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公开(公告)号:US12029984B2
公开(公告)日:2024-07-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
CPC classification number: A63F13/65 , A63F13/79 , A63F13/80 , G06N20/00 , A63F2300/556 , A63F2300/69
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US20230093031A1
公开(公告)日:2023-03-23
申请号:US17483200
申请日:2021-09-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Manjari Sharda , Benjamin Andrew Rottler
Abstract: A non-fungible token (NFT) associated with a computer game asset can be offered to a player or spectator of a computer game along with a predicted value of the asset generated by a machine learning (ML) model.
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公开(公告)号:US20240004462A1
公开(公告)日:2024-01-04
申请号:US17856731
申请日:2022-07-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Hee Gyung Sun , Benjamin Andrew Rottler
IPC: G06F3/01 , G06F3/04817 , A63F13/87 , A63F13/428 , A63F13/211 , G02B27/00 , G02B27/01
CPC classification number: G06F3/013 , G06F3/012 , G06F3/04817 , A63F13/87 , A63F13/428 , A63F13/211 , G02B27/0093 , G02B27/0101 , G02B27/0172 , G02B2027/0138 , G02B2027/014
Abstract: Gaze tracking to track gaze of a user within a user view screen including: combining the gaze tracking with head movement tracking, wherein head movements of the head movement tracking provide rough estimate of a direction of the gaze of the user, while eye movements of the gaze tracking provide fine tuning of the direction of the gaze of the user within the user view screen; dividing the user view screen into a plurality of gaze zones when gaze zone estimation is turned on; and combining the gaze tracking with the gaze zone estimation to select a gaze zone from the plurality of gaze zones as the direction of the gaze of the user.
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公开(公告)号:US12277263B2
公开(公告)日:2025-04-15
申请号:US17856731
申请日:2022-07-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Hee Gyung Sun , Benjamin Andrew Rottler
IPC: G06F3/01 , A63F13/211 , A63F13/428 , A63F13/87 , G02B27/00 , G02B27/01 , G06F3/04817
Abstract: Gaze tracking to track gaze of a user within a user view screen including: combining the gaze tracking with head movement tracking, wherein head movements of the head movement tracking provide rough estimate of a direction of the gaze of the user, while eye movements of the gaze tracking provide fine tuning of the direction of the gaze of the user within the user view screen; dividing the user view screen into a plurality of gaze zones when gaze zone estimation is turned on; and combining the gaze tracking with the gaze zone estimation to select a gaze zone from the plurality of gaze zones as the direction of the gaze of the user.
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公开(公告)号:US20240001223A1
公开(公告)日:2024-01-04
申请号:US17856715
申请日:2022-07-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Hee Gyung Sun , Benjamin Andrew Rottler
IPC: A63F13/23 , A63F13/31 , A63F13/533
CPC classification number: A63F13/23 , A63F2300/8082 , A63F13/533 , A63F13/31
Abstract: Managing controller connection, including: determining whether at least one controller is connected to a game system, and performing and repeating the following until transitioned into a one-handed operation or two-handed operation of a user: (a) if more than one controller connection is detected, transitioning into the two-handed operation; (b) if no controller connection is detected, requesting the user to connect the at least one controller; (c) if connection of only a first controller is detected, requesting the user to connect a second controller; (d) if connection of the second controller is not detected, transitioning into the one-handed operation, wherein the transition into the one-handed operation is made after determining and deciding to continue with only the first controller.
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公开(公告)号:US11852812B1
公开(公告)日:2023-12-26
申请号:US17887293
申请日:2022-08-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Hee Gyung Sun , Benjamin Andrew Rottler
CPC classification number: G02B27/017 , G06T19/006 , G02B2027/0138
Abstract: Incorporating camera through (CT) or augmented-reality (AR) vision into a display of a headset, including: displaying the CT or AR vision on a view screen of the display of the headset, when the CT or AR vision is selected by a user; prompting the user to enter or select at least one object to be highlighted on the view screen in a CT or AR vision mode; and highlighting the at least one selected object on the view screen.
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公开(公告)号:US20230080905A1
公开(公告)日:2023-03-16
申请号:US17476471
申请日:2021-09-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Matthew Tomczek , Benjamin Andrew Rottler
Abstract: A non-text notification bubble or other graphical object can be presented during an augmented reality, mixed reality, or virtual reality simulation to notify a user that a real-world object is approaching or has crossed a boundary for an interaction space within which the user is to interact with the simulation. Responsive to the system identifying the user as looking at the bubble or other graphical object, the system may then present another notification about the real-world object approaching or crossing the boundary. The real-world object may be an intrusion into the interaction space, such as a human or animal crossing into the space.
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公开(公告)号:US20230078189A1
公开(公告)日:2023-03-16
申请号:US17476855
申请日:2021-09-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yiwei Yang , Joshua Santangelo , Jonathan Webb , Benjamin Andrew Rottler
IPC: A63F13/211 , A63F13/213 , A63F13/655 , A63F13/92
Abstract: An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.
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公开(公告)号:US20230042269A1
公开(公告)日:2023-02-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US20250050222A1
公开(公告)日:2025-02-13
申请号:US18761744
申请日:2024-07-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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