SYSTEMS AND METHODS FOR BENCHMARKING ONLINE ACTIVITY VIA ENCODED LINKS

    公开(公告)号:US20230019412A1

    公开(公告)日:2023-01-19

    申请号:US17942624

    申请日:2022-09-12

    申请人: BITLY, INC.

    摘要: The present disclosure is directed towards benchmarking online activity via encoded links generated by an online activity benchmarking system. The method may include identifying by a server of an online activity benchmarking system, for an information resource, a plurality of encoded links encoded by the server of the online activity benchmarking system and linked to the information resource, receiving by the server, via the identified plurality of encoded links, a plurality of requests to access the information resource, identifying by the server, for each request of the plurality of requests to access the information resource, one or more attributes corresponding to the request, categorizing by the server, the plurality of requests to access the information resource based on the one or more identified attributes, and providing by the server, for presentation, an output indicating statistics corresponding to the categorized plurality of requests based on the one or more identified attributes.

    SYSTEM AND METHOD FOR REGULATING ELECTRONIC MESSAGE TRANSMISSIONS

    公开(公告)号:US20230009215A1

    公开(公告)日:2023-01-12

    申请号:US17947663

    申请日:2022-09-19

    摘要: Systems and methods for regulating electronic messages transmissions. A message delay system is disposed between one or more first entities and a second entity within at least one network. Electronic messages are received from among at least one the first entities and the second entity at one or more message arrival times. A message delay component applies a delay to each received electronic message, based on a predefined delay time common to all of the first entities and a first entity delay offset associated with a first entity that is associated with the received message. The first entity delay offset is based on a geographical origin of the first entity relative to a geographical origin of the second entity. Each delayed message is transmitted to a designated recipient via the network, where the designated recipient is among the second entity and the first entities.

    Method and apparatus for storing and sending a computer location

    公开(公告)号:US11553316B2

    公开(公告)日:2023-01-10

    申请号:US15980318

    申请日:2018-05-15

    申请人: Angel Pena

    发明人: Angel Pena

    摘要: A method and apparatus for storing a computer location including the steps of initiating, by a user of a device, a capture sequence, wherein the device includes a processor and a display screen, obtaining, by the processor, visual data corresponding to an image displayed on the display screen at the time of the initiating step, obtaining, by the processor, location data corresponding to a computer location accessed by the device, and storing, by the processor, the visual data and the location data as associated data such that the visual data and the location data are associated with each other. A method and apparatus for sending the computer location further including the step of sending, by the first device, the associated data to a second device, wherein the second device includes a second processor and a second display screen.

    Event categorization and key prospect identification from storylines

    公开(公告)号:US11497988B2

    公开(公告)日:2022-11-15

    申请号:US15253008

    申请日:2016-08-31

    发明人: Manu Shukla

    摘要: Aspects of the subject technology include an event processing and prospect identifying platform. It accepts as input a set of storylines (a sequence of entities and their relationships) and processes them as follows: (1) uses different algorithms (LDA, SVM, information gain, rule sets) to identify themes from storylines; (2) identifies top locations and times in storylines and combines with themes to generate events that are meaningful in a specific scenario for categorizing storylines; and (3) extracts top prospects as people and organizations from data elements contained in storylines. The output comprises sets of events in different categories and storylines under them along with top prospects identified. Aspects use in-memory distributed processing that scales to high data volumes and categorizes generated storylines in near real-time.

    Service station for an intelligent transportation system

    公开(公告)号:US11475764B2

    公开(公告)日:2022-10-18

    申请号:US16990513

    申请日:2020-08-11

    摘要: The disclosed subject matter relates to an Intelligent Transportation System (ITS) service station, comprising: a receiver configured to receive, from one or more sensors, information on a set of road users perceived by the sensors, wherein said road user information includes, for each road user in the set, a respective geographical position determined by the sensors; a controller connected to the receiver and configured to determine, on the basis of said geographical positions, whether a subset of road users in said set meets a predetermined criterion of mutual proximity; and a transmitter connected to the controller and configured to transmit, when said subset comprises two or more road users, a service message indicative of said subset.

    Monitoring and Using Telemetry Data

    公开(公告)号:US20220327576A1

    公开(公告)日:2022-10-13

    申请号:US17528787

    申请日:2021-11-17

    摘要: Aspects of the disclosure relate to monitoring and using telemetry information in various ways. For example, a system that monitors telemetry information may include a user that gathers telemetry information of a device and transmits the information to a monitored room. A manager may join a monitored room and monitor the monitored room for particular types of telemetry information. In one example, a manager may determine whether a downstream device is experiencing a network problem, such as a low bitrate. A manager may also transmit commands to the player via the monitored room, which causes the downstream device to operate in accordance with the transmitted command. In one example, a manager may transmit a command that causes a player to decode a particular service.