Virtual shuffleboard
    1.
    发明授权
    Virtual shuffleboard 有权
    虚拟沙狐球

    公开(公告)号:US08118696B2

    公开(公告)日:2012-02-21

    申请号:US12823634

    申请日:2010-06-25

    Abstract: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.

    Abstract translation: 一种包括具有游戏场的外壳,游戏获取电路和显示器的虚拟沙狐球表游戏设备。 当游戏场的远端被推向冰球返回时,冰球暂时阻挡来自发射器的至少两个射束。 接收发送波束的传感器向游戏获取电路提供指示波束被阻塞和解除阻塞的时间的信息。 游戏控制器使用波束阻挡的持续时间来计算游球角度,位置和速度。 该信息然后由游戏控制器用于确定虚拟游戏场上的虚拟游戏的行进路径和休息位置,以及确定虚拟冰球是否位于评分区域并保持游戏得分。

    SYSTEM AND METHOD FOR COMMUNICATING AND COMPILING GAME PLAY INFORMATION
    3.
    发明申请
    SYSTEM AND METHOD FOR COMMUNICATING AND COMPILING GAME PLAY INFORMATION 审中-公开
    用于通信和编辑游戏播放信息的系统和方法

    公开(公告)号:US20090149262A1

    公开(公告)日:2009-06-11

    申请号:US11953315

    申请日:2007-12-10

    Abstract: Embodiments of the present invention generally relate to entertainment systems, and more particularly to a system and method for, inputting and compiling information relating to game play at one or more game units. Game play information may be inputted into a communicator through the use of a user interface. According to some embodiments, a game play template may be used to input the game play information in the communicator. A variety of different methodologies, depending on the type of communicator utilized, may be used to communicate the inputted game play information to a host game server, including, but not limited to, MMS, SMS texting, WAP, or any other such portable text messaging or worldwide web accessible functionality. Opponents may have an opportunity to edit and validate the inputted game play information. Recorded game play information or league reports may be communicated to the communicator.

    Abstract translation: 本发明的实施例一般涉及娱乐系统,更具体地说,涉及用于在一个或多个游戏单元处输入和编译与游戏相关的信息的系统和方法。 可以通过使用用户界面将游戏播放信息输入到通信器中。 根据一些实施例,可以使用游戏模板来在通信器中输入游戏信息。 可以使用根据所使用的通信器的类型的各种不同的方法将所输入的游戏信息传送到主机游戏服务器,主机游戏服务器包括但不限于MMS,短信发送,WAP或任何其它这样的便携式文本 消息传递或全球Web可访问功能。 对手可能有机会编辑和验证输入的游戏信息。 记录的游戏信息或联盟报告可以传达给通信者。

    Simulated game apparatus of a virtual shuffleboard with detection system for a real puck
    4.
    发明授权
    Simulated game apparatus of a virtual shuffleboard with detection system for a real puck 有权
    具有真实冰球检测系统的虚拟沙狐球的模拟游戏装置

    公开(公告)号:US08342925B2

    公开(公告)日:2013-01-01

    申请号:US12563370

    申请日:2009-09-21

    Abstract: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.

    Abstract translation: 一种包括具有游戏场的外壳,游戏获取电路和显示器的虚拟沙狐球表游戏设备。 当游戏场的远端被推向冰球返回时,冰球暂时阻挡来自发射器的至少两个射束。 接收发送波束的传感器向游戏获取电路提供指示波束被阻塞和解除阻塞的时间的信息。 游戏控制器使用波束阻挡的持续时间来计算游球角度,位置和速度。 该信息然后由游戏控制器用于确定虚拟游戏场上的虚拟游戏的行进路径和休息位置,以及确定虚拟冰球是否位于评分区域并保持游戏得分。

    MULTI-TARGET DART GAME
    5.
    发明申请
    MULTI-TARGET DART GAME 有权
    多目标DART游戏

    公开(公告)号:US20120299244A1

    公开(公告)日:2012-11-29

    申请号:US13480873

    申请日:2012-05-25

    CPC classification number: F41J3/0028 F41J3/0061 F41J5/052

    Abstract: A multiple target electronic dart gaming machine having shared electronic components. According to certain embodiments, the multiple targets are mounted on opposite sides of a game board of a target assembly that is housed in a cabinet of the gaming machine. The gaming machine may be floor-standing or wall mountable. Either affixed above the top of the target assembly, below the bottom of the target assembly, or both, is a visual display video monitor for providing players and observers with game scores and the like. The game board may be axially rotated between at least first and second positions so as to allow game play on the different targets. Additionally, the position of the game board may be detected through the use of a detector on or in the board.

    Abstract translation: 具有共享电子部件的多目标电子飞镖游戏机。 根据某些实施例,多个目标安装在容纳在游戏机的机柜中的目标组件的游戏板的相对侧上。 游戏机可以是落地式或壁挂式的。 固定在目标组件的顶部上方,在目标组件的底部或两者之下的是用于向玩家和观察者提供游戏分数等的视觉显示视频监视器。 游戏板可以在至少第一和第二位置之间轴向旋转,以便允许不同目标上的游戏。 此外,可以通过在板上或板上使用检测器来检测游戏板的位置。

    System and method for controlling and energizing a rotating object
    6.
    发明授权
    System and method for controlling and energizing a rotating object 有权
    用于控制和激励旋转物体的系统和方法

    公开(公告)号:US07402793B2

    公开(公告)日:2008-07-22

    申请号:US11363795

    申请日:2006-02-28

    Abstract: A system for transferring power between components includes a first object having a light emitter operatively connected to a power source, and a second object having a light receiver operatively connected to a power storage unit. The light receiver receives light emitted from the light emitter and converts the received light into electricity that is stored in the power storage unit.

    Abstract translation: 用于在部件之间传递功率的系统包括具有可操作地连接到电源的光发射器的第一物体和具有可操作地连接到蓄电单元的光接收器的第二物体。 光接收器接收从发光器发出的光并将接收的光转换成存储在蓄电单元中的电。

    Electronic dart golf game
    7.
    发明授权
    Electronic dart golf game 失效
    电子飞镖高尔夫游戏

    公开(公告)号:US06974133B2

    公开(公告)日:2005-12-13

    申请号:US10794599

    申请日:2004-03-05

    CPC classification number: F41J3/0076

    Abstract: A system for a dart-based golf game on an electronic dart game machine has been developed that includes at least one electronic dart board having distinct scoring segments, a CPU electrically connected to the electronic dart board, and a video display electrically connected to the CPU. The CPU displays game mode graphics on the video display, including a golf course hole graphic having a virtual ball and a hole, and a power meter having a moving element. The CPU correlates an instantaneous movement of said moving element at an instant of the dart contact with a movement of the virtual ball on the golf course hole graphic.

    Abstract translation: 已经开发了一种用于电子飞镖游戏机上的基于镖的高尔夫游戏的系统,其包括至少一个具有不同得分段的电子飞镖板,电连接到电子飞镖板的CPU以及电连接到CPU的视频显示器 。 CPU在视频显示器上显示游戏模式图形,包括具有虚拟球和孔的高尔夫球场孔图形,以及具有移动元件的功率计。 CPU将飞镖接触时的所述移动元件的瞬时移动与高尔夫球场孔图形上的虚拟球的移动相关联。

    Electronic dart golf game
    8.
    发明授权
    Electronic dart golf game 失效
    电子飞镖高尔夫游戏

    公开(公告)号:US06805354B2

    公开(公告)日:2004-10-19

    申请号:US10145259

    申请日:2002-05-14

    CPC classification number: F41J3/0076

    Abstract: A system for a dart-based golf game on an electronic dart game machine has been developed that includes at least one electronic dart board having distinct scoring segments, a CPU electrically connected to the electronic dart board, and a video display electrically connected to the CPU. The CPU displays game mode graphics on the video display, including a golf course hole graphic having a virtual ball and a hole, and a power meter having a moving element. The CPU correlates an instantaneous movement of said moving element at an instant of the dart contact with a movement of the virtual ball on the golf course hole graphic.

    Abstract translation: 已经开发了一种用于电子飞镖游戏机上的基于镖的高尔夫游戏的系统,其包括至少一个具有不同得分段的电子飞镖板,电连接到电子飞镖板的CPU以及电连接到CPU的视频显示器 。 CPU在视频显示器上显示游戏模式图形,包括具有虚拟球和孔的高尔夫球场孔图形,以及具有移动元件的功率计。 CPU将飞镖接触时的所述移动元件的瞬时移动与高尔夫球场孔图形上的虚拟球的移动相关联。

    Parlor game
    9.
    发明授权
    Parlor game 有权
    客厅游戏

    公开(公告)号:US08016687B2

    公开(公告)日:2011-09-13

    申请号:US11940372

    申请日:2007-11-15

    CPC classification number: G07F17/38

    Abstract: A method for play of a parlor entertainment unit including a remote activation assembly and an activation-sensing unit. The activation-sensing unit, which may be battery operated and housed in the entertainment unit, may be in an energy-conserving sleep mode until the activation-sensing unit receives a wake-up signal. In one embodiment, the wake-up signal may be generated by the engagement of an activation mechanism, such as a coin slide. After being awoken, the activation-sensing unit may transmit an inquiry to the remote activation assembly as to whether the associated entertainment unit has been selected for play and/or whether there is a sufficient number of credits available for play. If that entertainment unit has not been selected for play, the activation-sensing unit may return to a sleep mode. However, if sufficient play credits are available for the entertainment unit, play may commence.

    Abstract translation: 一种用于播放包括远程激活组件和激活感测单元的客厅娱乐单元的方法。 激活感测单元可以被电池操作并且容纳在娱乐单元中,可以处于节能睡眠模式,直到激活感测单元接收到唤醒信号。 在一个实施例中,可以通过诸如硬币滑块的启动机构的接合来产生唤醒信号。 在唤醒之后,激活感测单元可以向远程激活组件发送关于相关联的娱乐单元是否被选择进行播放的信息和/或是否存在足够数量的可用于播放的信用。 如果没有选择娱乐单元进行播放,则激活感测单元可以返回睡眠模式。 然而,如果娱乐单元有足够的播放积分,则可以开始播放。

    METHOD AND SYSTEM FOR TRACKING PARLOR GAME STATISTICS
    10.
    发明申请
    METHOD AND SYSTEM FOR TRACKING PARLOR GAME STATISTICS 审中-公开
    跟踪游戏统计的方法和系统

    公开(公告)号:US20100062859A1

    公开(公告)日:2010-03-11

    申请号:US12552801

    申请日:2009-09-02

    CPC classification number: A63D15/20

    Abstract: A method of tracking parlor game statistics and results includes filling in a scorecard at a location of a parlor game, feeding the scorecard into a bill acceptor assembly, scanning the filled-in scorecard with a scanner housed within the bill acceptor assembly, analyzing scanned information within the scorecard through the use of a processing unit, and transmitting analyzed information provided from the scorecard to a results and statistics compiling facility that is remotely located from the parlor game.

    Abstract translation: 跟踪客厅游戏统计和结果的方法包括在客厅游戏的位置填充记分卡,将记分卡馈送到票据接收器组件中,用容纳在票据接收器组件内的扫描仪扫描填充的记分卡,分析扫描信息 通过使用处理单元在记分卡内,并将从记分卡提供的分析信息发送到远离客厅游戏的结果和统计编译设施。

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