Methods for identification of highlight game events and automated generation of videos for same
    71.
    发明授权
    Methods for identification of highlight game events and automated generation of videos for same 有权
    识别高清游戏事件和自动生成视频的方法

    公开(公告)号:US08929721B2

    公开(公告)日:2015-01-06

    申请号:US13365140

    申请日:2012-02-02

    申请人: David Cottrell

    发明人: David Cottrell

    IPC分类号: A63F13/00 G11B27/034

    摘要: Methods, systems and computer readable media for automated creation of videos for interactive entertainment involving at least one individual, based on events that occur within that interactive entertainment are provided. One method includes storing a video history of a session of the interactive entertainment for an individual and examining the interactive entertainment for the session to identify events designated as significant. The designation as significant for each event being predefined to meet a threshold. Then, selecting segments of video from the video history of the session of the interactive entertainment. The selected segments being for a set of the identified events. The method then generates a video defined from the selected segments of video. The video is playable to show the selected segments of video in a selected order for the individual and saving the video.

    摘要翻译: 提供了基于在该交互式娱乐内发生的事件来自动创建涉及至少一个人的交互式娱乐的视频的方法,系统和计算机可读介质。 一种方法包括存储针对个人的交互式娱乐的会话的视频历史,并且检查会话的交互式娱乐以识别被指定为重要的事件。 每个事件的指定对于预定义以达到阈值是重要的。 然后,从交互式娱乐的会话的视频历史中选择视频片段。 所选择的段用于一组所识别的事件。 然后,该方法生成从所选择的视频段定义的视频。 视频可以播放,以选定的顺序显示所选的视频片段,并保存视频。

    Method and apparatus for recording and replaying network game
    72.
    发明授权
    Method and apparatus for recording and replaying network game 有权
    记录和重放网络游戏的方法和装置

    公开(公告)号:US08862658B2

    公开(公告)日:2014-10-14

    申请号:US12254522

    申请日:2008-10-20

    申请人: Chen Wang

    发明人: Chen Wang

    IPC分类号: G06F15/16 A63F13/30 H04L29/06

    摘要: Embodiments of the present invention provide a method for recording and replaying a network game. The method includes copying all game messages sent by a game server to a game client during a game process; replaying the game process according to the copied game messages. Besides, embodiments of the present invention also provide an apparatus for recording and replaying a network game. In accordance with the method and apparatus in the embodiments of the present invention, unlike the prior art, the technical solution of recording and replaying a network game is independent of the network game itself and is dependent on the game messages sent by the game server. Therefore, the technical solution in the embodiments of the present invention can be used commonly for recording and replaying to all kinds of network games.

    摘要翻译: 本发明的实施例提供一种用于记录和重放网络游戏的方法。 该方法包括在游戏过程中将由游戏服务器发送的所有游戏消息复制到游戏客户端; 根据复制的游戏消息重播游戏过程。 此外,本发明的实施例还提供了一种用于记录和重放网络游戏的装置。 根据本发明的实施例的方法和装置,与现有技术不同,记录和重放网络游戏的技术方案独立于网络游戏本身,并且取决于游戏服务器发送的游戏消息。 因此,本发明的实施例中的技术方案可以用于各种网络游戏的记录和重放。

    COMPUTER READABLE MEDIUM HAVING PROGRAM RECORDED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
    73.
    发明申请
    COMPUTER READABLE MEDIUM HAVING PROGRAM RECORDED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM 有权
    具有记录程序的计算机可读介质,信息处理装置,信息处理方法和信息处理系统

    公开(公告)号:US20140292640A1

    公开(公告)日:2014-10-02

    申请号:US14074740

    申请日:2013-11-08

    IPC分类号: G09G5/36

    摘要: An example apparatus, which includes a predetermined input device for outputting operational data indicating operational inputs entered by a player and a display unit that displays predetermined characters in a virtual space, moves a first character in the virtual space based on the operational data, moves a second character in the virtual space based on automatic operating data which is a set of operational data for continuously moving a character, determines whether the first character satisfies a predetermined condition or not, and moves the second character from a state in which the second character satisfies the predetermined condition based on the automatic operating data in response to the first character satisfying the predetermined condition.

    摘要翻译: 一种示例装置,其包括用于输出指示由玩家输入的操作输入的操作数据的预定输入装置和在虚拟空间中显示预定字符的显示单元,基于操作数据移动虚拟空间中的第一个字符, 基于作为用于连续移动字符的一组操作数据的自动操作数据的虚拟空间中的第二字符,确定第一个字符是否满足预定条件,并且从第二个字符满足的状态移动第二个字符 响应于满足预定条件的第一个字符,基于自动操作数据的预定条件。

    Game apparatus and computer readable storage medium storing game program
    75.
    发明授权
    Game apparatus and computer readable storage medium storing game program 有权
    存储游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US08690656B2

    公开(公告)日:2014-04-08

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。

    Game control program, game device and game control method, management server, and data managing method
    76.
    发明授权
    Game control program, game device and game control method, management server, and data managing method 有权
    游戏控制程序,游戏装置和游戏控制方法,管理服务器和数据管理方法

    公开(公告)号:US08529344B2

    公开(公告)日:2013-09-10

    申请号:US13559977

    申请日:2012-07-27

    申请人: Fumito Ueda

    发明人: Fumito Ueda

    IPC分类号: A63F13/00

    摘要: A designer terminal according to an embodiment of the present invention is a game device operated by a designer. The designer terminal includes a stage setting unit that generates design data on a virtual space, in which players play games, according to instructions from the designer, a stage distributing unit that distributes the generated design data to an external unit, a game action data acquiring unit that acquires game data recording game actions taken in the virtual space at player terminals that have acquired the design data, and a game action reproducing unit that displays, on the screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.

    摘要翻译: 根据本发明的实施例的设计者终端是由设计者操作的游戏设备。 设计者终端包括舞台设置单元,其根据来自设计者的指令,将生成的设计数据分配给外部单元的舞台分配单元,生成玩家玩游戏的虚拟空间上的设计数据,游戏动作数据获取 获取在获取设计数据的玩家终端处的虚拟空间中获取的游戏数据记录游戏动作的单元,以及在设计者的屏幕上显示在玩家的虚拟空间中所采取的游戏动作的游戏动作再现单元 终端,基于所获取的游戏数据。

    Asynchronous Team-Based Game
    77.
    发明申请
    Asynchronous Team-Based Game 审中-公开
    异步团队游戏

    公开(公告)号:US20130190094A1

    公开(公告)日:2013-07-25

    申请号:US13353779

    申请日:2012-01-19

    申请人: Eyal Ronen Doron Nir

    发明人: Eyal Ronen Doron Nir

    IPC分类号: A63F9/24

    摘要: An asynchronous, multiplayer gaming platform is disclosed which provides for a collaborative team effort on a shared canvas. Shared elements (e.g., a shared canvas, shared object or a shared inventory) of a game are stored on a computer readable storage medium that is accessible to the players of the team over the network. Data is received from a first player of the team which is indicative of gaming activities modifying the shared elements. The shared elements are updated with the data received from the first player to generate an updated game state. Update data representing the updated game state is transmitted to at least one other player on the team.

    摘要翻译: 公开了一种异步的多人游戏平台,其提供了在共享画布上的协作团队努力。 游戏的共享元素(例如,共享画布,共享对象或共享库存)被存储在可通过网络对团队的玩家可访问的计算机可读存储介质上。 从团队的第一玩家接收数据,其指示修改共享元素的游戏活动。 利用从第一玩家接收的数据来更新共享元素以生成更新的游戏状态。 代表更新的游戏状态的更新数据被发送到团队中的至少一个其他玩家。

    Interactive asynchronous game play architecture
    78.
    发明授权
    Interactive asynchronous game play architecture 有权
    互动异步游戏架构

    公开(公告)号:US08430755B2

    公开(公告)日:2013-04-30

    申请号:US13012557

    申请日:2011-01-24

    IPC分类号: A63F9/24

    摘要: In embodiments of the present invention improved capabilities are described for serving a computer game, comprising: (a) providing two separate storage facilities accessible from a server, the first storage facility comprising fast response searchable memory for storage of recently produced game play data, and the second storage facility comprising a structured database for longer term storage of game play data, the first memory having a data search and data retrieval speed that is substantially faster than the second memory; (b) receiving, at the server, a game play request from a live gaming participant with a desired opponent attribute; (c) in response to the game play request, searching the first memory, based on the attribute, to identify prior game play data corresponding to an appropriate opponent; and (d) presenting a multi-player game environment where the live gaming participant can play against and have two-way interactions with an apparently live opponent.

    摘要翻译: 在本发明的实施例中,描述了用于服务计算机游戏的改进的能力,包括:(a)提供从服务器可访问的两个单独的存储设施,所述第一存储设施包括用于存储最近制作的游戏数据的快速响应可搜索存储器,以及 所述第二存储设备包括用于游戏播放数据的长期存储的结构化数据库,所述第一存储器具有比所述第二存储器快得多的数据搜索和数据检索速度; (b)在服务器处接收具有所需对手属性的现场游戏参与者的游戏播放请求; (c)响应于游戏播放请求,基于该属性搜索第一存储器,以识别与适当对手相对应的先前游戏数据; 和(d)呈现一个多玩家游戏环境,其中现场游戏参与者可以对抗并与明显活的对手进行双向交互。