CLOUD INPUT CHANNEL MANAGEMENT
    1.
    发明申请
    CLOUD INPUT CHANNEL MANAGEMENT 审中-公开
    云输入通道管理

    公开(公告)号:US20160261656A1

    公开(公告)日:2016-09-08

    申请号:US14640506

    申请日:2015-03-06

    摘要: Aspects of the present disclosure relate to systems and methods for establishing an assistance output that takes into account client device latency information and sending the assistance output from the server to the client device. Client device information or the assistance output may include a stream of encrypted data packets.

    摘要翻译: 本公开的方面涉及用于建立辅助输出的系统和方法,其考虑了客户端设备延迟信息并将辅助输出从服务器发送到客户端设备。 客户端设备信息或辅助输出可以包括加密数据分组流。

    Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay
    2.
    发明授权
    Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay 有权
    基于记录的游戏,生成用于云游戏的多部分迷你游戏

    公开(公告)号:US09364743B2

    公开(公告)日:2016-06-14

    申请号:US13831190

    申请日:2013-03-14

    摘要: A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. A plurality of user-defined portions of the user's recorded gameplay is determined. For each user-defined portion, boundaries within a gameplay context of the video game based on the user-defined portion, and a playable portion of the video game is generated based on the defined boundaries. Each of the playable portions of the video game is arranged in a series to define the limited version of the video game; wherein the method is executed by a processor.

    摘要翻译: 提供了一种用于生成视频游戏的可播放限制版本的方法。 记录用户对完整版本的视频游戏的游戏。 确定用户记录的游戏的多个用户定义部分。 对于每个用户定义的部分,基于所定义的边界,生成基于用户定义部分的视频游戏的游戏背景内的边界以及视频游戏的可播放部分。 视频游戏的每个可播放部分被一系列地布置以限定视频游戏的有限版本; 其中所述方法由处理器执行。

    CONGESTION CONTROL BITRATE ALGORITHM
    7.
    发明申请
    CONGESTION CONTROL BITRATE ALGORITHM 有权
    约束控制双边算法

    公开(公告)号:US20150222555A1

    公开(公告)日:2015-08-06

    申请号:US14174747

    申请日:2014-02-06

    摘要: The method may include sending, via an unreliable protocol, a stream of data packets to at least one recipient device over a network. The stream of data packets may include source packets and forward error correction (FEC) packets. The method may include, during said sending, receiving one or more feedback reports from the at least one recipient device, each said periodic feedback report characterizing packet loss during a corresponding period of time. The method may also include, during said sending, adjusting a rate at which said data packets are sent in the stream in response to at least one of said feedback reports. Adjusting the rate may include increasing a FEC rate at which the FEC packets are sent while maintaining a source rate at which the source packets are sent in response to a one of the feedback reports which characterizes the packet loss as within an acceptable level.

    摘要翻译: 该方法可以包括经由不可靠的协议通过网络将数据分组流发送到至少一个接收方设备。 数据分组流可以包括源分组和前向纠错(FEC)分组。 所述方法可以包括在所述发送期间从所述至少一个接收设备接收一个或多个反馈报告,每个所述周期性反馈报告在相应的时间段内表征分组丢失。 所述方法还可以在所述发送期间响应于所述反馈报告中的至少一个来调整在流中发送所述数据分组的速率。 调整速率可以包括增加发送FEC分组的FEC速率,同时保持源分组被发送的源速率,以响应于表示分组丢失的反馈报告中的一个在可接受的水平内。