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公开(公告)号:US20210252412A1
公开(公告)日:2021-08-19
申请号:US17306835
申请日:2021-05-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sylvain Langrand , Christopher DePizzol , Yiwei Yang , Anand Mehta , Anastasiya Drake , Anthony Graziano
IPC: A63F13/85 , A63F13/792 , A63F13/69
Abstract: Techniques for providing information and functionalities based on a video game lifecycle and user context are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is also customized based on a context of the user of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases and based on changes to the user context, such that the page presents the most relevant and needed information and functionalities at any point in time.
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公开(公告)号:US11027205B1
公开(公告)日:2021-06-08
申请号:US16703516
申请日:2019-12-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sylvain Langrand , Christopher DePizzol , Yiwei Yang , Anand Mehta , Anastasiya Drake , Anthony Graziano
IPC: A63F13/85 , A63F13/69 , A63F13/792
Abstract: Techniques for providing information and functionalities based on a video game lifecycle and user context are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is also customized based on a context of the user of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases and based on changes to the user context, such that the page presents the most relevant and needed information and functionalities at any point in time.
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公开(公告)号:US12029984B2
公开(公告)日:2024-07-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
CPC classification number: A63F13/65 , A63F13/79 , A63F13/80 , G06N20/00 , A63F2300/556 , A63F2300/69
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US11745101B2
公开(公告)日:2023-09-05
申请号:US17472631
申请日:2021-09-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yiwei Yang , Alvin Daniel
IPC: A63F13/2145 , A63F13/218 , A63F13/422
CPC classification number: A63F13/422 , A63F13/218 , A63F13/2145 , A63F2300/1056 , A63F2300/1075
Abstract: During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.
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公开(公告)号:US20230079127A1
公开(公告)日:2023-03-16
申请号:US17472625
申请日:2021-09-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/69 , G06Q30/00 , A63F13/58 , A63F13/79 , A63F13/355 , A63F13/812
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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公开(公告)号:US20240123354A1
公开(公告)日:2024-04-18
申请号:US18329050
申请日:2023-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018
CPC classification number: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018 , A63F2300/538 , A63F2300/5546 , A63F2300/609 , A63F2300/8011
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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公开(公告)号:US20230078189A1
公开(公告)日:2023-03-16
申请号:US17476855
申请日:2021-09-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yiwei Yang , Joshua Santangelo , Jonathan Webb , Benjamin Andrew Rottler
IPC: A63F13/211 , A63F13/213 , A63F13/655 , A63F13/92
Abstract: An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.
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公开(公告)号:US20230042269A1
公开(公告)日:2023-02-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US11883748B2
公开(公告)日:2024-01-30
申请号:US17514452
申请日:2021-10-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yiwei Yang , Matt Tomczek , Jon Webb
CPC classification number: A63F13/77 , A63F13/79 , A63F13/792 , A63F13/86 , G06F21/602 , H04L9/50 , A63F2300/575 , A63F2300/577
Abstract: Methods and systems are provided for fractionalizing non-fungible token (NFT) shares for digital game assets. The method includes generating a digital asset depicting a gaming event associated with a game. The method includes obtaining a non-fungible token (NFT) for the digital asset. The NFT is stored in a block chain with a reference to a storage location of said digital asset. The obtaining of the NFT includes instructions or parameters for fractionalizing said NFT. The fractionalizing of the NFT creates a set of shares of the NFT. The method includes assigning a share the NFT to a user of the online gaming system. The share is exchangeable among a community of users. The method includes tracking use of each of the set of shares of the NFT and applying a value indicator to each share by the online gaming system.
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公开(公告)号:US20230377056A1
公开(公告)日:2023-11-23
申请号:US17746374
申请日:2022-05-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yiwei Yang , Matt Tomczek , Andrew Ahn
CPC classification number: G06Q50/01 , G06Q20/389 , G06Q30/08
Abstract: Methods and systems are provided for receiving a virtual asset designed by a user, rendering the virtual asset in a virtual marketplace and allow other users to provide feedback. The feedbacks from the other users are evaluated to compute a value for the virtual asset. Based on the value, access to the virtual asset is provided to allow incorporation of the virtual asset into a video game for use during play. A NFT is generated for the virtual asset to allow tracking use of the virtual asset in the video game.
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