the content item in a hybrid stream mode in which both a client stream and a content provider stream are combined to form a resulting hybrid stream for presentation. The client may then, at some point during presentation of the content item, detect that the content provider stream has become unavailable. In response to such a determination, the client may continue to present the content item in a client stream mode, in which the client stream is used for presentation of the content item without use of the content provider stream.

    Abstract translation: 例如,客户端可以以其中组合客户端流和内容提供商流的混合流模式来发起内容项目的呈现以形成用于呈现的结果混合流。 然后,在呈现内容项目期间的某个时刻,客户端可以检测到内容提供商流已经变得不可用。 响应于这样的确定,客户端可以继续以客户端流模式呈现内容项,其中客户端流被用于呈现内容项目而不使用内容提供商流。

    MULTIPLE PARALLEL GRAPHICS PROCESSING UNITS
    6.
    发明申请
    MULTIPLE PARALLEL GRAPHICS PROCESSING UNITS 审中-公开
    多个并行图形处理单元

    公开(公告)号:US20150130815A1

    公开(公告)日:2015-05-14

    申请号:US14077165

    申请日:2013-11-11

    CPC classification number: G06T11/40 A63F13/30 A63F2300/538 G06T1/20

    Abstract: In some cases, one or more rendered views of a scene of a particular content item, such as a video game, may be generated by a content provider and transmitted from the content provider to multiple different clients. Additionally, in some cases, a content provider may employ multiple graphics processing units to generate the one or more views. Furthermore, in some cases, data associated with multiple different views of a scene may be combined into a single data collection, such as a render target.

    Abstract translation: 在某些情况下,内容提供商可以生成特定内容项目(例如视频游戏)的场景的一个或多个呈现视图,并从内容提供商发送到多个不同的客户端。 另外,在一些情况下,内容提供者可以使用多个图形处理单元来生成一个或多个视图。 此外,在一些情况下,与场景的多个不同视图相关联的数据可以被组合成单个数据集合,诸如呈现目标。

    DATA COLLECTION FOR MULTIPLE VIEW GENERATION
    7.
    发明申请
    DATA COLLECTION FOR MULTIPLE VIEW GENERATION 审中-公开
    数据采集​​多视图生成

    公开(公告)号:US20150130814A1

    公开(公告)日:2015-05-14

    申请号:US14077149

    申请日:2013-11-11

    Abstract: In some cases, one or more rendered views of a scene of a particular content item, such as a video game, may be generated by a content provider and transmitted from the content provider to multiple different clients. Additionally, in some cases, a content provider may employ multiple graphics processing units to generate the one or more views. Furthermore, in some cases, data associated with multiple different views of a scene may be combined into a single data collection, such as a render target.

    Abstract translation: 在某些情况下,内容提供商可以生成特定内容项目(例如视频游戏)的场景的一个或多个呈现视图,并从内容提供商发送到多个不同的客户端。 另外,在一些情况下,内容提供者可以使用多个图形处理单元来生成一个或多个视图。 此外,在一些情况下,与场景的多个不同视图相关联的数据可以被组合成单个数据集合,诸如呈现目标。

    Signed identifiers for confirming offer eligibility

    公开(公告)号:US10943246B1

    公开(公告)日:2021-03-09

    申请号:US15195913

    申请日:2016-06-28

    Abstract: Systems and methods are provided for generating a signed identifier associated with an item offer and a user account. When the identifier is submitted to a computing system to redeem an associated offer, a signature within the identifier may be analyzed to confirm that the identifier has not been modified. An item discount associated with an item offer identified in the identifier may then be applied within the identified user's account based on offer details retrieved from an electronic data store.

    Streaming content to multiple clients

    公开(公告)号:US10306021B1

    公开(公告)日:2019-05-28

    申请号:US14464755

    申请日:2014-08-21

    Abstract: Techniques for streaming content, such as a video game or whiteboard application, to multiple different clients are described herein. In some cases, differences may exist between characteristics of the different clients such as screen size, resolution, operating system, processors and memories and others. The different clients may be positioned in close proximity to one another or at remote locations with respect to one another. In some cases, different network conditions, such as available bandwidth, loss rates, latency, throughput and others, may exist for transmitting content to the different clients.

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