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公开(公告)号:US20180117462A1
公开(公告)日:2018-05-03
申请号:US15853462
申请日:2017-12-22
IPC分类号: A63F13/355 , A63F13/23 , A63F13/53 , A63F13/70 , A63F9/24 , A63F13/2145 , A63F13/73 , A63F13/87
CPC分类号: A63F13/355 , A63F9/24 , A63F13/12 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F13/73 , A63F13/87 , A63F2009/2402 , A63F2009/2404 , A63F2009/2407 , A63F2009/241 , A63F2009/2457 , A63F2009/2488
摘要: A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.
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公开(公告)号:US09744452B2
公开(公告)日:2017-08-29
申请号:US14985118
申请日:2015-12-30
IPC分类号: A63F13/355 , A63F13/30 , A63F13/87 , A63F13/73 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F9/24
CPC分类号: A63F13/355 , A63F9/24 , A63F13/12 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F13/73 , A63F13/87 , A63F2009/2402 , A63F2009/2404 , A63F2009/2407 , A63F2009/241 , A63F2009/2457 , A63F2009/2488
摘要: A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
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公开(公告)号:US09700785B2
公开(公告)日:2017-07-11
申请号:US15097099
申请日:2016-04-12
申请人: Bally Gaming, Inc.
CPC分类号: A63F1/12 , A63F1/14 , A63F2003/00164 , A63F2009/2404 , A63F2009/2419 , A63F2250/285 , A63F2250/58 , G07F17/32 , G07F17/3293 , H04N7/181
摘要: The present invention features a playing card shuffling device, which through the use of a small image capturing means, captures an image of a face value of each card and stores the image in memory. This image is sorted in the format of a bitmap image. An operator of the device would be able to recall, through the use of a keypad, the images of the cards that comprised individual hands in the previous game. This feature allows for verification of a winning hand after a game has been completed. Thereby, a quick recheck of hands before playing a winning hand is performed. The face value of each card is determined by character recognition software. These card values would be stored in memory for archival access for use in monitoring the randomness of the game and determining the number of winnings hands.
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公开(公告)号:US20160107087A1
公开(公告)日:2016-04-21
申请号:US14985118
申请日:2015-12-30
IPC分类号: A63F13/70 , A63F9/24 , A63F13/53 , A63F13/23 , A63F13/2145
CPC分类号: A63F13/355 , A63F9/24 , A63F13/12 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F13/73 , A63F13/87 , A63F2009/2402 , A63F2009/2404 , A63F2009/2407 , A63F2009/241 , A63F2009/2457 , A63F2009/2488
摘要: A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
摘要翻译: 提供了一种用于远程控制用户游戏的方法。 第一用户的游戏的实时视频馈送被呈现给远程第二用户。 处理将第一用户的游戏的控制转换到第二用户的请求。 启动第二用户对第一用户的游戏的控制。
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公开(公告)号:US20140246831A1
公开(公告)日:2014-09-04
申请号:US14275734
申请日:2014-05-12
IPC分类号: A63F1/12
CPC分类号: A63F1/12 , A63F1/14 , A63F2003/00164 , A63F2009/2404 , A63F2009/2419 , A63F2250/285 , A63F2250/58 , G07F17/32 , G07F17/3293 , H04N7/181
摘要: The present invention features a playing card shuffling device, which through the use of a small image capturing means, captures an image of a face value of each card and stores the image in memory. This image is sorted in the format of a bitmap image. An operator of the device would be able to recall, through the use of a keypad, the images of the cards that comprised individual hands in the previous game. This feature allows for verification of a winning hand after a game has been completed. Thereby, a quick recheck of hands before playing a winning hand is performed. The face value of each card is determined by character recognition software. These card values would be stored in memory for archival access for use in monitoring the randomness of the game and determining the number of winnings hands.
摘要翻译: 本发明的特征在于一种扑克牌洗牌装置,其通过使用小图像捕获装置捕获每张卡片的面值的图像并将图像存储在存储器中。 该图像以位图图像的格式排序。 该装置的操作者将能够通过使用键盘来调用在前一个游戏中包含单独的手的卡的图像。 该功能允许在游戏完成后验证获胜的手。 因此,执行在获胜的手之前快速重新检查手。 每个卡的面值由字符识别软件确定。 这些卡值将存储在存储器中用于存档访问,以用于监视游戏的随机性并确定获胜手数。
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公开(公告)号:US20130178292A1
公开(公告)日:2013-07-11
申请号:US13784137
申请日:2013-03-04
申请人: Mark A. Casparian , Gabriel Gonzalez , Frank C. Azor , Reginald I. Rego , David Estrada , Jacqueline F. Gutierrez
发明人: Mark A. Casparian , Gabriel Gonzalez , Frank C. Azor , Reginald I. Rego , David Estrada , Jacqueline F. Gutierrez
CPC分类号: A63F13/20 , A63F13/24 , A63F13/245 , A63F2009/2404 , G06F1/1688 , G06F1/26 , G06F3/0202 , G06F3/0216 , G06F3/0219 , G06F3/0238 , H01H13/83
摘要: A gaming keyboard and related methods are disclosed that provide features to enhance the computer gaming experience. A keyboard connection pod is disclosed that improves power capabilities of the keyboard thereby allowing for enhanced features that require more power. A panic mechanism is disclosed that can be triggered to cause one or more selected keys to change states. Keycap rim-lighting is disclosed that provides improved visual indication of key positions. A hand registration enhancement is disclosed including a spacebar having a thumb notch and/or WASD and spacebar keys with different tactile response than other keys. Function keys are disclosed that are positioned proximate to allow reduced movement of the left hand. An integrated cord wrap tray is disclosed for a peripheral such as a mouse. Other features and variations are also disclosed.
摘要翻译: 公开了游戏键盘和相关方法,其提供了增强计算机游戏体验的特征。 公开了一种键盘连接盒,其改善了键盘的功率能力,从而允许需要更多功率的增强特征。 公开了一种可以被触发以引起一个或多个所选择的键改变状态的紧急机制。 公开了键帽边缘照明,其提供关键位置的改进的视觉指示。 公开了一种手牌注册增强,其包括具有拇指凹口和/或WASD的空格键和具有与其他键不同的触觉响应的空格键。 公开了定位成接近以允许左手的减少的运动的功能键。 公开了一种用于诸如鼠标的外围设备的集成的绳索包裹托盘。 还公开了其它特征和变化。
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公开(公告)号:US20110198804A1
公开(公告)日:2011-08-18
申请号:US11177013
申请日:2005-07-07
申请人: Lynn Hessing , Daniel Mahoney , Steven J. Blad , Thomas Baker
发明人: Lynn Hessing , Daniel Mahoney , Steven J. Blad , Thomas Baker
IPC分类号: A63F1/12
CPC分类号: A63F1/12 , A63F1/14 , A63F2003/00164 , A63F2009/2404 , A63F2009/2419 , A63F2250/285 , A63F2250/58 , G07F17/32 , G07F17/3293 , H04N7/181
摘要: The present invention features a playing card shuffling device, which through the use of a small image capturing means, captures an image of the face value of each card and stores the image in memory. This image is sorted in the format of a bitmap image. The operator of the machine would be able to recall through the use of a keypad, the images of the cards that comprised the individual hands in the previous game. This feature allows for verification of a winning hand after a game has been completed. Thereby, a quick recheck of hands before playing a winning hand is performed. The face value of each card is determined by character recognition software. These card values would be stored in memory for archival access for use in monitoring the randomness of the game and determining the number of winnings hands.
摘要翻译: 本发明的特征在于一种扑克牌洗牌装置,其通过使用小图像捕获装置捕获每张卡的面值的图像并将该图像存储在存储器中。 该图像以位图图像的格式排序。 机器的操作者将能够通过使用键盘来调用在先前的游戏中包括单手的卡的图像。 该功能允许在游戏完成后验证获胜的手。 因此,执行在获胜的手之前快速重新检查手。 每个卡的面值由字符识别软件确定。 这些卡值将存储在存储器中用于存档访问,以用于监视游戏的随机性并确定获胜手数。
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公开(公告)号:US07976023B1
公开(公告)日:2011-07-12
申请号:US11087487
申请日:2005-03-23
申请人: Lynn Hessing , Daniel Mahoney , Steven J. Blad , Thomas Baker
发明人: Lynn Hessing , Daniel Mahoney , Steven J. Blad , Thomas Baker
IPC分类号: A63F1/12
CPC分类号: A63F1/12 , A63F1/14 , A63F2003/00164 , A63F2009/2404 , A63F2009/2419 , A63F2250/285 , A63F2250/58 , G07F17/32 , G07F17/3293 , H04N7/181
摘要: The present invention features a playing card shuffling device, which through the use of a small image capturing means, captures an image of the face value of each card and stores the image in memory. This image is sorted in the format of a bitmap image. The operator of the machine would be able to recall through the use of a keypad, the images of the cards that comprised the individual hands in the previous game. This feature allows for verification of a winning hand after a game has been completed. Thereby, a quick recheck of hands before playing a winning hand is performed. The face value of each card is determined by character recognition software. These card values would be stored in memory for archival access for use in monitoring the randomness of the game and determining the number of winnings hands.
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公开(公告)号:US20040077400A1
公开(公告)日:2004-04-22
申请号:US10272332
申请日:2002-10-16
发明人: Josiah F. Marshall
IPC分类号: A63F009/24
CPC分类号: A63F3/064 , A63F3/062 , A63F2009/2404 , A63F2009/2457
摘要: An apparatus and method are described for monitoring bingo cards using a portable game device. The game device has a central processing unit, a bit-mapped color display and memory containing representations of bingo cards, a series of games to be played and their rules, and the number of cards to be played. The game device may be battery powered and adopt reduced power modes of operation to conserve battery life. An external power supply may be connected to the game device without interrupting a game in progress. The game device may have more than one battery and charge one battery fully before recharging the other batteries. The game device may have a wireless communications port, through which the memory may be loaded. A communications protocol with security elements may be used for loading the memory. The game device may test its circuitry and data in memory before commencing game play.
摘要翻译: 描述了使用便携式游戏装置监视宾果卡的装置和方法。 游戏装置具有中央处理单元,位映射彩色显示器和包含宾果牌表示的一组存储器,要播放的一系列游戏及其规则以及要播放的牌数。 游戏设备可以是电池供电的并且采用降低功率的操作模式以节省电池寿命。 外部电源可以连接到游戏设备而不中断正在进行的游戏。 游戏设备可以具有多个电池并且在对其它电池再充电之前对其充电一次。 游戏设备可以具有无线通信端口,通过该无线通信端口可以加载存储器。 具有安全元件的通信协议可以用于加载存储器。 游戏设备可以在开始游戏之前测试其电路和内存中的数据。
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公开(公告)号:US4747600A
公开(公告)日:1988-05-31
申请号:US820448
申请日:1986-01-17
申请人: John Richardson
发明人: John Richardson
CPC分类号: A63F3/0645 , A63F2009/2404 , A63F2009/2438
摘要: A gaming board for matching symbols which are selected at random with symbols stored in the board to form a selected pattern, particularly where the symbols are numbers and the pattern is a plurality of elements of a 5.times.5 array. The gaming board when used for a BINGO game receives a schedule of a gaming session permitting a plurality of independent games, each with a number of win levels and payout places. A load mode is used to randomly input numbers for selectable BINGO cards which are then played during the independent games in a play mode. A set time for loading the BINGO cards into the gaming board is maintained by a counter which, when expired, automatically loads random numbers into those cards which have not been filled. A three tier power conservation and security operation is used to control the power supplies of the gaming board. Initially, the gaming board can only be powered on by connection to a system base station and turns itself off upon command from the system base station. During operation, an elapse of a predetermined interval without a key activation will power down the display and an elapse of a longer interval without a key actuation will power down the gaming board requiring reconnection to the base station.
摘要翻译: 用于匹配符号的游戏板,其随机地选择存储在板中的符号以形成选定的图案,特别是在符号是数字且图案是5×5阵列的多个元素的情况下。 用于BINGO游戏的游戏板接收允许多个独立游戏的游戏会话的时间表,每个独立游戏具有多个胜利级别和支付地点。 负载模式用于随机输入可选择的BINGO卡的数字,然后在独立游戏中以播放模式播放。 将BINGO卡加载到游戏板的设定时间由计数器维护,计数器在到期时自动将随机数加载到那些尚未填充的卡中。 使用三层节能和安全操作来控制游戏板的电源。 最初,游戏板只能通过连接到系统基站上电并根据来自系统基站的命令自动关闭。 在操作期间,没有键激活的预定间隔的经过将使显示器断电,并且在没有按键致动的情况下经过更长的间隔将使要求重新连接到基站的游戏板电源断电。
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