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公开(公告)号:US10332311B2
公开(公告)日:2019-06-25
申请号:US14500413
申请日:2014-09-29
发明人: Collin Charles Davis , Michael Anthony Frazzini , Ashraf Alkarmi , Gerard Joseph Heinz, II , Michael Schleif Pesce
IPC分类号: G06T11/60 , G06T19/00 , G06T17/20 , G11B27/034 , G06F16/78 , G06F16/738 , G06F16/58 , G06T9/00
摘要: A virtual world generation engine and methods for generating virtual worlds from images collected from various sources, including crowdsourced images. A virtual world generation engine may obtain images (e.g., digital photographs, digital video frames, etc.) related to a particular real-world scene, combine the images using image processing techniques such as image stitching techniques to generate composite images representing a view of the scene, and generate models from the composite images. The models may be used in rendering video content representing virtual worlds generated from the collected images of real-world scenes; the video content may be streamed to client device(s). Obtaining the images, generating models, rendering video content from the models, and streaming the video content may be performed in response to user interactions with video content on the client device(s) to allow interactive exploration of the virtual worlds in real-time or near-real time.
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公开(公告)号:US20170358145A1
公开(公告)日:2017-12-14
申请号:US15688637
申请日:2017-08-28
发明人: Gerard Joseph Heinz, II , Michael Schleif Pesce , Collin Charles Davis , Michael Anthony Frazzini , Ashraf Alkarmi , Michael Martin George , David A. Limp , William Dugald Carr, JR.
IPC分类号: G06T19/20 , H04N21/658 , H04N21/442 , G06T17/00 , G06F3/048
CPC分类号: G06T19/20 , G06F3/048 , G06T17/00 , H04N21/44222 , H04N21/6582
摘要: A real-time video exploration (RVE) system that allows users to pause, step into, move through, and explore 2D or 3D modeled worlds of scenes in a video. The RVE system may allow users to select and manipulate objects within a scene, and to modify an object by adding or removing accessories from the object or otherwise customizing the object according to the user's preferences or desires. The RVE system may also provide an interface or interfaces via which the user can obtain additional information for the object, customize the object, be given a price or price(s) for the object as customized, and purchase the object as specified if desired.
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公开(公告)号:US20170195390A1
公开(公告)日:2017-07-06
申请号:US15463606
申请日:2017-03-20
IPC分类号: H04L29/06 , H04N21/4402 , H04N21/478
摘要: Content, such as a video game, may be delivered by a content provider to a destination using, for example, streaming content delivery techniques. The transmission of the content may be monitored in order to determine transmission conditions such as a quality of the network connection from the content provider to the destination. The determined transmission conditions may then be used to determine adjustments to a complexity of various scenes associated with the content. For example, in some cases, when transmission conditions are unfavorable, scenes may be adjusted by reducing a complexity of the scenes.
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公开(公告)号:US09582904B2
公开(公告)日:2017-02-28
申请号:US14077136
申请日:2013-11-11
IPC分类号: A63F13/12 , G06T1/00 , G06T11/00 , G06T15/04 , G06F9/50 , H04L29/08 , A63F13/355 , G06T15/50 , G06T1/20
CPC分类号: H04L47/823 , A63F13/355 , A63F2300/538 , A63F2300/66 , G06F9/5044 , G06F9/505 , G06F9/5066 , G06F2209/509 , G06T1/20 , G06T11/001 , G06T15/04 , G06T15/503 , H04L67/04
摘要: When a scene is generated, a content item may identify graphics object service requests associated with the scene. Each scene may have any number of associated graphics object service requests that may be sent to any number of different graphics object services. The graphics object services may be accessible over a network such as the Internet. By requesting object data from graphics object services, a content item may, for example, reduce at least part of the computational burden on a graphics processing unit of a client device.
摘要翻译: 当生成场景时,内容项目可以识别与场景相关联的图形对象服务请求。 每个场景可以具有可以发送到任何数量的不同图形对象服务的任何数量的关联图形对象服务请求。 图形对象服务可以通过诸如因特网的网络访问。 通过从图形对象服务请求对象数据,内容项可以例如减少客户端设备的图形处理单元上的计算负担的至少一部分。
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公开(公告)号:US20150131969A1
公开(公告)日:2015-05-14
申请号:US14077142
申请日:2013-11-11
发明人: Quais Taraki , Matthew Vahlsing , Vinod Murli Mamtani , James Jonathan Morris , Gerard Joseph Heinz, II
IPC分类号: H04N5/91
CPC分类号: H04L65/4015 , G06T11/40 , H04L65/1083 , H04L65/1089 , H04L65/60 , H04L65/604 , H04L67/1021 , H04L67/1027 , H04L67/141 , H04L67/38 , H04N5/76 , H04N5/765 , H04N21/21805 , H04N21/2343 , H04N21/2747
摘要: A content provider may operate computing nodes configured to provide graphics rendering services to a client running a game or other application. A graphics frame may be rendered and encoded in a format compatible with a client's display device. A second version of the frame may be encoded in a format having selected storage characteristics and compatible with a plurality of display types. The frame may be added to the end of a video stored by the content provider. Frames may be deleted from the video to prevent the video from exceeding a maximum length.
摘要翻译: 内容提供商可以操作被配置为向运行游戏或其他应用的客户端提供图形呈现服务的计算节点。 可以以与客户端显示设备兼容的格式呈现和编码图形帧。 帧的第二版本可以以具有选择的存储特性并与多种显示类型兼容的格式编码。 该帧可以被添加到由内容提供商存储的视频的结尾。 可以从视频中删除帧,以防止视频超过最大长度。
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公开(公告)号:US20150130815A1
公开(公告)日:2015-05-14
申请号:US14077165
申请日:2013-11-11
CPC分类号: G06T11/40 , A63F13/30 , A63F2300/538 , G06T1/20
摘要: In some cases, one or more rendered views of a scene of a particular content item, such as a video game, may be generated by a content provider and transmitted from the content provider to multiple different clients. Additionally, in some cases, a content provider may employ multiple graphics processing units to generate the one or more views. Furthermore, in some cases, data associated with multiple different views of a scene may be combined into a single data collection, such as a render target.
摘要翻译: 在某些情况下,内容提供商可以生成特定内容项目(例如视频游戏)的场景的一个或多个呈现视图,并从内容提供商发送到多个不同的客户端。 另外,在一些情况下,内容提供者可以使用多个图形处理单元来生成一个或多个视图。 此外,在一些情况下,与场景的多个不同视图相关联的数据可以被组合成单个数据集合,诸如呈现目标。
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公开(公告)号:US20150130814A1
公开(公告)日:2015-05-14
申请号:US14077149
申请日:2013-11-11
发明人: Quais Taraki , Vinod Murli Mamtani , Matthew Vahlsing , James Jonathan Morris , Gerard Joseph Heinz, II , Nicholas Patrick Wilt
CPC分类号: G06T11/40 , G06T11/60 , H04L65/4092 , H04L65/604 , H04L65/607 , H04L65/80
摘要: In some cases, one or more rendered views of a scene of a particular content item, such as a video game, may be generated by a content provider and transmitted from the content provider to multiple different clients. Additionally, in some cases, a content provider may employ multiple graphics processing units to generate the one or more views. Furthermore, in some cases, data associated with multiple different views of a scene may be combined into a single data collection, such as a render target.
摘要翻译: 在某些情况下,内容提供商可以生成特定内容项目(例如视频游戏)的场景的一个或多个呈现视图,并从内容提供商发送到多个不同的客户端。 另外,在一些情况下,内容提供者可以使用多个图形处理单元来生成一个或多个视图。 此外,在一些情况下,与场景的多个不同视图相关联的数据可以被组合成单个数据集合,诸如呈现目标。
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公开(公告)号:US20150130789A1
公开(公告)日:2015-05-14
申请号:US14077136
申请日:2013-11-11
CPC分类号: H04L47/823 , A63F13/355 , A63F2300/538 , A63F2300/66 , G06F9/5044 , G06F9/505 , G06F9/5066 , G06F2209/509 , G06T1/20 , G06T11/001 , G06T15/04 , G06T15/503 , H04L67/04
摘要: When a scene is generated, a content item may identify graphics object service requests associated with the scene. Each scene may have any number of associated graphics object service requests that may be sent to any number of different graphics object services. The graphics object services may be accessible over a network such as the Internet. By requesting object data from graphics object services, a content item may, for example, reduce at least part of the computational burden on a graphics processing unit of a client device.
摘要翻译: 当生成场景时,内容项目可以识别与场景相关联的图形对象服务请求。 每个场景可以具有可以发送到任何数量的不同图形对象服务的任何数量的关联图形对象服务请求。 图形对象服务可以通过诸如因特网的网络来访问。 通过从图形对象服务请求对象数据,内容项可以例如减少客户端设备的图形处理单元上的计算负担的至少一部分。
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公开(公告)号:US11288867B2
公开(公告)日:2022-03-29
申请号:US15893522
申请日:2018-02-09
发明人: Gerard Joseph Heinz, II , Michael Schleif Pesce , Collin Charles Davis , Michael Anthony Frazzini , Ashraf Alkarmi , Michael Martin George , David A. Limp , William Dugald Carr, Jr.
IPC分类号: G06T19/00 , G06T17/00 , G11B27/031 , G11B27/34 , H04N21/234 , H04N21/472 , H04N21/6587 , H04N7/173
摘要: A real-time video exploration (RVE) system that allows users to pause, step into, and explore 2D or 3D modeled worlds of scenes in a video. The system may leverage network-based computation resources to render and stream new video content from the models to clients with low latency. A user may pause a video, step into a scene, and interactively change viewing positions and angles in the model to move through or explore the scene. The user may resume playback of the recorded video when done exploring the scene. Thus, rather than just viewing a pre-rendered scene in a movie from a pre-determined perspective, a user may step into and explore the scene from different angles, and may wander around the scene at will within the scope of the model to discover parts of the scene that are not visible in the original video.
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公开(公告)号:US20180167661A1
公开(公告)日:2018-06-14
申请号:US15893500
申请日:2018-02-09
发明人: Gerard Joseph Heinz, II , Michael Schleif Pesce , Collin Charles Davis , Michael Anthony Frazzini , Ashraf Alkarmi , Michael Martin George , David A. Limp , Wiiliam Dugald Carr, JR.
IPC分类号: H04N21/431 , G06T19/00 , G11B27/00 , H04N21/472 , G06T17/00 , H04N5/91 , G11B27/031
CPC分类号: H04N21/4318 , G06T17/00 , G06T19/00 , G11B27/00 , G11B27/031 , H04N5/91 , H04N21/47205
摘要: A real-time video exploration (RVE) system that allows users to pause, step into, move through, and explore 2D or 3D modeled worlds of scenes in a video. The RVE system may allow users to discover, select, explore, and manipulate objects within the modeled worlds used to generate video content. The RVE system may implement methods that allow users to view and explore in more detail the features, components, and/or accessories of selected objects that are being manipulated and explored. The RVE system may also implement methods that allow users to interact with interfaces of selected objects or interfaces of components of selected objects.
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