Terminal device, game control method, information recording medium, and program
    1.
    发明授权
    Terminal device, game control method, information recording medium, and program 有权
    终端设备,游戏控制方法,信息记录介质和程序

    公开(公告)号:US08475278B2

    公开(公告)日:2013-07-02

    申请号:US12747871

    申请日:2008-12-05

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: In a network match game such as a ball game, to naturally reflect an intension of a user such as a player in the operation of an operation object such as a character, a storage unit (501) of a terminal device (401) stores positions and velocities of a mobile body and each control object; on the basis of instruction input received by an instruction input reception unit (502), a local position updating unit (503) updates a position and a velocity of a control object assigned to the terminal device (401); in a terminal device (401) in a parent device mode, a parent mobile body updating unit (509) updates the position and the velocity of the mobile body, whereas in a terminal device (401) in a child mode, a child mobile body updating unit (511) updates the position and the velocity of the mobile body on the basis of information transmitted from the parent device; and a parent transfer unit (507) estimates a control object that is to collide with the mobile body, and sets a mode of a terminal device (401) assigned to the estimated control object to correspond to the parent device.

    Abstract translation: 在诸如球类游戏的网络匹配游戏中,为了在诸如角色的操作对象的操作中自然地反映诸如玩家的用户的意图,终端设备(401)的存储单元(501)存储位置 和移动体和每个控制对象的速度; 基于由指令输入接收单元(502)接收的指令输入,本地位置更新单元(503)更新分配给终端设备(401)的控制对象的位置和速度; 在父设备模式的终端设备(401)中,父移动体更新单元(509)更新移动体的位置和速度,而在儿童模式的终端设备(401)中,儿童移动体 更新单元(511)基于从父设备发送的信息来更新移动体的位置和速度; 并且父传送单元(507)估计与移动体相冲突的控制对象,并且将分配给所估计的控制对象的终端设备(401)的模式设置为对应于父设备。

    Terminal device, communication system, terminal method and information memory medium
    2.
    发明授权
    Terminal device, communication system, terminal method and information memory medium 有权
    终端设备,通信系统,终端方法和信息存储介质

    公开(公告)号:US08462700B2

    公开(公告)日:2013-06-11

    申请号:US12710507

    申请日:2010-02-23

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: There is provided a terminal device or the like which can prevent a user from fall in trouble with an unknown third person when the user executes a network game or the like over a computer communication network. As terminal devices establish a connection in an ad-hoc mode, individual unique identification information thereof are exchanged and a communication for a game is carried out, the terminal devices saves the unique identification information of the communication counterparty. When the terminal devices establish a connection in an infrastructure mode, introduction requests each specifying the saved unique identification information are transmitted to a server device, the server device transmits introduction responses each informing an address of the terminal device to the terminal devices which have transmitted an introduction request specifying the unique identification information of the communication counterparty, and the terminal devices carry out a communication for the game.

    Abstract translation: 提供了一种终端装置等,当用户通过计算机通信网络执行网络游戏等时,可以防止用户遇到与未知的第三人的麻烦。 随着终端设备以自组织模式建立连接,交换其独特的识别信息,并进行游戏通信,终端设备保存通信对方方的唯一识别信息。 当终端设备在基础设施模式下建立连接时,将指定保存的唯​​一标识信息的引入请求发送到服务器设备,服务器设备将通知终端设备的地址的引入响应发送到已发送了终端设备的终端设备 指定通信对方的唯一识别信息的引入请求,终端装置进行游戏通信。

    Game machine, control method of game machine and information storage medium
    3.
    发明授权
    Game machine, control method of game machine and information storage medium 有权
    游戏机,游戏机的控制方法和信息存储介质

    公开(公告)号:US08287369B2

    公开(公告)日:2012-10-16

    申请号:US12159350

    申请日:2006-10-11

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation.

    Abstract translation: 用户允许操作对象团队的多个玩家角色进行连接播放的游戏机。 联动伙伴选择单元从其他玩家角色中选择连接伙伴玩家角色。 一种连动播放选择单元选择一种连动播放。 联动伙伴控制单元基于所选择的连接播放类型来控制联动伙伴玩家角色的位置。 如果未选择连接伙伴玩家角色,则通过执行单元使操作对象玩家角色根据用户的通过指令基于通过指令操作的内容在方向上执行通过。 如果选择了联动伙伴玩家角色,则通过执行单元使操作对象玩家角色基于用户的通过指令操作执行到连接伙伴玩家角色的传递。

    Display device
    4.
    发明授权
    Display device 有权
    显示设备

    公开(公告)号:US08208256B2

    公开(公告)日:2012-06-26

    申请号:US12674009

    申请日:2007-08-20

    CPC classification number: H05K7/20972 Y10S345/905

    Abstract: An air duct plate is provided on the back of a substrate on the surface of which a light emitting element group for display as well as an integrated circuit are disposed. A fan acts to send air into a space surrounded by a case body extending over and around the air duct plate and the air duct plate. A plurality of openings acting to blow a cooling air generated by the fan to a predetermined portion of the substrate are formed in the air duct plate.

    Abstract translation: 在其表面上设置有用于显示的发光元件组以及集成电路的基板的背面上的空气导管板。 风扇用于将空气送入围绕空气管道板和空气管道板的壳体延伸的空间中。 在空气管道板中形成有用于将由风扇产生的冷却空气吹到基板的预定部分的多个开口。

    GAME STATE PRESENTING DEVICE, GAME STATE PRESENTING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    5.
    发明申请
    GAME STATE PRESENTING DEVICE, GAME STATE PRESENTING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 有权
    游戏状态显示设备,游戏状态显示方法,信息记录媒体和程序

    公开(公告)号:US20100234102A1

    公开(公告)日:2010-09-16

    申请号:US12279626

    申请日:2007-02-15

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: To suppress easy transmission of information on the hand of a player to another player through an audience when the audience can watch the status of a hand of each player of mah-jongg, a card game, or the like, in a game status presenting device (801), an identifier storing unit (802) stores an identifier of a hand of each player, a first correspondence-table acquisition unit (803) acquires a first correspondence table which associates an identifier with presentation information to be presented to a player, a second correspondence-table acquisition unit (804) acquires a second correspondence table which associates an identifier with presentation information to be presented to an audience, a player presentation unit (805) refers to an identifier stored in the identifier storing unit (802) as a hand of each player and the first correspondence table, and presents presentation information on the hand of the player to each player, and an audience presentation unit (806) refers to an identifier stored in the identifier storing unit (802) as hands of all players and the second correspondence table, and presents presentation information of the hands of all players to an audience.

    Abstract translation: 在游戏状态呈现装置中,当观众可以观看每个玩家的手的状态时,通过观众来容易地将玩家的手上的信息传递给另一玩家, (801),标识符存储单元(802)存储每个播放器的手的标识符,第一对应表获取单元(803)获取将标识符与要呈现给播放器的呈现信息相关联的第一对应表, 第二对应表获取单元(804)获取将标识符与要呈现给观众的呈现信息相关联的第二对应表,玩家呈现单元(805)将存储在标识符存储单元(802)中的标识符作为 每个玩家的手和第一对应表,并且向玩家提供玩家手上的呈现信息,观众呈现单元(806)参考标识符 以所有玩家的手和第二对应表的方式存储在标识符存储单元(802)中,并向观众呈现所有玩家的手的呈现信息。

    GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM
    6.
    发明申请
    GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM 有权
    游戏机,游戏机和信息存储媒体的控制方法

    公开(公告)号:US20100178968A1

    公开(公告)日:2010-07-15

    申请号:US12159350

    申请日:2006-10-11

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play involving the plurality of player characters using a pass with a relatively simple operation. A linkage partner selecting unit (72) selects a linkage partner player character from among fellow player characters based on the user's operation. A type of linkage play selecting unit (70) selects a type of linkage play. A linkage partner control unit (74) controls the position of a linkage partner player character based on a selected type of linkage play. In the case where a linkage partner player character is not selected, a pass execution unit (76) makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. In the case where a linkage partner player character is selected, the pass execution unit (76) makes the operation subject player character execute a pass to a linkage partner player character based on the pass instruction operation by the user.

    Abstract translation: 一种游戏机,用户允许操作对象团队的多个玩家角色使用相对简单的操作执行涉及多个玩家角色的连接播放。 连接对象选择单元(72)基于用户的操作从玩家角色中选择联动伙伴玩家角色。 一种连动播放选择单元(70)选择一种连动播放。 连接对方控制单元(74)基于所选择的连接播放类型来控制连接伙伴玩家角色的位置。 在没有选择联动伙伴玩家角色的情况下,通过执行单元(76)使得操作对象玩家角色根据用户的通过指令基于通过指令操作的内容在方向上执行通过。 在选择了联动伙伴选手角色的情况下,通过执行单元(76)使操作对象选手角色基于用户的通过指示操作对连接伙伴玩家角色执行通过。

    Game System, Storage Server, Score Server, Game System Control Method, Information Recording Medium, and Program
    7.
    发明申请
    Game System, Storage Server, Score Server, Game System Control Method, Information Recording Medium, and Program 审中-公开
    游戏系统,存储服务器,分数服务器,游戏系统控制方法,信息记录介质和程序

    公开(公告)号:US20100120528A1

    公开(公告)日:2010-05-13

    申请号:US12593730

    申请日:2008-02-04

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: When a game terminal (1) transmits progress status information including a score to a storage server (2), the storage server (2) stores the progress status information into a progress status information storage unit (204). At this time, in cases where the stored score is equal to or above a predetermined threshold, the storage server (2) transmits the score to a score server (3) that registers the received score into a ranking memory unit (301). The threshold is updated by a threshold update unit (306) of the score server (3) based on a predetermined threshold order and at a given timing. Scores below the threshold are deleted in a ranking deletion unit (307). The updated threshold is then transmitted to the storage server (2).

    Abstract translation: 当游戏终端(1)向存储服务器(2)发送包括分数的进度状态信息时,存储服务器(2)将进度状态信息存储到进度状态信息存储单元(204)中。 此时,在存储分数等于或高于预定阈值的情况下,存储服务器(2)将记录发送给记录服务器(3),记录服务器将接收到的分数注册到排名存储单元(301)中。 阈值由分数服务器(3)的阈值更新单元(306)基于预定阈值顺序和给定的定时更新。 在排名删除单元(307)中删除低于阈值的分数。 然后将更新的阈值发送到存储服务器(2)。

    Sorting apparatus, sorting method, program product, and computer readable medium
    8.
    发明申请
    Sorting apparatus, sorting method, program product, and computer readable medium 审中-公开
    排序装置,排序方法,程序产品和计算机可读介质

    公开(公告)号:US20050010313A1

    公开(公告)日:2005-01-13

    申请号:US10885811

    申请日:2004-07-07

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    CPC classification number: A63F13/795 A63F13/12 A63F2300/5566

    Abstract: In a sorting apparatus, a storage unit stores players by sorting them into any of a plurality of classes, a matching unit matches the players and makes the storage unit further store the matching results, an interchanging unit checks the stored matching results in order to compare players who are sorted in the same class, and interchanges players with a higher class and a lower class, the storage unit stores a handicap set for different classes, the matching unit adopts the set handicap in a case where players sorted in different classes are to be matched, and a setting unit updates the handicap in a manner to advantage the player who has achieved a lower result.

    Abstract translation: 在分类装置中,存储单元通过将播放器分类为多个类别中的任一个来存储播放器,匹配单元与播放器匹配,并使存储单元进一步存储匹配结果,交换单元检查所存储的匹配结果以便比较 在同一课堂上排序的玩家,交换具有较高班级和较低班级的玩家,存储单元存储不同班级的障碍,匹配单位在不同班级分类的玩家的情况下采用设定的障碍 匹配,并且设置单元以有利于获得较低结果的玩家的方式来更新障碍。

    Communication system, communication method, information recording medium, and program
    9.
    发明授权
    Communication system, communication method, information recording medium, and program 有权
    通信系统,通信方式,信息记录介质和程序

    公开(公告)号:US08560676B2

    公开(公告)日:2013-10-15

    申请号:US12867744

    申请日:2009-02-12

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: In order to detect a fraudulent action, such as an attempt of invalidating a result of a match-up through a communication in a communication match-up game by changing the setting of a router device, in a communication system, a first terminal device and a second terminal device each attempts to communicate with the terminal device of a communication counterparty. When such attempt has failed, those terminal devices each attempts to communicate with a router device used by the local terminal device of the communication counterparty, and results of these communication attempts are specified in connection information status and the connection information status is transmitted to a server device. The server device receives the connection information status, and checks a communication status between the first terminal device and the second terminal device, between the second terminal device and a first router device which is connected to the first terminal device, and a communication status between the first terminal device and a second router device which is connected to the second terminal device, and determines, based on the fact that communicable routes are asymmetric, the presence/absence of a fraudulent action by a user using the terminal device.

    Abstract translation: 为了通过改变路由器设备的设置来检测欺骗行为,例如通过通信匹配游戏中的通信使通话中的结果无效的尝试,在通信系统中,第一终端设备和 第二终端设备各自尝试与通信对方方的终端设备进行通信。 当这种尝试失败时,这些终端设备都尝试与通信对方的本地终端设备使用的路由器设备通信,并且在连接信息状态中指定这些通信尝试的结果,并且将连接信息状态发送到服务器 设备。 服务器装置接收连接信息状态,并检查第一终端装置与第二终端装置之间,第二终端装置与连接到第一终端装置的第一路由装置之间的通信状态,以及第 第一终端设备和连接到第二终端设备的第二路由器设备,并且基于可通信路由是不对称的事实来确定用户使用终端设备存在/不存在欺诈行为。

    Game machine, control method of game machine and information storage medium
    10.
    发明授权
    Game machine, control method of game machine and information storage medium 有权
    游戏机,游戏机的控制方法和信息存储介质

    公开(公告)号:US08496526B2

    公开(公告)日:2013-07-30

    申请号:US13613815

    申请日:2012-09-13

    Applicant: Shoji Mori

    Inventor: Shoji Mori

    Abstract: A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation.

    Abstract translation: 用户允许操作对象团队的多个玩家角色进行连接播放的游戏机。 联动伙伴选择单元从其他玩家角色中选择连接伙伴玩家角色。 一种连动播放选择单元选择一种连动播放。 联动伙伴控制单元基于所选择的连接播放类型来控制联动伙伴玩家角色的位置。 如果未选择连接伙伴玩家角色,则通过执行单元使操作对象玩家角色根据用户的通过指令基于通过指令操作的内容在方向上执行通过。 如果选择了联动伙伴玩家角色,则通过执行单元使操作对象玩家角色基于用户的通过指令操作执行到连接伙伴玩家角色的传递。

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