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公开(公告)号:US11707682B2
公开(公告)日:2023-07-25
申请号:US17472625
申请日:2021-09-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/00 , A63F13/69 , G06Q30/018 , A63F13/58 , A63F13/79 , A63F13/812 , A63F13/355
CPC classification number: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018 , A63F2300/538 , A63F2300/5546 , A63F2300/609 , A63F2300/8011
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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公开(公告)号:US20250050222A1
公开(公告)日:2025-02-13
申请号:US18761744
申请日:2024-07-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US12145064B2
公开(公告)日:2024-11-19
申请号:US17472650
申请日:2021-09-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Charles Denison
IPC: A63F13/533 , A63F13/67 , A63F13/79 , A63F13/822 , G06N20/00
Abstract: A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.
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公开(公告)号:US20240123354A1
公开(公告)日:2024-04-18
申请号:US18329050
申请日:2023-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018
CPC classification number: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018 , A63F2300/538 , A63F2300/5546 , A63F2300/609 , A63F2300/8011
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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公开(公告)号:US20230042269A1
公开(公告)日:2023-02-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US20250161810A1
公开(公告)日:2025-05-22
申请号:US18923508
申请日:2024-10-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Charles Denison
IPC: A63F13/533 , A63F13/67 , A63F13/79 , A63F13/822 , G06N20/00
Abstract: A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.
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公开(公告)号:US12029984B2
公开(公告)日:2024-07-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
CPC classification number: A63F13/65 , A63F13/79 , A63F13/80 , G06N20/00 , A63F2300/556 , A63F2300/69
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US20230082732A1
公开(公告)日:2023-03-16
申请号:US17472650
申请日:2021-09-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Charles Denison
IPC: A63F13/533 , A63F13/822 , A63F13/79 , A63F13/67 , G06N20/00
Abstract: A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.
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公开(公告)号:US20230079127A1
公开(公告)日:2023-03-16
申请号:US17472625
申请日:2021-09-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/69 , G06Q30/00 , A63F13/58 , A63F13/79 , A63F13/355 , A63F13/812
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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