ELECTRONIC CONTROLLER WITH FINGER SENSING AND AN ADJUSTABLE HAND RETAINER

    公开(公告)号:US20190232160A1

    公开(公告)日:2019-08-01

    申请号:US16377058

    申请日:2019-04-05

    申请人: Valve Corporation

    IPC分类号: A63F13/24

    摘要: A controller for an electronic system includes a tracking member fixed to a controller body. The controller body has a head that adjoins a handle at a neck region, and that includes at least one thumb-operated control. The controller includes a hand retainer that in a closed position is configured to physically bias the user's palm against an outer surface of the handle. The hand retainer includes a resilient member that biases the hand retainer towards an open position. The resilient member is attached to an anchor that is attached to the head by an adjustment mechanism that permits the resilient member to be moved towards or away from the user's purlicue. The tracking member includes transducers that are coupled to the electronic system by electromagnetic radiation. Proximity sensors, spatially distributed on the handle, are responsive to a proximity of the user's fingers to the outer surface of the handle.

    GENERATION OF GAMEPLAY VIDEO BASED ON SOCIAL NETWORK SHARING
    6.
    发明申请
    GENERATION OF GAMEPLAY VIDEO BASED ON SOCIAL NETWORK SHARING 审中-公开
    基于社交网络共享的游戏视频的生成

    公开(公告)号:US20160243440A1

    公开(公告)日:2016-08-25

    申请号:US15146804

    申请日:2016-05-04

    摘要: A method for generating a gameplay video of a video game is provided. The method initiates with recording a user's gameplay of the video game. The user's recorded gameplay is analyzed to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold. Boundaries are defined within a gameplay context of the video game based on the determined region of interest that define options for selection of a beginning and an end for the gameplay video. The gameplay video of the video game is generated based on the selection defined from the boundaries. The gameplay video of the video game is shared over the social network to one or more additional client devices for viewing by one or more additional users.

    摘要翻译: 提供了一种用于生成视频游戏的游戏视频的方法。 该方法通过录制用户的视频游戏的游戏开始。 分析用户记录的游戏,以确定感兴趣的区域,感兴趣区域是具有超过预定阈值的社交网络共享级别的视频游戏的区域。 边界根据所确定的感兴趣区域定义在视频游戏的游戏场景中,其定义用于选择游戏视频的开始和结束的选项。 基于从边界定义的选择生成视频游戏的游戏视频。 视频游戏的游戏视频通过社交网络共享到一个或多个附加的客户端设备,以供一个或多个其他用户观看。

    SYSTEMS AND METHODS FOR PROVIDING ELECTRIC POWER TO MOBILE AND ARBITRARILY POSITIONED DEVICES
    8.
    发明申请
    SYSTEMS AND METHODS FOR PROVIDING ELECTRIC POWER TO MOBILE AND ARBITRARILY POSITIONED DEVICES 有权
    用于向移动和仲裁定位装置提供电力的系统和方法

    公开(公告)号:US20110148041A1

    公开(公告)日:2011-06-23

    申请号:US12851485

    申请日:2010-08-05

    申请人: Mitch Randall

    发明人: Mitch Randall

    IPC分类号: A63F3/00

    摘要: Various contact systems and methods for manufacturing and using such are disclosed herein. Examples of the contact systems include a surface with one set of pads biased at a first voltage level, and another set of pads biased at a second voltage level. Such a contact system can be used, for example, to transfer power to an electromechanical device disposed thereon. In one particular example, the electromechanical device can include a power storage element and two or more couplings. When one of the couplings contacts a pad biased at the first voltage level, and another of the couplings contacts a pad biased at the second voltage level, a circuit is completed where some derivative of the differential between the first voltage level and the second voltage level is placed across the power storage element. Completion of the circuit causes the power storage element to charge. Power can be drawn from the power storage element to operate the electromechanical device.

    摘要翻译: 本文公开了用于制造和使用其的各种接触系统和方法。 接触系统的示例包括具有偏置在第一电压电平的一组焊盘的表面和以第二电压电平偏置的另一组焊盘。 这样的接触系统可以用于例如将功率传递到设置在其上的机电装置。 在一个特定示例中,机电装置可以包括蓄电元件和两个或更多个联接器。 当其中一个耦合器接触偏置在第一电压电平的焊盘,另一个耦合器接触偏压在第二电压电平的焊盘时,完成电路,其中第一电压电平和第二电压电平之间的差分的一些导数 放置在蓄电元件两端。 电路的完成使蓄电元件充电。 能够从蓄电元件抽出功率来操作机电装置。

    Tiltable board and rolling ball game mechanism
    9.
    发明授权
    Tiltable board and rolling ball game mechanism 失效
    可倾斜板和滚球游戏机制

    公开(公告)号:US5213325A

    公开(公告)日:1993-05-25

    申请号:US717416

    申请日:1991-06-17

    IPC分类号: A63F7/02 A63F7/38 A63F9/24

    摘要: An amusement device has a housing with a chamber in which a game board is disposed. A player endeavors to guide a rolling ball on the board by manipulating a control lever to tilt the board in any selected direction. The board is supported by a tiltable shaft which is below the center of the board. A rigid link extends between the shaft and control lever and is connected to each by pivot couplings which constrain the shaft and board to tilt in synchronism with the lever. Compression springs in coaxial relationship with the shaft and control lever act to bias the board towards a horizontal orientation and the shaft and lever supports prevent rotational motion of such components about their own longitudinal axes. In a preferred embodiment, the board has openings through which the ball may drop and ball retrieval components detect the particular region of the board at which the ball was dropped and return the ball to the board. The construction precisely positions the board in response to control lever movements and enables simple interchanging of the board with other boards having different surface features.

    摘要翻译: 娱乐装置具有壳体,其具有设置游戏板的室。 玩家努力通过操纵控制杆来使板在任何选定的方向上倾斜来引导板上的滚动球。 电路板由位于电路板中心下方的可倾斜轴支撑。 刚性连杆在轴和控制杆之间延伸,并且通过枢转联接器连接到每个连接件,该联轴器将轴和板与杆同步地倾斜。 与轴和控制杆同轴关系的压缩弹簧用于将板偏置成水平方向,并且轴和杆支撑件防止这些部件围绕其自身的纵向轴线的旋转运动。 在优选实施例中,板具有开口,球可以通过该开口落下,并且球取回部件检测到球落下的板的特定区域并将球返回到板。 该结构根据控制杆运动精确地定位板,并使板与其他具有不同表面特征的板的简单交换。