INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

    公开(公告)号:US20180342094A1

    公开(公告)日:2018-11-29

    申请号:US15942739

    申请日:2018-04-02

    IPC分类号: G06T13/20 A63F13/56

    摘要: An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).

    VIDEO GAME SYSTEM, APPARATUS AND METHOD
    4.
    发明申请
    VIDEO GAME SYSTEM, APPARATUS AND METHOD 有权
    视频游戏系统,装置和方法

    公开(公告)号:US20150336006A1

    公开(公告)日:2015-11-26

    申请号:US14286469

    申请日:2014-05-23

    IPC分类号: A63F13/77 A63F13/79

    摘要: An example video game system includes user controls and memory for storing a video game program. A processing system including at least one processor executes the video game program to provide a three-dimensional (3D) virtual game world including a player character. The processing system periodically stores in the memory ghost data for the player character as the player character moves in the 3D virtual game world, based on inputs to the user controls, during a first game play session. The processing system generates a ghost character during a second game play session whose movement in the 3D virtual game world is based on the ghost data stored in the memory. The ghost character appears in the second game play session at a time subsequent to the beginning of the second game play session.

    摘要翻译: 示例性视频游戏系统包括用于存储视频游戏程序的用户控制和存储器。 包括至少一个处理器的处理系统执行视频游戏程序以提供包括玩家角色的三维(3D)虚拟游戏世界。 在第一游戏进行期间,处理系统基于玩家角色在3D虚拟游戏世界中移动,定期地存储游戏者角色的存储器重影数据。 该处理系统在第三游戏玩游戏中产生一个幽灵角色,其中3D虚拟游戏世界中的移动是基于存储在存储器中的重影数据。 幽灵角色出现在第二场比赛开始后的第二场比赛中。

    INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

    公开(公告)号:US20210008452A1

    公开(公告)日:2021-01-14

    申请号:US17034226

    申请日:2020-09-28

    摘要: An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).

    NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD
    7.
    发明申请
    NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD 审中-公开
    非终端计算机可读存储媒体,游戏设备,游戏系统和游戏处理方法

    公开(公告)号:US20150080123A1

    公开(公告)日:2015-03-19

    申请号:US14089807

    申请日:2013-11-26

    IPC分类号: A63F13/00

    摘要: The present disclosure provides a novel game apparatus on which a plurality of characters are controlled in a virtual space. An example game apparatus 10 executing a game in which each of a plurality of players controls his/her plurality of characters in a virtual space includes a first input unit 11 and a second input unit 12 for receiving a command from a first player and a second player respectively, and an information processing unit 14 causing the characters controlled by the first player to act according to a first player's command and causing the characters controlled by the second player to act according to a second player's command, wherein the plurality of characters controlled by the first player are on an equality with each other and the plurality of characters controlled by the second player are on an equality with each other.

    摘要翻译: 本公开提供了一种在虚拟空间中控制多个字符的新型游戏装置。 执行游戏的示例游戏装置10,其中多个玩家中的每个玩家在虚拟空间中控制他/她的多个角色包括第一输入单元11和第二输入单元12,用于从第一玩家接收命令,第二输入单元12 以及信息处理单元14,使得由第一玩家控制的角色根据第一玩家的命令行动,并使由第二玩家控制的角色根据第二玩家的命令行动,其中由多个角色控制的多个角色 第一玩家彼此相等,并且由第二玩家控制的多个角色彼此相等。

    NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD
    9.
    发明申请
    NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD 审中-公开
    非终端计算机可读存储媒体,游戏设备,游戏系统和游戏处理方法

    公开(公告)号:US20150080122A1

    公开(公告)日:2015-03-19

    申请号:US14089796

    申请日:2013-11-26

    IPC分类号: A63F13/00

    CPC分类号: A63F13/56 A63F13/22

    摘要: There is provided a game apparatus capable of providing enhanced player controllability of characters in a game where a plurality of characters are controlled in a virtual space. An example game apparatus 10 that executes a game where a plurality of characters in a virtual space are controlled includes an input unit 11 for receiving a command from a player and an information processing unit 14 moving a plurality of characters according to the command from the player and on the basis of a relative positional relation between the plurality of characters in the virtual space. When the plurality of characters are not in a predetermined relative positional relation, the plurality of characters are moved according to the command from the player so as to bring the plurality of characters into a fixed positional relation.

    摘要翻译: 提供一种游戏装置,其能够在虚拟空间中控制多个字符的游戏中提供增强的角色的角色控制能力。 执行虚拟空间中的多个字符的游戏执行的示例性游戏装置10包括:用于从玩家接收命令的输入单元11和根据来自玩家的命令移动多个角色的信息处理单元14 并且基于虚拟空间中的多个字符之间的相对位置关系。 当多个字符不是预定的相对位置关系时,根据来自玩家的命令移动多个字符,以使多个字符成为固定的位置关系。

    COMPUTER READABLE MEDIUM HAVING PROGRAM RECORDED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
    10.
    发明申请
    COMPUTER READABLE MEDIUM HAVING PROGRAM RECORDED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM 有权
    具有记录程序的计算机可读介质,信息处理装置,信息处理方法和信息处理系统

    公开(公告)号:US20140292640A1

    公开(公告)日:2014-10-02

    申请号:US14074740

    申请日:2013-11-08

    IPC分类号: G09G5/36

    摘要: An example apparatus, which includes a predetermined input device for outputting operational data indicating operational inputs entered by a player and a display unit that displays predetermined characters in a virtual space, moves a first character in the virtual space based on the operational data, moves a second character in the virtual space based on automatic operating data which is a set of operational data for continuously moving a character, determines whether the first character satisfies a predetermined condition or not, and moves the second character from a state in which the second character satisfies the predetermined condition based on the automatic operating data in response to the first character satisfying the predetermined condition.

    摘要翻译: 一种示例装置,其包括用于输出指示由玩家输入的操作输入的操作数据的预定输入装置和在虚拟空间中显示预定字符的显示单元,基于操作数据移动虚拟空间中的第一个字符, 基于作为用于连续移动字符的一组操作数据的自动操作数据的虚拟空间中的第二字符,确定第一个字符是否满足预定条件,并且从第二个字符满足的状态移动第二个字符 响应于满足预定条件的第一个字符,基于自动操作数据的预定条件。