Abstract:
In a network match game such as a ball game, to naturally reflect an intension of a user such as a player in the operation of an operation object such as a character, a storage unit (501) of a terminal device (401) stores positions and velocities of a mobile body and each control object; on the basis of instruction input received by an instruction input reception unit (502), a local position updating unit (503) updates a position and a velocity of a control object assigned to the terminal device (401); in a terminal device (401) in a parent device mode, a parent mobile body updating unit (509) updates the position and the velocity of the mobile body, whereas in a terminal device (401) in a child mode, a child mobile body updating unit (511) updates the position and the velocity of the mobile body on the basis of information transmitted from the parent device; and a parent transfer unit (507) estimates a control object that is to collide with the mobile body, and sets a mode of a terminal device (401) assigned to the estimated control object to correspond to the parent device.
Abstract:
There is provided a terminal device or the like which can prevent a user from fall in trouble with an unknown third person when the user executes a network game or the like over a computer communication network. As terminal devices establish a connection in an ad-hoc mode, individual unique identification information thereof are exchanged and a communication for a game is carried out, the terminal devices saves the unique identification information of the communication counterparty. When the terminal devices establish a connection in an infrastructure mode, introduction requests each specifying the saved unique identification information are transmitted to a server device, the server device transmits introduction responses each informing an address of the terminal device to the terminal devices which have transmitted an introduction request specifying the unique identification information of the communication counterparty, and the terminal devices carry out a communication for the game.
Abstract:
A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation.
Abstract:
An air duct plate is provided on the back of a substrate on the surface of which a light emitting element group for display as well as an integrated circuit are disposed. A fan acts to send air into a space surrounded by a case body extending over and around the air duct plate and the air duct plate. A plurality of openings acting to blow a cooling air generated by the fan to a predetermined portion of the substrate are formed in the air duct plate.
Abstract:
To suppress easy transmission of information on the hand of a player to another player through an audience when the audience can watch the status of a hand of each player of mah-jongg, a card game, or the like, in a game status presenting device (801), an identifier storing unit (802) stores an identifier of a hand of each player, a first correspondence-table acquisition unit (803) acquires a first correspondence table which associates an identifier with presentation information to be presented to a player, a second correspondence-table acquisition unit (804) acquires a second correspondence table which associates an identifier with presentation information to be presented to an audience, a player presentation unit (805) refers to an identifier stored in the identifier storing unit (802) as a hand of each player and the first correspondence table, and presents presentation information on the hand of the player to each player, and an audience presentation unit (806) refers to an identifier stored in the identifier storing unit (802) as hands of all players and the second correspondence table, and presents presentation information of the hands of all players to an audience.
Abstract:
A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play involving the plurality of player characters using a pass with a relatively simple operation. A linkage partner selecting unit (72) selects a linkage partner player character from among fellow player characters based on the user's operation. A type of linkage play selecting unit (70) selects a type of linkage play. A linkage partner control unit (74) controls the position of a linkage partner player character based on a selected type of linkage play. In the case where a linkage partner player character is not selected, a pass execution unit (76) makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. In the case where a linkage partner player character is selected, the pass execution unit (76) makes the operation subject player character execute a pass to a linkage partner player character based on the pass instruction operation by the user.
Abstract:
When a game terminal (1) transmits progress status information including a score to a storage server (2), the storage server (2) stores the progress status information into a progress status information storage unit (204). At this time, in cases where the stored score is equal to or above a predetermined threshold, the storage server (2) transmits the score to a score server (3) that registers the received score into a ranking memory unit (301). The threshold is updated by a threshold update unit (306) of the score server (3) based on a predetermined threshold order and at a given timing. Scores below the threshold are deleted in a ranking deletion unit (307). The updated threshold is then transmitted to the storage server (2).
Abstract:
In a sorting apparatus, a storage unit stores players by sorting them into any of a plurality of classes, a matching unit matches the players and makes the storage unit further store the matching results, an interchanging unit checks the stored matching results in order to compare players who are sorted in the same class, and interchanges players with a higher class and a lower class, the storage unit stores a handicap set for different classes, the matching unit adopts the set handicap in a case where players sorted in different classes are to be matched, and a setting unit updates the handicap in a manner to advantage the player who has achieved a lower result.
Abstract:
In order to detect a fraudulent action, such as an attempt of invalidating a result of a match-up through a communication in a communication match-up game by changing the setting of a router device, in a communication system, a first terminal device and a second terminal device each attempts to communicate with the terminal device of a communication counterparty. When such attempt has failed, those terminal devices each attempts to communicate with a router device used by the local terminal device of the communication counterparty, and results of these communication attempts are specified in connection information status and the connection information status is transmitted to a server device. The server device receives the connection information status, and checks a communication status between the first terminal device and the second terminal device, between the second terminal device and a first router device which is connected to the first terminal device, and a communication status between the first terminal device and a second router device which is connected to the second terminal device, and determines, based on the fact that communicable routes are asymmetric, the presence/absence of a fraudulent action by a user using the terminal device.
Abstract:
A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation.