Game machine
    2.
    发明授权

    公开(公告)号:US09754460B2

    公开(公告)日:2017-09-05

    申请号:US14325709

    申请日:2014-07-08

    摘要: A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.

    Method and system for operating a self-propelled vehicle according to scene images
    3.
    发明授权
    Method and system for operating a self-propelled vehicle according to scene images 有权
    根据场景图像操作自行车的方法和系统

    公开(公告)号:US08939842B2

    公开(公告)日:2015-01-27

    申请号:US12687126

    申请日:2010-01-13

    申请人: Eric Ehrmann

    发明人: Eric Ehrmann

    摘要: The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles 120 (SPMV) whose motion is controlled in accordance with electronic image data acquired by one or more observing camera(s) 110 configured to image a scene including the SPMV 120. In some embodiments, the SPMV includes one or more on-board lights 124, and the SPMV is operated according to analyzing images acquired by the observing camera before and after an illumination transition of one or more of the point-lights. Some embodiments relate techniques to computer gaming and/or to stereoscopic image processing techniques.

    摘要翻译: 本公开涉及一种机器人系统,其包括一个或多个自走式机动车辆120(SPMV),其运动根据由被配置为对包括SPMV的场景成像的一个或多个观察照相机110获取的电子图像数据进行控制 在一些实施例中,SPMV包括一个或多个车载灯124,并且根据在一个或多个点光源的照明转换之前和之后分析由观察摄像机获取的图像来操作SPMV。 一些实施例将技术与计算机游戏和/或立体图像处理技术相关联。

    Game
    4.
    发明授权
    Game 失效
    游戏

    公开(公告)号:US08181964B2

    公开(公告)日:2012-05-22

    申请号:US12766421

    申请日:2010-04-23

    IPC分类号: A63F9/00

    摘要: A game apparatus and method of playing a game is disclosed herein. The game apparatus having: a central area that is configured to be rotated in a first direction; an outer member surrounding the central area, the outer member being configured to be rotated in a second direction, the second direction being opposite to the first direction; a wall member separating an outer periphery of the central area from an inner periphery of the outer member; and a plurality of grabbing devices disposed about the outer member, each of the plurality of grabbing devices being configured to grab an object from the outer member and move it to the central area by tossing it over the wall member.

    摘要翻译: 这里公开了玩游戏的游戏装置和方法。 该游戏装置具有:被构造为沿第一方向旋转的中心区域; 围绕所述中心区域的外部构件,所述外部构件被构造成沿第二方向旋转,所述第二方向与所述第一方向相反; 壁构件,其将所述中心区域的外周与所述外构件的内周分离; 以及围绕所述外部构件设置的多个抓取装置,所述多个抓取装置中的每一个构造成从所述外部构件抓取物体并将其通过将其甩在所述壁构件上而将其移动到所述中心区域。

    Virtual shuffleboard
    5.
    发明授权
    Virtual shuffleboard 有权
    虚拟沙狐球

    公开(公告)号:US08118696B2

    公开(公告)日:2012-02-21

    申请号:US12823634

    申请日:2010-06-25

    IPC分类号: A63B71/02

    摘要: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.

    摘要翻译: 一种包括具有游戏场的外壳,游戏获取电路和显示器的虚拟沙狐球表游戏设备。 当游戏场的远端被推向冰球返回时,冰球暂时阻挡来自发射器的至少两个射束。 接收发送波束的传感器向游戏获取电路提供指示波束被阻塞和解除阻塞的时间的信息。 游戏控制器使用波束阻挡的持续时间来计算游球角度,位置和速度。 该信息然后由游戏控制器用于确定虚拟游戏场上的虚拟游戏的行进路径和休息位置,以及确定虚拟冰球是否位于评分区域并保持游戏得分。

    BEER PONG ARCADE GAME METHOD AND APPARATUS
    6.
    发明申请
    BEER PONG ARCADE GAME METHOD AND APPARATUS 失效
    贝尔角电子游戏方法和装置

    公开(公告)号:US20110204570A1

    公开(公告)日:2011-08-25

    申请号:US12711705

    申请日:2010-02-24

    申请人: Michael Lombardi

    发明人: Michael Lombardi

    IPC分类号: A63F9/02

    摘要: A beer pong arcade game apparatus and methods of operation are described. Initially, a new round is started and out limit is set. For each shot, it is determined whether the player has successfully made the ball into one of the plurality of cups. If the user makes the ball into one of the cups, that cup is retracted below or flush with a surface. Alternatively, if the user fails to make the ball into one of the cups, the out limit is decremented. The game ends if the out limit reaches zero before the player manages to make all of the cups. However, if the player manages to make all cups before exceeding the out limit, then a new round is started with a new out limit and a new set of cups.

    摘要翻译: 描述了一种啤酒游戏机游戏机和操作方法。 最初,新的一轮开始并且设定出限制。 对于每个镜头,确定玩家是否已经成功地将球制成多个杯子中的一个。 如果用户将球放入其中一个杯子中,则该杯子缩回到下面或与表面齐平。 或者,如果用户不能将球制成杯子之一,则出口限制减少。 如果在玩家设法制作所有的杯子之前,如果超出限制达到零,游戏就会结束。 然而,如果玩家在超过限制之前设法使所有的杯子,那么新的一轮将以新的限制和一组新的杯子开始。

    VIRTUAL SHUFFLEBOARD
    8.
    发明申请
    VIRTUAL SHUFFLEBOARD 有权
    虚拟沙发板

    公开(公告)号:US20100279804A1

    公开(公告)日:2010-11-04

    申请号:US12823634

    申请日:2010-06-25

    IPC分类号: A63B67/14

    摘要: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.

    摘要翻译: 一种包括具有游戏场的外壳,游戏获取电路和显示器的虚拟沙狐球表游戏设备。 当游戏场的远端被推向冰球返回时,冰球暂时阻挡来自发射器的至少两个射束。 接收发送波束的传感器向游戏获取电路提供指示波束被阻塞和解除阻塞的时间的信息。 游戏控制器使用波束阻挡的持续时间来计算游球角度,位置和速度。 该信息然后由游戏控制器用于确定虚拟游戏场上的虚拟游戏的行进路径和休息位置,以及确定虚拟冰球是否位于评分区域并保持游戏得分。

    Game machine and method of controlling image display of the game device
    10.
    发明授权
    Game machine and method of controlling image display of the game device 失效
    游戏机及游戏装置的图像显示控制方法

    公开(公告)号:US07607982B2

    公开(公告)日:2009-10-27

    申请号:US10297438

    申请日:2002-04-19

    IPC分类号: A63F13/06

    摘要: A billiard game machine is used for playing a billiard game. A player operates a dummy cue (19) to thrust a cue ball object displayed on the screen (9a) of a display (9) disposed at a position corresponding to a back part of a dummy billiard table (7) so that the cue ball object rolls on a table object displayed on the screen (9a) of the display (9) and hits against an object ball object. A dummy bridge (11) for supporting the dummy cue (19) so that the dummy cue (19) is able to move for longitudinal back and forth movement in a predetermined range is disposed on the dummy billiard table (7). The billiard game machine enhances the verisimilitude of the billiard game.

    摘要翻译: 台球游戏机用于打台球游戏。 玩家操作虚拟提示(19)以推动显示在设置在与虚拟桌球台(7)的后部相对应的位置的显示器(9)的屏幕(9a)上的提示球对象,使得提示球 物体在显示在显示器(9)的屏幕(9a)上的桌子对象上滚动并撞击物体球物体。 用于支撑虚拟提示(19)的虚拟桥(11)设置在虚拟桌球台(7)上,使得虚拟提示(19)能够在预定范围内纵向前后移动。 台球游戏机增强了台球游戏的真实性。