RECONFIGURABLE CONTROL DISPLAYS FOR GAMES, TOYS, AND OTHER APPLICATIONS
    1.
    发明申请
    RECONFIGURABLE CONTROL DISPLAYS FOR GAMES, TOYS, AND OTHER APPLICATIONS 审中-公开
    适用于游戏,玩具和其他应用的可重新配置控制显示

    公开(公告)号:US20130057594A1

    公开(公告)日:2013-03-07

    申请号:US13613679

    申请日:2012-09-13

    Inventor: Timothy R. PRYOR

    Abstract: Disclosed herein are new forms of computer inputs particularly using TV cameras, and providing affordable methods and apparatus for unique game play, such as rear projection devices for pinball and common board games using machine vision to determine the location of objects and/or features of objects. Particular embodiments employing fast and reliable acquisition and tracking of game related objects and their motion are disclosed, together with numerous applications. Also disclosed are related embodiments for instrumentation and control systems, such as those used in homes and cars.

    Abstract translation: 这里公开的是新的形式的计算机输入,特别是使用电视摄像机,并为独特的游戏提供可承受的方法和装置,例如使用机器视觉的弹球和普通棋盘游戏的背投投影装置来确定物体的位置和/或物体的特征 。 与许多应用一起公开了采用对游戏相关对象的快速可靠的获取和跟踪及其运动的特定实施例。 还公开了用于仪器和控制系统的相关实施例,例如在家庭和汽车中使用的系统。

    Shooting toy
    2.
    发明授权
    Shooting toy 有权
    射击玩具

    公开(公告)号:US08366510B2

    公开(公告)日:2013-02-05

    申请号:US12521053

    申请日:2007-12-27

    Inventor: Atsushi Yamamoto

    Abstract: A shooting toy where players determine whether or not a shot has hit a target based on image recognition is provided. A determination section (43) of a controller (5) determines whether or not the shot has hit the target based on image recognition by comparing a target image to be recognized, acquired by a target image data acquiring section (41) with a reference image stored in a reference image data storing section (45). A game executing section (35) proceeds with the game based on a hit signal outputted from the determination section (43).

    Abstract translation: 提供了一种拍摄玩具,玩家根据图像识别确定拍摄是否已经达到目标。 控制器(5)的确定部分(43)通过将由目标图像数据获取部分(41)获取的要被识别的目标图像与参考图像进行比较,基于图像识别来确定镜头是否已经击中目标 存储在参考图像数据存储部分(45)中。 游戏执行部(35)基于从判定部(43)输出的命中信号进行游戏。

    Simulated game apparatus of a virtual shuffleboard with detection system for a real puck
    3.
    发明授权
    Simulated game apparatus of a virtual shuffleboard with detection system for a real puck 有权
    具有真实冰球检测系统的虚拟沙狐球的模拟游戏装置

    公开(公告)号:US08342925B2

    公开(公告)日:2013-01-01

    申请号:US12563370

    申请日:2009-09-21

    Abstract: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.

    Abstract translation: 一种包括具有游戏场的外壳,游戏获取电路和显示器的虚拟沙狐球表游戏设备。 当游戏场的远端被推向冰球返回时,冰球暂时阻挡来自发射器的至少两个射束。 接收发送波束的传感器向游戏获取电路提供指示波束被阻塞和解除阻塞的时间的信息。 游戏控制器使用波束阻挡的持续时间来计算游球角度,位置和速度。 该信息然后由游戏控制器用于确定虚拟游戏场上的虚拟游戏的行进路径和休息位置,以及确定虚拟冰球是否位于评分区域并保持游戏得分。

    Interactive gaming method and apparatus with emotion perception ability
    4.
    发明申请
    Interactive gaming method and apparatus with emotion perception ability 审中-公开
    具有情感感知能力的交互式游戏方法和装置

    公开(公告)号:US20070149282A1

    公开(公告)日:2007-06-28

    申请号:US11519229

    申请日:2006-09-12

    Abstract: The present invention relates to an interactive gaming method and apparatus with emotion perception ability, by which not only gestures of a user can be detected and used as inputs for controlling a game, but also physiological attributes of the user such as heart beats, galvanic skin response (GSR), etc., can be sensed and used as emotional feedbacks of the game affecting the user. According to the disclosed method, the present invention further provides an interactive gaming apparatus that will interpret the signals detected by the inertial sensing module and the bio sensing module and use the interpretation as a basis for evaluating the movements and emotions of a user immediately, and then the evaluation obtained by the interactive gaming apparatus is sent to the gaming platform to be used as feedbacks for controlling the game to interact with the user accordingly. Therefore, by the method and apparatus according to the present invention, not only the harmonics of human motion can be trained to improve, but also the self-control of a user can be enhanced.

    Abstract translation: 本发明涉及具有情绪感知能力的交互式游戏方法和装置,通过该游戏方法和装置不仅可以检测用户的手势并将其用作控制游戏的输入,还包括用户的生理属性,例如心跳,电流皮肤 响应(GSR)等可被感知并用作影响用户的游戏的情感反馈。 根据所公开的方法,本发明还提供了一种交互式游戏装置,其将解释由惯性感测模块和生物传感模块检测到的信号,并将该解释用作立即评估用户的运动和情绪的基础,以及 那么由交互式游戏装置获得的评估被发送到游戏平台,以被用作控制游戏的反馈,以相应地与用户交互。 因此,通过根据本发明的方法和装置,不仅可以训练人体运动的谐波以改善,而且可以提高用户的自我控制。

    Indoor horseshoe pitching game
    5.
    发明授权
    Indoor horseshoe pitching game 失效
    室内马蹄投球游戏

    公开(公告)号:US4789163A

    公开(公告)日:1988-12-06

    申请号:US60602

    申请日:1987-06-11

    Abstract: The present invention relates to an indoor horseshoe pitching game and is specifically concerned with providing an electronically controlled game which closely simulates the structure and method of play of the traditional outdoor game. Other electronic games such as bowling, darts and the like, utilize playing pieces which have no correspondence whatsoever to the playing pieces used in the original games and have no further correlation with respect to the degree of skill necessary from the original to the simulated game. Serious safety hazards also exist when bringing the outdoor game into the more confined fragile environment of the indoors when the horseshoes employed are of such a shape and form that their bounce or roll cannot be readily predicted upon striking or landing upon any unimproved receiving surface. The present invention overcomes the above deficiencies of the prior art by providing horseshoes and a pit landing area substantially simulating the original configuration of those components and by providing a walled horseshoe receiving pit so as to deflect any errant throws of the shoes to the pit area. Also, every aspect of the game is computer controlled to ensure that the game progresses in an orderly fashion without undue delays and without any cheating by the players. The precise location of each shoe landing upon the floor of the pit is accurately determined and the exact score, if any, achieved by the player is immediately displayed on the monitor screen adjacent the playing area.

    Abstract translation: 本发明涉及一种室内马蹄投球游戏,具体涉及提供一种电子控制游戏,其密切地模拟传统户外游戏的结构和播放方法。 诸如保龄球,飞镖等的其他电子游戏利用与原始游戏中使用的玩具无关的玩具,并且与从原始游戏到模拟游戏所需的技能程度没有进一步的相关性。 当使用的马蹄铁具有这样的形状和形式时,室外游戏进入室内较密闭的脆弱环境时,也存在严重的安全隐患,使得它们的弹跳或滚动在任何未经改进的接收表面上打击或着陆时不能容易地预测。 本发明通过提供马蹄铁和基坑模拟这些部件的原始结构的凹坑着陆区域,并且通过提供一个围墙的马蹄形接收坑,以便将任何错误的鞋子偏移到凹坑区域来克服现有技术的上述缺点。 此外,游戏的每个方面都是计算机控制的,以确保游戏以有序的方式进行而没有不适当的延迟,并且没有玩家的任何作弊。 准确地确定每个鞋子落在坑底部的精确位置,并且由玩家实现的确切得分(如果有的话)立即显示在与播放区域相邻的监视器屏幕上。

    Reconfigurable control displays for games, toys, and other applications
    7.
    发明授权
    Reconfigurable control displays for games, toys, and other applications 失效
    用于游戏,玩具和其他应用的可重构控制显示

    公开(公告)号:US08287374B2

    公开(公告)日:2012-10-16

    申请号:US10934762

    申请日:2004-09-07

    Inventor: Timothy R. Pryor

    Abstract: Disclosed herein are new forms of computer inputs particularly using TV cameras, and providing affordable methods and apparatus for unique game play, such as rear projection devices for pinball and common board games using machine vision to determine the location of objects and/or features of objects. Particular embodiments employing fast and reliable acquisition and tracking of game related objects and their motion are disclosed, together with numerous applications. Also disclosed are related embodiments for instrumentation and control systems, such as those used in homes and cars.

    Abstract translation: 这里公开的是新的形式的计算机输入,特别是使用电视摄像机,并为独特的游戏提供可承受的方法和装置,例如使用机器视觉的弹球和普通棋盘游戏的背投投影装置来确定物体的位置和/或物体的特征 。 与许多应用一起公开了采用对游戏相关对象的快速可靠的获取和跟踪及其运动的特定实施例。 还公开了用于仪器和控制系统的相关实施例,例如在家庭和汽车中使用的系统。

    Method for playing games using brain waves
    8.
    发明授权
    Method for playing games using brain waves 有权
    使用脑电波玩游戏的方法

    公开(公告)号:US07988557B2

    公开(公告)日:2011-08-02

    申请号:US10596862

    申请日:2004-11-29

    Abstract: The method is for playing a game by providing each player with a sensor for measuring brain wave frequencies of the players. The player moves a unit on a playing area in an x-direction toward the player when the brain wave frequency of the player is at a first frequency and the brain wave frequency of the player is at a second frequency wherein the first frequency is lower than the second frequency. The player moves the unit in a y-direction perpendicular to the x-direction when the brain wave frequency of the player is at a third frequency and the brain wave frequency of the player is at a fourth frequency wherein the third frequency is greater than the fourth frequency.

    Abstract translation: 该方法是通过为每个玩家提供用于测量玩家的脑波频率的传感器来玩游戏。 当玩家的脑波频率处于第一频率并且玩家的脑电波频率处于第一频率低于第一频率的第二频率时,玩家在玩游戏区域中向x方向移动单元朝向玩家 第二个频率。 当玩家的脑波频率处于第三频率并且玩家的脑波频率处于第四频率时,玩家在垂直于x方向的y方向上移动单位,其中第三频率大于 第四频。

    SYSTEM FOR SIMULATING RIVER RAFTING AND METHOD THEREOF
    9.
    发明申请
    SYSTEM FOR SIMULATING RIVER RAFTING AND METHOD THEREOF 审中-公开
    用于模拟河床暴雨的系统及其方法

    公开(公告)号:US20100087239A1

    公开(公告)日:2010-04-08

    申请号:US12563315

    申请日:2009-09-21

    Applicant: David Fisher

    Inventor: David Fisher

    Abstract: One embodiment of the present disclosure is a method for simulating river rafting. The method includes disposing a first person within an open receptacle. The method further includes displaying at least one river rafting video file stored in a storage medium on a display screen. The storage medium is adapted to be accessed by a media player to display at least one river rafting video file on the display screen coupled to the media player. Further, the method includes rocking the open receptacle by a second person in front of the display screen for enabling the first person to simulate the river rafting based upon watching the at least one river rafting video file and the open receptacle being rocked. A system for simulating river rafting is also disclosed.

    Abstract translation: 本公开的一个实施例是用于模拟河流漂流的方法。 该方法包括将第一人员置于敞开的容器内。 该方法还包括在显示屏幕上显示存储在存储介质中的至少一个河流漂流视频文件。 存储介质适于由媒体播放器访问,以在耦合到媒体播放器的显示屏上显示至少一个漂流视频文件。 此外,该方法包括在显示屏前方由第二人摇摆开放的容器,以使第一人能够基于观察至少一条漂流视频文件和打开的容器被摇动来模拟河流漂流。 还公开了一种模拟河流漂流的系统。

    Electronic educational apparatus incorporating the detection of objects
    10.
    发明申请
    Electronic educational apparatus incorporating the detection of objects 失效
    电子教育装置结合物体检测

    公开(公告)号:US20030138766A1

    公开(公告)日:2003-07-24

    申请号:US10051272

    申请日:2002-01-18

    Inventor: I. S. Au

    Abstract: An apparatus is provided for determining the identification of selected objects for use in connection with an electronic children's toy, which apparatus includes a plurality of objects, each of the objects including several object contact elements, and an identification member, including several member contact elements. The identification member is configured such that at least two of the member contact elements come into electrical contact with at least two of the object contact elements when the identification member is engaged with one of the objects, forming a complete electrical circuit. A processing unit associated with the identification member then is able to uniquely identify the particular object which is engaged with the identification member by means of an electrical signal generated by the processing unit. The processing unit then provides feedback to the user by audio, visual and/or tactile means corresponding to the particular object selected by the user.

    Abstract translation: 提供了一种用于确定与电子儿童玩具结合使用的所选对象的识别的装置,该装置包括多个对象,每个对象包括多个对象接触元件,以及包括多个构件接触元件的识别构件。 识别构件被构造成使得当识别构件与物体之一接合时,至少两个构件接触元件与至少两个物体接触元件电接触,形成完整的电路。 与识别构件相关联的处理单元然后能够通过由处理单元生成的电信号唯一地识别与识别构件接合的特定对象。 处理单元然后通过与由用户选择的特定对象相对应的音频,视觉和/或触觉装置向用户提供反馈。

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