摘要:
An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).
摘要:
In an example of a game system, switching to an imaging mode is performed according to an operation performed by a player while a game is being performed. In the imaging mode, a virtual camera in a virtual space is rotated in a roll direction according to an operation performed by the player. In the game system, when rotation of the virtual camera in the roll direction represents a value greater than or equal to a predetermined threshold value, information indicating that 90 degrees rotation is to be performed is stored as rotation information of an image. In the game system, according to an instruction from the player, an image displayed on a screen at a time of the instruction, and the rotation information of the image are stored in a storage medium.
摘要:
A game system includes an input receiving unit (71) that receives input by a player, an operated character changing unit (722) that changes an object to be assigned as an operated object that is operated in response to the input received with the input receiving unit (71) among objects in a virtual space between a PC and an NPC, and an NPC control unit (723) that controls the NPC using a first control method while the NPC is not assigned as the operated object. During a period until a predetermined condition is satisfied after an object to serve as the operated object is changed from the NPC to the PC by the operated character changing unit (722), the NPC control unit (723) controls the NPC using a second control method different from the first control method.
摘要:
A game system (1) includes a player object state determination unit (721) that determines the state of a player object in a virtual space, a search range determination unit (722) that determines a search range for searching for a non-player object based on the state of the player object, a target-object presence determination unit (723) that determines whether the non-player object is present in the search range, and a target-object setting unit (724) that sets the non-player object as a target of a cap throwing process if it is determined that the non-player object is present in the search range.
摘要:
A game system includes a stick for being tilted in a direction in which a player character moves in a virtual space and for being pressed for an operation of a virtual camera in the virtual space, and a CPU for moving the player character in the virtual space on the basis of tilt, moving the virtual camera in a first control method when the stick is not pressed but tilted, and moving the virtual camera in a second control method on the basis of tilt when the stick is tilted and pressed at the same time.
摘要:
A body device of a gaming system includes a controller communication unit that acquires operation data including at least acceleration data from each of a plurality of controllers including acceleration sensors and a CPU that determines that a swing input has been performed on the basis of the acceleration data, for each of the controllers, and executes gaming processing on the basis of swing input determination. When it is determined that the swing input has been performed for one of the controllers and the other controller is in a swing state, the CPU determines that the swing input has been performed for the other controller at the same time as one controller and executes simultaneous swing gaming processing.
摘要:
An example information processing system includes a display controller configured to display a screen that includes a plurality of subjects and at least one content generated by a user, the at least one content satisfying a predetermined timing condition for each subject in a display, at least one content for a subject being included in a plurality of contents posted with regard to the subject.
摘要:
An example information processing device includes: a first display controller that displays a plurality of first objects each corresponding to a content included in a plurality of contents; and a second display controller that displays a plurality of second objects each corresponding to a user associated with at least one content included in the plurality of contents, the user being included in a plurality of users which includes at least one registered user, wherein: a second object of a user is displayed in association with a first object corresponding to a content associated with the user; and a second object of the registered user is distinguishable from an appearance of a second object of an unregistered user.
摘要:
An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).
摘要:
An example information processing device includes: a selection unit that selects at least one content from a plurality of contents using user information sets of a plurality of users constituting a predetermined group, each user information set describing a user; and an execution unit that executes a process to notify at least one of the plurality of users included in the group of the content selected by the selection unit.